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authorHein-Pieter van Braam <hp@tmm.cx>2017-12-08 15:05:47 +0100
committerHein-Pieter van Braam <hp@tmm.cx>2017-12-08 15:47:15 +0100
commitbf05309af734431c3b3cf869a63ed477439a6739 (patch)
tree72c1c939f9035c711f50ec94b0270ea60e0bb4e4 /thirdparty/thekla_atlas/nvmesh/weld
parentb3b4727dff009dda0a65b8a013ec04d52a54b367 (diff)
Import thekla_atlas
As requested by reduz, an import of thekla_atlas into thirdparty/
Diffstat (limited to 'thirdparty/thekla_atlas/nvmesh/weld')
-rw-r--r--thirdparty/thekla_atlas/nvmesh/weld/Snap.cpp100
-rw-r--r--thirdparty/thekla_atlas/nvmesh/weld/Snap.h18
-rw-r--r--thirdparty/thekla_atlas/nvmesh/weld/VertexWeld.cpp205
-rw-r--r--thirdparty/thekla_atlas/nvmesh/weld/VertexWeld.h19
-rw-r--r--thirdparty/thekla_atlas/nvmesh/weld/Weld.h171
5 files changed, 513 insertions, 0 deletions
diff --git a/thirdparty/thekla_atlas/nvmesh/weld/Snap.cpp b/thirdparty/thekla_atlas/nvmesh/weld/Snap.cpp
new file mode 100644
index 0000000000..b6bff4d83d
--- /dev/null
+++ b/thirdparty/thekla_atlas/nvmesh/weld/Snap.cpp
@@ -0,0 +1,100 @@
+// This code is in the public domain -- castanyo@yahoo.es
+
+#include <nvcore/RadixSort.h>
+
+#include <nvmesh/weld/Snap.h>
+#include <nvmesh/TriMesh.h>
+#include <nvmesh/geometry/Bounds.h>
+
+using namespace nv;
+
+namespace {
+
+ // Snap the given vertices.
+ void Snap(TriMesh::Vertex & a, TriMesh::Vertex & b, float texThreshold, float norThreshold)
+ {
+ a.pos = b.pos = (a.pos + b.pos) * 0.5f;
+
+ if (equal(a.tex.x, b.tex.x, texThreshold) && equal(a.tex.y, b.tex.y, texThreshold)) {
+ b.tex = a.tex = (a.tex + b.tex) * 0.5f;
+ }
+
+ if (equal(a.nor.x, b.nor.x, norThreshold) && equal(a.nor.y, b.nor.y, norThreshold) && equal(a.nor.z, b.nor.z, norThreshold)) {
+ b.nor = a.nor = (a.nor + b.nor) * 0.5f;
+ }
+ };
+
+} // nv namespace
+
+uint nv::SnapVertices(TriMesh * mesh, float posThreshold, float texThreshold, float norThreshold)
+{
+ nvDebug("--- Snapping vertices.\n");
+
+ // Determine largest axis.
+ Box box = MeshBounds::box(mesh);
+ Vector3 extents = box.extents();
+
+ int axis = 2;
+ if( extents.x > extents.y ) {
+ if( extents.x > extents.z ) {
+ axis = 0;
+ }
+ }
+ else if(extents.y > extents.z) {
+ axis = 1;
+ }
+
+ // @@ Use diagonal instead!
+
+
+ // Sort vertices according to the largest axis.
+ const uint vertexCount = mesh->vertexCount();
+ nvCheck(vertexCount > 2); // Must have at least two vertices.
+
+ // Get pos channel.
