diff options
author | RĂ©mi Verschelde <remi@verschelde.fr> | 2022-12-01 23:51:33 +0100 |
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committer | GitHub <noreply@github.com> | 2022-12-01 23:51:33 +0100 |
commit | d47daf018747e623c65194a98a013a57f9a90164 (patch) | |
tree | ed05ce9e20c571265a4b2285763e30d951f48e59 /thirdparty/thorvg/src/loaders/svg/tvgSvgSceneBuilder.cpp | |
parent | 8177e5d7de36bc77953f9d1495f973d39b3f0068 (diff) | |
parent | 88b7d5c3c5a7ad701d4b1042bfbf23575d064141 (diff) |
Merge pull request #69344 from DeeJayLSP/update_thorvg
Update thorvg to 0.8.3
Diffstat (limited to 'thirdparty/thorvg/src/loaders/svg/tvgSvgSceneBuilder.cpp')
-rw-r--r-- | thirdparty/thorvg/src/loaders/svg/tvgSvgSceneBuilder.cpp | 148 |
1 files changed, 101 insertions, 47 deletions
diff --git a/thirdparty/thorvg/src/loaders/svg/tvgSvgSceneBuilder.cpp b/thirdparty/thorvg/src/loaders/svg/tvgSvgSceneBuilder.cpp index a3f34fd46b..4cb4ffdaeb 100644 --- a/thirdparty/thorvg/src/loaders/svg/tvgSvgSceneBuilder.cpp +++ b/thirdparty/thorvg/src/loaders/svg/tvgSvgSceneBuilder.cpp @@ -49,9 +49,9 @@ */ +#include "tvgMath.h" /* to include math.h before cstring */ #include <cstring> #include <string> -#include "tvgMath.h" #include "tvgSvgLoaderCommon.h" #include "tvgSvgSceneBuilder.h" #include "tvgSvgPath.h" @@ -68,7 +68,7 @@ struct Box static bool _appendShape(SvgNode* node, Shape* shape, const Box& vBox, const string& svgPath); -static unique_ptr<Scene> _sceneBuildHelper(const SvgNode* node, const Box& vBox, const string& svgPath, bool mask, bool* isMaskWhite = nullptr); +static unique_ptr<Scene> _sceneBuildHelper(const SvgNode* node, const Box& vBox, const string& svgPath, bool mask, int depth, bool* isMaskWhite = nullptr); static inline bool _isGroupType(SvgNodeType type) @@ -282,7 +282,7 @@ static void _applyComposition(Paint* paint, const SvgNode* node, const Box& vBox node->style->mask.applying = true; bool isMaskWhite = true; - auto comp = _sceneBuildHelper(compNode, vBox, svgPath, true, &isMaskWhite); + auto comp = _sceneBuildHelper(compNode, vBox, svgPath, true, 0, &isMaskWhite); if (comp) { if (node->transform) comp->transform(*node->transform); @@ -560,10 +560,84 @@ static unique_ptr<Picture> _imageBuildHelper(SvgNode* node, const Box& vBox, con } -static unique_ptr<Scene> _useBuildHelper(const SvgNode* node, const Box& vBox, const string& svgPath, bool* isMaskWhite) +static Matrix _calculateAspectRatioMatrix(AspectRatioAlign align, AspectRatioMeetOrSlice meetOrSlice, float width, float height, const Box& box) +{ + auto sx = width / box.w; + auto sy = height / box.h; + auto tvx = box.x * sx; + auto tvy = box.y * sy; + + if (align == AspectRatioAlign::None) + return {sx, 0, -tvx, 0, sy, -tvy, 0, 0, 1}; + + //Scale + if (meetOrSlice == AspectRatioMeetOrSlice::Meet) { + if (sx < sy) sy = sx; + else sx = sy; + } else { + if (sx < sy) sx = sy; + else sy = sx; + } + + //Align + tvx = box.x * sx; + tvy = box.y * sy; + auto tvw = box.w * sx; + auto tvh = box.h * sy; + + switch (align) { + case AspectRatioAlign::XMinYMin: { + break; + } + case AspectRatioAlign::XMidYMin: { + tvx -= (width - tvw) * 0.5f; + break; + } + case AspectRatioAlign::XMaxYMin: { + tvx -= width - tvw; + break; + } + case AspectRatioAlign::XMinYMid: { + tvy -= (height - tvh) * 0.5f; + break; + } + case AspectRatioAlign::XMidYMid: { + tvx -= (width - tvw) * 0.5f; + tvy -= (height - tvh) * 0.5f; + break; + } + case AspectRatioAlign::XMaxYMid: { + tvx -= width - tvw; + tvy -= (height - tvh) * 0.5f; + break; + } + case AspectRatioAlign::XMinYMax: { + tvy -= height - tvh; + break; + } + case AspectRatioAlign::XMidYMax: { + tvx -= (width - tvw) * 0.5f; + tvy -= height - tvh; + break; + } + case AspectRatioAlign::XMaxYMax: { + tvx -= width - tvw; + tvy -= height - tvh; + break; + } + default: { + break; + } + } + + return {sx, 0, -tvx, 0, sy, -tvy, 0, 0, 1}; +} + + +static unique_ptr<Scene> _useBuildHelper(const SvgNode* node, const Box& vBox, const string& svgPath, int depth, bool* isMaskWhite) { unique_ptr<Scene> finalScene; - auto scene = _sceneBuildHelper(node, vBox, svgPath, false, isMaskWhite); + auto scene = _sceneBuildHelper(node, vBox, svgPath, false, depth + 1, isMaskWhite); // mUseTransform = mUseTransform * mTranslate Matrix mUseTransform = {1, 0, 0, 0, 1, 0, 0, 0, 1}; @@ -585,20 +659,8 @@ static unique_ptr<Scene> _useBuildHelper(const SvgNode* node, const Box& vBox, c Matrix mViewBox = {1, 0, 0, 0, 1, 0, 0, 0, 1}; if ((!mathEqual(width, vw) || !mathEqual(height, vh)) && vw > 0 && vh > 0) { - auto sx = width / vw; - auto sy = height / vh; - if (symbol.preserveAspect) { - if (sx < sy) sy = sx; - else sx = sy; - } - - auto tvx = symbol.vx * sx; - auto tvy = symbol.vy * sy; - auto tvw = vw * sx; - auto tvh = vh * sy; - tvy -= (symbol.h - tvh) * 0.5f; - tvx -= (symbol.w - tvw) * 0.5f; - mViewBox = {sx, 0, -tvx, 0, sy, -tvy, 0, 0, 1}; + Box box = {symbol.vx, symbol.vy, vw, vh}; + mViewBox = _calculateAspectRatioMatrix(symbol.align, symbol.meetOrSlice, width, height, box); } else if (!mathZero(symbol.vx) || !mathZero(symbol.vy)) { mViewBox = {1, 0, -symbol.vx, 0, 1, -symbol.vy, 0, 0, 1}; } @@ -642,8 +704,15 @@ static unique_ptr<Scene> _useBuildHelper(const SvgNode* node, const Box& vBox, c } -static unique_ptr<Scene> _sceneBuildHelper(const SvgNode* node, const Box& vBox, const string& svgPath, bool mask, bool* isMaskWhite) +static unique_ptr<Scene> _sceneBuildHelper(const SvgNode* node, const Box& vBox, const string& svgPath, bool mask, int depth, bool* isMaskWhite) { + /* Exception handling: Prevent invalid SVG data input. + The size is the arbitrary value, we need an experimental size. */ + if (depth > 2192) { + TVGERR("SVG", "Infinite recursive call - stopped after %d calls! Svg file may be incorrectly formatted.", depth); + return nullptr; + } + if (_isGroupType(node->type) || mask) { auto scene = Scene::gen(); // For a Symbol node, the viewBox transformation has to be applied first - see _useBuildHelper() @@ -654,12 +723,15 @@ static unique_ptr<Scene> _sceneBuildHelper(const SvgNode* node, const Box& vBox, for (uint32_t i = 0; i < node->child.count; ++i, ++child) { if (_isGroupType((*child)->type)) { if ((*child)->type == SvgNodeType::Use) - scene->push(_useBuildHelper(*child, vBox, svgPath, isMaskWhite)); + scene->push(_useBuildHelper(*child, vBox, svgPath, depth + 1, isMaskWhite)); else - scene->push(_sceneBuildHelper(*child, vBox, svgPath, false, isMaskWhite)); + scene->push(_sceneBuildHelper(*child, vBox, svgPath, false, depth + 1, isMaskWhite)); } else if ((*child)->type == SvgNodeType::Image) { auto image = _imageBuildHelper(*child, vBox, svgPath); - if (image) scene->push(move(image)); + if (image) { + scene->push(move(image)); + if (isMaskWhite) *isMaskWhite = false; + } } else if ((*child)->type != SvgNodeType::Mask) { auto shape = _shapeBuildHelper(*child, vBox, svgPath); if (shape) { @@ -688,36 +760,18 @@ static unique_ptr<Scene> _sceneBuildHelper(const SvgNode* node, const Box& vBox, /* External Class Implementation */ /************************************************************************/ -unique_ptr<Scene> svgSceneBuild(SvgNode* node, float vx, float vy, float vw, float vh, float w, float h, bool preserveAspect, const string& svgPath) +unique_ptr<Scene> svgSceneBuild(SvgNode* node, float vx, float vy, float vw, float vh, float w, float h, AspectRatioAlign align, AspectRatioMeetOrSlice meetOrSlice, const string& svgPath) { + //TODO: aspect ratio is valid only if viewBox was set + if (!node || (node->type != SvgNodeType::Doc)) return nullptr; Box vBox = {vx, vy, vw, vh}; - auto docNode = _sceneBuildHelper(node, vBox, svgPath, false); + auto docNode = _sceneBuildHelper(node, vBox, svgPath, false, 0); if (!mathEqual(w, vw) || !mathEqual(h, vh)) { - auto sx = w / vw; - auto sy = h / vh; - - if (preserveAspect) { - //Scale - auto scale = sx < sy ? sx : sy; - docNode->scale(scale); - //Align - auto tvx = vx * scale; - auto tvy = vy * scale; - auto tvw = vw * scale; - auto tvh = vh * scale; - tvx -= (w - tvw) * 0.5f; - tvy -= (h - tvh) * 0.5f; - docNode->translate(-tvx, -tvy); - } else { - //Align - auto tvx = vx * sx; - auto tvy = vy * sy; - Matrix m = {sx, 0, -tvx, 0, sy, -tvy, 0, 0, 1}; - docNode->transform(m); - } + Matrix m = _calculateAspectRatioMatrix(align, meetOrSlice, w, h, vBox); + docNode->transform(m); } else if (!mathZero(vx) || !mathZero(vy)) { docNode->translate(-vx, -vy); } |