diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2019-04-19 11:42:58 +0200 |
---|---|---|
committer | Rémi Verschelde <rverschelde@gmail.com> | 2019-04-19 11:42:58 +0200 |
commit | 6640f397f15b4179a7283b27c060d3f4f7c9917a (patch) | |
tree | 253f8d6f1b38ec07eade7e249472500174324699 /thirdparty/thekla_atlas/nvmesh/weld | |
parent | 1b3ea697c5dcbbb2feb0f96204de257532edaf0c (diff) |
Drop unused thekla_atlas dependency
Since f12cb82 @reduz dropped the use of the thirdparty thekla_atlas
library, which is replaced by xatlas.
Fixes #28180.
Fixes #28182.
Diffstat (limited to 'thirdparty/thekla_atlas/nvmesh/weld')
-rw-r--r-- | thirdparty/thekla_atlas/nvmesh/weld/Snap.cpp | 100 | ||||
-rw-r--r-- | thirdparty/thekla_atlas/nvmesh/weld/Snap.h | 18 | ||||
-rw-r--r-- | thirdparty/thekla_atlas/nvmesh/weld/VertexWeld.cpp | 205 | ||||
-rw-r--r-- | thirdparty/thekla_atlas/nvmesh/weld/VertexWeld.h | 19 | ||||
-rw-r--r-- | thirdparty/thekla_atlas/nvmesh/weld/Weld.h | 171 |
5 files changed, 0 insertions, 513 deletions
diff --git a/thirdparty/thekla_atlas/nvmesh/weld/Snap.cpp b/thirdparty/thekla_atlas/nvmesh/weld/Snap.cpp deleted file mode 100644 index b6bff4d83d..0000000000 --- a/thirdparty/thekla_atlas/nvmesh/weld/Snap.cpp +++ /dev/null @@ -1,100 +0,0 @@ -// This code is in the public domain -- castanyo@yahoo.es - -#include <nvcore/RadixSort.h> - -#include <nvmesh/weld/Snap.h> -#include <nvmesh/TriMesh.h> -#include <nvmesh/geometry/Bounds.h> - -using namespace nv; - -namespace { - - // Snap the given vertices. - void Snap(TriMesh::Vertex & a, TriMesh::Vertex & b, float texThreshold, float norThreshold) - { - a.pos = b.pos = (a.pos + b.pos) * 0.5f; - - if (equal(a.tex.x, b.tex.x, texThreshold) && equal(a.tex.y, b.tex.y, texThreshold)) { - b.tex = a.tex = (a.tex + b.tex) * 0.5f; - } - - if (equal(a.nor.x, b.nor.x, norThreshold) && equal(a.nor.y, b.nor.y, norThreshold) && equal(a.nor.z, b.nor.z, norThreshold)) { - b.nor = a.nor = (a.nor + b.nor) * 0.5f; - } - }; - -} // nv namespace - -uint nv::SnapVertices(TriMesh * mesh, float posThreshold, float texThreshold, float norThreshold) -{ - nvDebug("--- Snapping vertices.\n"); - - // Determine largest axis. - Box box = MeshBounds::box(mesh); - Vector3 extents = box.extents(); - - int axis = 2; - if( extents.x > extents.y ) { - if( extents.x > extents.z ) { - axis = 0; - } - } - else if(extents.y > extents.z) { - axis = 1; - } - - // @@ Use diagonal instead! - - - // Sort vertices according to the largest axis. - const uint vertexCount = mesh->vertexCount(); - nvCheck(vertexCount > 2); // Must have at least two vertices. - - // Get pos channel. - //PiMesh::Channel * pos_channel = mesh->GetChannel(mesh->FindChannel(VS_POS)); - //nvCheck( pos_channel != NULL ); - - //const PiArray<Vec4> & pos_array = pos_channel->data; - - Array<float> distArray; - distArray.resize(vertexCount); - - for(uint v = 0; v < vertexCount; v++) { - if (axis == 0) distArray[v] = mesh->vertexAt(v).pos.x; - else if (axis == 1) distArray[v] = mesh->vertexAt(v).pos.y; - else distArray[v] = mesh->vertexAt(v).pos.z; - } - - RadixSort radix; - const uint * xrefs = radix.sort(distArray.buffer(), distArray.count()).ranks(); - nvCheck(xrefs != NULL); - - uint snapCount = 0; - for(uint v = 0; v < vertexCount-1; v++) { - for(uint n = v+1; n < vertexCount; n++) { - nvDebugCheck( distArray[xrefs[v]] <= distArray[xrefs[n]] ); - - if (fabs(distArray[xrefs[n]] - distArray[xrefs[v]]) > posThreshold) { - break; - } - - TriMesh::Vertex & v0 = mesh->vertexAt(xrefs[v]); - TriMesh::Vertex & v1 = mesh->vertexAt(xrefs[n]); - - const float dist = length(v0.pos - v1.pos); - - if (dist <= posThreshold) { - Snap(v0, v1, texThreshold, norThreshold); - snapCount++; - } - } - } - - // @@ todo: debug, make sure that the distance between vertices is now >= threshold - - nvDebug("--- %u vertices snapped\n", snapCount); - - return snapCount; -}; - diff --git a/thirdparty/thekla_atlas/nvmesh/weld/Snap.h b/thirdparty/thekla_atlas/nvmesh/weld/Snap.h deleted file mode 100644 index 8e0566cda3..0000000000 --- a/thirdparty/thekla_atlas/nvmesh/weld/Snap.h +++ /dev/null @@ -1,18 +0,0 @@ -// This code is in the public domain -- castanyo@yahoo.es - -#ifndef NV_MESH_SNAP_H -#define NV_MESH_SNAP_H - -#include <nvmesh/nvmesh.h> -#include <nvmath/nvmath.h> - -namespace nv -{ - class TriMesh; - - NVMESH_API uint SnapVertices(TriMesh * mesh, float posThreshold=NV_EPSILON, float texThreshold=1.0f/1024, float norThreshold=NV_NORMAL_EPSILON); - -} // nv namespace - - -#endif // NV_MESH_SNAP_H diff --git a/thirdparty/thekla_atlas/nvmesh/weld/VertexWeld.cpp b/thirdparty/thekla_atlas/nvmesh/weld/VertexWeld.cpp deleted file mode 100644 index 2ba4dcae18..0000000000 --- a/thirdparty/thekla_atlas/nvmesh/weld/VertexWeld.cpp +++ /dev/null @@ -1,205 +0,0 @@ -// Copyright NVIDIA Corporation 2006 -- Ignacio Castano <icastano@nvidia.com> - -#include <nvmesh/TriMesh.h> -#include <nvmesh/QuadTriMesh.h> - -#include <nvmesh/weld/VertexWeld.h> -#include <nvmesh/weld/Weld.h> - -using namespace nv; - -// Weld trimesh vertices -void nv::WeldVertices(TriMesh * mesh) -{ - nvDebug("--- Welding vertices.\n"); - - nvCheck(mesh != NULL); - - uint count = mesh->vertexCount(); - Array<uint> xrefs; - Weld<TriMesh::Vertex> weld; - uint newCount = weld(mesh->vertices(), xrefs); - - nvDebug("--- %d vertices welded\n", count - newCount); - - - // Remap faces. - const uint faceCount = mesh->faceCount(); - for(uint f = 0; f < faceCount; f++) - { - TriMesh::Face & face = mesh->faceAt(f); - face.v[0] = xrefs[face.v[0]]; - face.v[1] = xrefs[face.v[1]]; - face.v[2] = xrefs[face.v[2]]; - } -} - - -// Weld trimesh vertices -void nv::WeldVertices(QuadTriMesh * mesh) -{ - nvDebug("--- Welding vertices.\n"); - - nvCheck(mesh != NULL); - - uint count = mesh->vertexCount(); - Array<uint> xrefs; - Weld<TriMesh::Vertex> weld; - uint newCount = weld(mesh->vertices(), xrefs); - - nvDebug("--- %d vertices welded\n", count - newCount); - - // Remap faces. - const uint faceCount = mesh->faceCount(); - for(uint f = 0; f < faceCount; f++) - { - QuadTriMesh::Face & face = mesh->faceAt(f); - face.v[0] = xrefs[face.v[0]]; - face.v[1] = xrefs[face.v[1]]; - face.v[2] = xrefs[face.v[2]]; - - if (face.isQuadFace()) - { - face.v[3] = xrefs[face.v[3]]; - } - } -} - - - -// OLD code - -#if 0 - -namespace { - -struct VertexInfo { - uint id; ///< Original vertex id. - uint normal_face_group; - uint tangent_face_group; - uint material; - uint chart; -}; - - -/// VertexInfo hash functor. -struct VertexHash : public IHashFunctor<VertexInfo> { - VertexHash(PiMeshPtr m) : mesh(m) { - uint c = mesh->FindChannel(VS_POS); - piCheck(c != PI_NULL_INDEX); - channel = mesh->GetChannel(c); - piCheck(channel != NULL); - } - - uint32 operator () (const VertexInfo & v) const { - return channel->data[v.id].GetHash(); - } - -private: - PiMeshPtr mesh; - PiMesh::Channel * channel; -}; - - -/// VertexInfo comparator. -struct VertexEqual : public IBinaryPredicate<VertexInfo> { - VertexEqual(PiMeshPtr m) : mesh(m) {} - - bool operator () (const VertexInfo & a, const VertexInfo & b) const { - - bool equal = a.normal_face_group == b.normal_face_group && - a.tangent_face_group == b.tangent_face_group && - a.material == b.material && - a.chart == b.chart; - - // Split vertex shared by different face types. - if( !equal ) { - return false; - } - - // They were the same vertex. - if( a.id == b.id ) { - return true; - } - - // Vertex equal if all the channels are equal. - return mesh->IsVertexEqual(a.id, b.id); - } - -private: - PiMeshPtr mesh; -}; - -} // namespace - - -/// Weld the vertices. -void PiMeshVertexWeld::WeldVertices(const PiMeshSmoothGroup * mesh_smooth_group, - const PiMeshMaterial * mesh_material, const PiMeshAtlas * mesh_atlas ) -{ - piDebug( "--- Welding vertices:\n" ); - - piDebug( "--- Expand mesh vertices.