+ //PiMesh::Channel * pos_channel = mesh->GetChannel(mesh->FindChannel(VS_POS));
+ //nvCheck( pos_channel != NULL );
+
+ //const PiArray<Vec4> & pos_array = pos_channel->data;
+
+ Array<float> distArray;
+ distArray.resize(vertexCount);
+
+ for(uint v = 0; v < vertexCount; v++) {
+ if (axis == 0) distArray[v] = mesh->vertexAt(v).pos.x;
+ else if (axis == 1) distArray[v] = mesh->vertexAt(v).pos.y;
+ else distArray[v] = mesh->vertexAt(v).pos.z;
+ }
+
+ RadixSort radix;
+ const uint * xrefs = radix.sort(distArray.buffer(), distArray.count()).ranks();
+ nvCheck(xrefs != NULL);
+
+ uint snapCount = 0;
+ for(uint v = 0; v < vertexCount-1; v++) {
+ for(uint n = v+1; n < vertexCount; n++) {
+ nvDebugCheck( distArray[xrefs[v]] <= distArray[xrefs[n]] );
+
+ if (fabs(distArray[xrefs[n]] - distArray[xrefs[v]]) > posThreshold) {
+ break;
+ }
+
+ TriMesh::Vertex & v0 = mesh->vertexAt(xrefs[v]);
+ TriMesh::Vertex & v1 = mesh->vertexAt(xrefs[n]);
+
+ const float dist = length(v0.pos - v1.pos);
+
+ if (dist <= posThreshold) {
+ Snap(v0, v1, texThreshold, norThreshold);
+ snapCount++;
+ }
+ }
+ }
+
+ // @@ todo: debug, make sure that the distance between vertices is now >= threshold
+
+ nvDebug("--- %u vertices snapped\n", snapCount);
+
+ return snapCount;
+};
+
diff --git a/thirdparty/thekla_atlas/nvmesh/weld/Snap.h b/thirdparty/thekla_atlas/nvmesh/weld/Snap.h
new file mode 100644
index 0000000000..8e0566cda3
--- /dev/null
+++ b/thirdparty/thekla_atlas/nvmesh/weld/Snap.h
@@ -0,0 +1,18 @@
+// This code is in the public domain -- castanyo@yahoo.es
+
+#ifndef NV_MESH_SNAP_H
+#define NV_MESH_SNAP_H
+
+#include <nvmesh/nvmesh.h>
+#include <nvmath/nvmath.h>
+
+namespace nv
+{
+ class TriMesh;
+
+ NVMESH_API uint SnapVertices(TriMesh * mesh, float posThreshold=NV_EPSILON, float texThreshold=1.0f/1024, float norThreshold=NV_NORMAL_EPSILON);
+
+} // nv namespace
+
+
+#endif // NV_MESH_SNAP_H
diff --git a/thirdparty/thekla_atlas/nvmesh/weld/VertexWeld.cpp b/thirdparty/thekla_atlas/nvmesh/weld/VertexWeld.cpp
new file mode 100644
index 0000000000..2ba4dcae18
--- /dev/null
+++ b/thirdparty/thekla_atlas/nvmesh/weld/VertexWeld.cpp
@@ -0,0 +1,205 @@
+// Copyright NVIDIA Corporation 2006 -- Ignacio Castano <icastano@nvidia.com>
+
+#include <nvmesh/TriMesh.h>
+#include <nvmesh/QuadTriMesh.h>
+
+#include <nvmesh/weld/VertexWeld.h>
+#include <nvmesh/weld/Weld.h>
+
+using namespace nv;
+
+// Weld trimesh vertices
+void nv::WeldVertices(TriMesh * mesh)
+{
+ nvDebug("--- Welding vertices.\n");
+
+ nvCheck(mesh != NULL);
+
+ uint count = mesh->vertexCount();
+ Array<uint> xrefs;
+ Weld<TriMesh::Vertex> weld;
+ uint newCount = weld(mesh->vertices(), xrefs);
+
+ nvDebug("--- %d vertices welded\n", count - newCount);
+
+
+ // Remap faces.
+ const uint faceCount = mesh->faceCount();
+ for(uint f = 0; f < faceCount; f++)
+ {
+ TriMesh::Face & face = mesh->faceAt(f);
+ face.v[0] = xrefs[face.v[0]];
+ face.v[1] = xrefs[face.v[1]];
+ face.v[2] = xrefs[face.v[2]];
+ }
+}
+
+
+// Weld trimesh vertices
+void nv::WeldVertices(QuadTriMesh * mesh)
+{
+ nvDebug("--- Welding vertices.\n");
+
+ nvCheck(mesh != NULL);
+
+ uint count = mesh->vertexCount();
+ Array<uint> xrefs;
+ Weld<TriMesh::Vertex> weld;
+ uint newCount = weld(mesh->vertices(), xrefs);
+
+ nvDebug("--- %d vertices welded\n", count - newCount);
+
+ // Remap faces.
