summaryrefslogtreecommitdiff
path: root/thirdparty/vhacd/LICENSE
diff options
context:
space:
mode:
authorreduz <reduzio@gmail.com>2022-04-16 12:23:32 +0200
committerreduz <reduzio@gmail.com>2022-04-25 12:19:17 +0200
commit8580f377a3d7d72c319e9e5489bcbe1678ad704b (patch)
tree10f6ac97697013f8c0e5ef9f3004498b0e33aaec /thirdparty/vhacd/LICENSE
parentf4b0c7a1ea8d86c1dfd96478ca12ad1360903d9d (diff)
Implement Scene Unique Nodes
Implements https://github.com/godotengine/godot-proposals/issues/4096 * Nodes can be marked unique to the scene in the editor (or via code). * Unique nodes can be accessed via the **%** prefix at any point in the path. From that point in the path (depending on whether the scene of the path is), the unique node will be fetched. * Implementation is very optimal, as these nodes are cached.
Diffstat (limited to 'thirdparty/vhacd/LICENSE')
0 files changed, 0 insertions, 0 deletions