\n" ); - PiArray<VertexInfo> vertex_array; - - const uint face_num = mesh->GetFaceNum(); - const uint vertex_max = face_num * 3; - vertex_array.Resize( vertex_max ); - - for(uint i = 0; i < vertex_max; i++) { - - uint f = i/3; - - const PiMesh::Face & face = mesh->GetFace(f); - vertex_array[i].id = face.v[i%3]; - - // Reset face attributes. - vertex_array[i].normal_face_group = PI_NULL_INDEX; - vertex_array[i].tangent_face_group = PI_NULL_INDEX; - vertex_array[i].material = PI_NULL_INDEX; - vertex_array[i].chart = PI_NULL_INDEX; - - // Set available attributes. - if( mesh_smooth_group != NULL ) { - if( mesh_smooth_group->HasNormalFaceGroups() ) { - vertex_array[i].normal_face_group = mesh_smooth_group->GetNormalFaceGroup( f ); - } - if( mesh_smooth_group->HasTangentFaceGroups() ) { - vertex_array[i].tangent_face_group = mesh_smooth_group->GetTangentFaceGroup( f ); - } - } - if( mesh_material != NULL ) { - vertex_array[i].material = mesh_material->GetFaceMaterial( f ); - } - if( mesh_atlas != NULL && mesh_atlas->HasCharts() ) { - vertex_array[i].chart = mesh_atlas->GetFaceChart( f ); - } - } - piDebug( "--- %d vertices.\n", vertex_max ); - - piDebug( "--- Collapse vertices.\n" ); - - uint * xrefs = new uint[vertex_max]; - VertexHash hash(mesh); - VertexEqual equal(mesh); - const uint vertex_num = Weld( vertex_array, xrefs, hash, equal ); - piCheck(vertex_num <= vertex_max); - piDebug( "--- %d vertices.\n", vertex_num ); - - // Remap face indices. - piDebug( "--- Remapping face indices.\n" ); - mesh->RemapFaceIndices(vertex_max, xrefs); - - - // Overwrite xrefs to map new vertices to old vertices. - for(uint v = 0; v < vertex_num; v++) { - xrefs[v] = vertex_array[v].id; - } - - // Update vertex order. - mesh->ReorderVertices(vertex_num, xrefs); - - delete [] xrefs; -} - -#endif // 0 diff --git a/thirdparty/thekla_atlas/nvmesh/weld/VertexWeld.h b/thirdparty/thekla_atlas/nvmesh/weld/VertexWeld.h deleted file mode 100644 index 1dc2e4ba4d..0000000000 --- a/thirdparty/thekla_atlas/nvmesh/weld/VertexWeld.h +++ /dev/null @@ -1,19 +0,0 @@ -// Copyright NVIDIA Corporation 2006 -- Ignacio Castano <icastano@nvidia.com> - -#ifndef NV_MESH_VERTEXWELD_H -#define NV_MESH_VERTEXWELD_H - -#include <nvmesh/nvmesh.h> - -namespace nv -{ - class TriMesh; - class QuadMesh; - - NVMESH_API void WeldVertices(TriMesh * mesh); - NVMESH_API void WeldVertices(QuadTriMesh * mesh); - -} // nv namespace - - -#endif // NV_MESH_VERTEXWELD_H diff --git a/thirdparty/thekla_atlas/nvmesh/weld/Weld.h b/thirdparty/thekla_atlas/nvmesh/weld/Weld.h deleted file mode 100644 index e615539461..0000000000 --- a/thirdparty/thekla_atlas/nvmesh/weld/Weld.h +++ /dev/null @@ -1,171 +0,0 @@ -// This code is in the public domain -- castanyo@yahoo.es - -#ifndef NV_MESH_WELD_H -#define NV_MESH_WELD_H - -#include "nvcore/Array.h" -#include "nvcore/Hash.h" -#include "nvcore/Utils.h" // nextPowerOfTwo - -#include <string.h> // for memset, memcmp, memcpy - -// Weld function to remove array duplicates in linear time using hashing. - -namespace nv -{ - -/// Generic welding routine. This function welds the elements of the array p -/// and returns the