+ const uint faceCount = mesh->faceCount();
+ for(uint f = 0; f < faceCount; f++)
+ {
+ QuadTriMesh::Face & face = mesh->faceAt(f);
+ face.v[0] = xrefs[face.v[0]];
+ face.v[1] = xrefs[face.v[1]];
+ face.v[2] = xrefs[face.v[2]];
+
+ if (face.isQuadFace())
+ {
+ face.v[3] = xrefs[face.v[3]];
+ }
+ }
+}
+
+
+
+// OLD code
+
+#if 0
+
+namespace {
+
+struct VertexInfo {
+ uint id; ///< Original vertex id.
+ uint normal_face_group;
+ uint tangent_face_group;
+ uint material;
+ uint chart;
+};
+
+
+/// VertexInfo hash functor.
+struct VertexHash : public IHashFunctor<VertexInfo> {
+ VertexHash(PiMeshPtr m) : mesh(m) {
+ uint c = mesh->FindChannel(VS_POS);
+ piCheck(c != PI_NULL_INDEX);
+ channel = mesh->GetChannel(c);
+ piCheck(channel != NULL);
+ }
+
+ uint32 operator () (const VertexInfo & v) const {
+ return channel->data[v.id].GetHash();
+ }
+
+private:
+ PiMeshPtr mesh;
+ PiMesh::Channel * channel;
+};
+
+
+/// VertexInfo comparator.
+struct VertexEqual : public IBinaryPredicate<VertexInfo> {
+ VertexEqual(PiMeshPtr m) : mesh(m) {}
+
+ bool operator () (const VertexInfo & a, const VertexInfo & b) const {
+
+ bool equal = a.normal_face_group == b.normal_face_group &&
+ a.tangent_face_group == b.tangent_face_group &&
+ a.material == b.material &&
+ a.chart == b.chart;
+
+ // Split vertex shared by different face types.
+ if( !equal ) {
+ return false;
+ }
+
+ // They were the same vertex.
+ if( a.id == b.id ) {
+ return true;
+ }
+
+ // Vertex equal if all the channels are equal.
+ return mesh->IsVertexEqual(a.id, b.id);
+ }
+
+private:
+ PiMeshPtr mesh;
+};
+
+} // namespace
+
+
+/// Weld the vertices.
+void PiMeshVertexWeld::WeldVertices(const PiMeshSmoothGroup * mesh_smooth_group,
+ const PiMeshMaterial * mesh_material, const PiMeshAtlas * mesh_atlas )
+{
+ piDebug( "--- Welding vertices:\n" );
+
+ piDebug( "--- Expand mesh vertices.\n" );
+ PiArray<VertexInfo> vertex_array;
+
+ const uint face_num = mesh->GetFaceNum();
+ const uint vertex_max = face_num * 3;
+ vertex_array.Resize( vertex_max );
+
+ for(uint i = 0; i < vertex_max; i++) {
+
+ uint f = i/3;
+
+ const PiMesh::Face & face = mesh->GetFace(f);
+ vertex_array[i].id = face.v[i%3];
+
+ // Reset face attributes.
+ vertex_array[i].normal_face_group = PI_NULL_INDEX;
+ vertex_array[i].tangent_face_group = PI_NULL_INDEX;
+ vertex_array[i].material = PI_NULL_INDEX;
+ vertex_array[i].chart = PI_NULL_INDEX;
+
+ // Set available attributes.
+ if( mesh_smooth_group != NULL ) {
+ if( mesh_smooth_group->HasNormalFaceGroups() ) {
+ vertex_array[i].normal_face_group = mesh_smooth_group->GetNormalFaceGroup( f );
+ }
+ if( mesh_smooth_group->HasTangentFaceGroups() ) {
+ vertex_array[i].tangent_face_group = mesh_smooth_group->GetTangentFaceGroup( f );
+ }
+ }
+ if( mesh_material != NULL ) {
+ vertex_array[i].material = mesh_material->GetFaceMaterial( f );
+ }
+ if( mesh_atlas != NULL && mesh_atlas->HasCharts() ) {
+ vertex_array[i].chart = mesh_atlas->GetFaceChart( f );
+ }
+ }
+ piDebug( "--- %d vertices.\n", vertex_max );
+
+ piDebug( "--- Collapse vertices.\n" );
+
+ uint * xrefs = new uint[vertex_max];
+ VertexHash hash(mesh);
+ VertexEqual equal(mesh);
+ const uint vertex_num = Weld( vertex_array, xrefs, hash, equal );
+ piCheck(vertex_num <= vertex_max);
+ piDebug( "--- %d vertices.\n", vertex_num );
+
+ // Remap face indices.
+ piDebug( "--- Remapping face indices.\n" );
+ mesh->RemapFaceIndices(vertex_max, xrefs);
+
+
+ // Overwrite xrefs to map new vertices to old vertices.
+ for(uint v = 0; v < vertex_num; v++) {
+ xrefs[v] = vertex_array[v].id;
+ }
+
+ // Update vertex order.
+ mesh->ReorderVertices(vertex_num, xrefs);
+
+ delete [] xrefs;
+}
+
+#endif // 0
diff --git a/thirdparty/thekla_atlas/nvmesh/weld/VertexWeld.h b/thirdparty/thekla_atlas/nvmesh/weld/VertexWeld.h
new file mode 100644
index 0000000000..1dc2e4ba4d
--- /dev/null
+++ b/thirdparty/thekla_atlas/nvmesh/weld/VertexWeld.h
@@ -0,0 +1,19 @@
+// Copyright NVIDIA Corporation 2006 -- Ignacio Castano <icastano@nvidia.com>
+
+#ifndef NV_MESH_VERTEXWELD_H
+#define NV_MESH_VERTEXWELD_H
+
+#include <nvmesh/nvmesh.h>
+
+namespace nv
+{
+ class TriMesh;
+ class QuadMesh;
+
+ NVMESH_API void WeldVertices(TriMesh * mesh);
+ NVMESH_API void WeldVertices(QuadTriMesh * mesh);
+
+} // nv namespace
+
+
+#endif // NV_MESH_VERTEXWELD_H
diff --git a/thirdparty/thekla_atlas/nvmesh/weld/Weld.h b/thirdparty/thekla_atlas/nvmesh/weld/Weld.h
new file mode 100644
index 0000000000..e615539461
--- /dev/null
+++ b/thirdparty/thekla_atlas/nvmesh/weld/Weld.h
@@ -0,0 +1,171 @@
+// This code is in the public domain -- castanyo@yahoo.es
+
+#ifndef NV_MESH_WELD_H
+#define NV_MESH_WELD_H
+
+#include "nvcore/Array.h"
+#include "nvcore/Hash.h"
+#include "nvcore/Utils.h" // nextPowerOfTwo
+
+#include <string.h> // for memset, memcmp, memcpy
+
+// Weld function to remove array duplicates in linear time using hashing.
+
+namespace nv
+{
+
+/// Generic welding routine. This function welds the elements of the array p
+/// and returns the cross references in the xrefs array. To compare the elements
+/// it uses the given hash and equal functors.
+///
+/// This code is based on the ideas of Ville Miettinen and Pierre Terdiman.
+template <class T, class H=Hash<T>, class E=Equal<T> >
+struct Weld
+{
+ // xrefs maps old elements to new elements
+ uint operator()(Array<T> & p, Array<uint> & xrefs)
+ {
+ const uint N = p.size(); // # of input vertices.