cross references in the xrefs array. To compare the elements -/// it uses the given hash and equal functors. -/// -/// This code is based on the ideas of Ville Miettinen and Pierre Terdiman. -template <class T, class H=Hash<T>, class E=Equal<T> > -struct Weld -{ - // xrefs maps old elements to new elements - uint operator()(Array<T> & p, Array<uint> & xrefs) - { - const uint N = p.size(); // # of input vertices. - uint outputCount = 0; // # of output vertices - uint hashSize = nextPowerOfTwo(N); // size of the hash table - uint * hashTable = new uint[hashSize + N]; // hash table + linked list - uint * next = hashTable + hashSize; // use bottom part as linked list - - xrefs.resize(N); - memset( hashTable, NIL, hashSize*sizeof(uint) ); // init hash table (NIL = 0xFFFFFFFF so memset works) - - H hash; - E equal; - for (uint i = 0; i < N; i++) - { - const T & e = p[i]; - uint32 hashValue = hash(e) & (hashSize-1); - uint offset = hashTable[hashValue]; - - // traverse linked list - while( offset != NIL && !equal(p[offset], e) ) - { - offset = next[offset]; - } - - xrefs[i] = offset; - - // no match found - copy vertex & add to hash - if( offset == NIL ) - { - // save xref - xrefs[i] = outputCount; - - // copy element - p[outputCount] = e; - - // link to hash table - next[outputCount] = hashTable[hashValue]; - - // update hash heads and increase output counter - hashTable[hashValue] = outputCount++; - } - } - - // cleanup - delete [] hashTable; - - p.resize(outputCount); - - // number of output vertices - return outputCount; - } -}; - - -/// Reorder the given array accoding to the indices given in xrefs. -template <class T> -void reorderArray(Array<T> & array, const Array<uint> & xrefs) -{ - const uint count = xrefs.count(); - Array<T> new_array; - new_array.resize(count); - - for(uint i = 0; i < count; i++) { - new_array[i] = array[xrefs[i]]; - } - - swap(array, new_array); -} - -/// Reverse the given array so that new indices point to old indices. -inline void reverseXRefs(Array<uint> & xrefs, uint count) -{ - Array<uint> new_xrefs; - new_xrefs.resize(count); - - for(uint i = 0; i < xrefs.count(); i++) { - new_xrefs[xrefs[i]] = i; - } - - swap(xrefs, new_xrefs); -} - - - -// -struct WeldN -{ - uint vertexSize; - - WeldN(uint n) : vertexSize(n) {} - - // xrefs maps old elements to new elements - uint operator()(uint8 * ptr, uint N, Array<uint> & xrefs) - { - uint outputCount = 0; // # of output vertices - uint hashSize = nextPowerOfTwo(N); // size of the hash table - uint * hashTable = new uint[hashSize + N]; // hash table + linked list - uint * next = hashTable + hashSize; // use bottom part as linked list - - xrefs.resize(N); - memset( hashTable, NIL, hashSize*sizeof(uint) ); // init hash table (NIL = 0xFFFFFFFF so memset works) - - for (uint i = 0; i < N; i++) - { - const uint8 * vertex = ptr + i * vertexSize; - uint32 hashValue = sdbmHash(vertex, vertexSize) & (hashSize-1); - uint offset = hashTable[hashValue]; - - // traverse linked list - while (offset != NIL && memcmp(ptr + offset * vertexSize, vertex, vertexSize) != 0) - { - offset = next[offset]; - } - - xrefs[i] = offset; - - // no match found - copy vertex & add to hash - if (offset == NIL) - { - // save xref - xrefs[i] = outputCount; - - // copy element - memcpy(ptr + outputCount * vertexSize, vertex, vertexSize); - - // link to hash table - next[outputCount] = hashTable[hashValue]; - - // update hash heads and increase output counter - hashTable[hashValue] = outputCount++; - } - } - - // cleanup - delete [] hashTable; - - // number of output vertices - return outputCount; - } -}; - - -} // nv namespace - -#endif // NV_MESH_WELD_H |