+ uint outputCount = 0; // # of output vertices
+ uint hashSize = nextPowerOfTwo(N); // size of the hash table
+ uint * hashTable = new uint[hashSize + N]; // hash table + linked list
+ uint * next = hashTable + hashSize; // use bottom part as linked list
+
+ xrefs.resize(N);
+ memset( hashTable, NIL, hashSize*sizeof(uint) ); // init hash table (NIL = 0xFFFFFFFF so memset works)
+
+ H hash;
+ E equal;
+ for (uint i = 0; i < N; i++)
+ {
+ const T & e = p[i];
+ uint32 hashValue = hash(e) & (hashSize-1);
+ uint offset = hashTable[hashValue];
+
+ // traverse linked list
+ while( offset != NIL && !equal(p[offset], e) )
+ {
+ offset = next[offset];
+ }
+
+ xrefs[i] = offset;
+
+ // no match found - copy vertex & add to hash
+ if( offset == NIL )
+ {
+ // save xref
+ xrefs[i] = outputCount;
+
+ // copy element
+ p[outputCount] = e;
+
+ // link to hash table
+ next[outputCount] = hashTable[hashValue];
+
+ // update hash heads and increase output counter
+ hashTable[hashValue] = outputCount++;
+ }
+ }
+
+ // cleanup
+ delete [] hashTable;
+
+ p.resize(outputCount);
+
+ // number of output vertices
+ return outputCount;
+ }
+};
+
+
+/// Reorder the given array accoding to the indices given in xrefs.
+template <class T>
+void reorderArray(Array<T> & array, const Array<uint> & xrefs)
+{
+ const uint count = xrefs.count();
+ Array<T> new_array;
+ new_array.resize(count);
+
+ for(uint i = 0; i < count; i++) {
+ new_array[i] = array[xrefs[i]];
+ }
+
+ swap(array, new_array);
+}
+
+/// Reverse the given array so that new indices point to old indices.
+inline void reverseXRefs(Array<uint> & xrefs, uint count)
+{
+ Array<uint> new_xrefs;
+ new_xrefs.resize(count);
+
+ for(uint i = 0; i < xrefs.count(); i++) {
+ new_xrefs[xrefs[i]] = i;
+ }
+
+ swap(xrefs, new_xrefs);
+}
+
+
+
+//
+struct WeldN
+{
+ uint vertexSize;
+
+ WeldN(uint n) : vertexSize(n) {}
+
+ // xrefs maps old elements to new elements
+ uint operator()(uint8 * ptr, uint N, Array<uint> & xrefs)
+ {
+ uint outputCount = 0; // # of output vertices
+ uint hashSize = nextPowerOfTwo(N); // size of the hash table
+ uint * hashTable = new uint[hashSize + N]; // hash table + linked list
+ uint * next = hashTable + hashSize; // use bottom part as linked list
+
+ xrefs.resize(N);
+ memset( hashTable, NIL, hashSize*sizeof(uint) ); // init hash table (NIL = 0xFFFFFFFF so memset works)
+
+ for (uint i = 0; i < N; i++)
+ {
+ const uint8 * vertex = ptr + i * vertexSize;
+ uint32 hashValue = sdbmHash(vertex, vertexSize) & (hashSize-1);
+ uint offset = hashTable[hashValue];
+
+ // traverse linked list
+ while (offset != NIL && memcmp(ptr + offset * vertexSize, vertex, vertexSize) != 0)
+ {
+ offset = next[offset];
+ }
+
+ xrefs[i] = offset;
+
+ // no match found - copy vertex & add to hash
+ if (offset == NIL)
+ {
+ // save xref
+ xrefs[i] = outputCount;
+
+ // copy element
+ memcpy(ptr + outputCount * vertexSize, vertex, vertexSize);
+
+ // link to hash table
+ next[outputCount] = hashTable[hashValue];
+
+ // update hash heads and increase output counter
+ hashTable[hashValue] = outputCount++;
+ }
+ }
+
+ // cleanup
+ delete [] hashTable;
+
+ // number of output vertices
+ return outputCount;
+ }
+};
+
+
+} // nv namespace
+
+#endif // NV_MESH_WELD_H