diff options
author | Hein-Pieter van Braam <hp@tmm.cx> | 2017-12-08 15:05:47 +0100 |
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committer | Hein-Pieter van Braam <hp@tmm.cx> | 2017-12-08 15:47:15 +0100 |
commit | bf05309af734431c3b3cf869a63ed477439a6739 (patch) | |
tree | 72c1c939f9035c711f50ec94b0270ea60e0bb4e4 /thirdparty/thekla_atlas/nvmesh/raster/ClippedTriangle.h | |
parent | b3b4727dff009dda0a65b8a013ec04d52a54b367 (diff) |
Import thekla_atlas
As requested by reduz, an import of thekla_atlas into thirdparty/
Diffstat (limited to 'thirdparty/thekla_atlas/nvmesh/raster/ClippedTriangle.h')
-rw-r--r-- | thirdparty/thekla_atlas/nvmesh/raster/ClippedTriangle.h | 159 |
1 files changed, 159 insertions, 0 deletions
diff --git a/thirdparty/thekla_atlas/nvmesh/raster/ClippedTriangle.h b/thirdparty/thekla_atlas/nvmesh/raster/ClippedTriangle.h new file mode 100644 index 0000000000..0947d4851c --- /dev/null +++ b/thirdparty/thekla_atlas/nvmesh/raster/ClippedTriangle.h @@ -0,0 +1,159 @@ +// Copyright NVIDIA Corporation 2007 -- Denis Kovacs <den.kovacs@gmail.com> + +#pragma once +#ifndef NV_MESH_CLIPPEDTRIANGLE_H +#define NV_MESH_CLIPPEDTRIANGLE_H + +#include <nvmath/Vector.h> + +namespace nv +{ + + class ClippedTriangle + { + public: + ClippedTriangle(Vector2::Arg a, Vector2::Arg b, Vector2::Arg c) + { + m_numVertices = 3; + m_activeVertexBuffer = 0; + + m_verticesA[0]=a; + m_verticesA[1]=b; + m_verticesA[2]=c; + + m_vertexBuffers[0] = m_verticesA; + m_vertexBuffers[1] = m_verticesB; + } + + uint vertexCount() + { + return m_numVertices; + } + + const Vector2 * vertices() + { + return m_vertexBuffers[m_activeVertexBuffer]; + } + + inline void clipHorizontalPlane(float offset, float clipdirection) + { + Vector2 * v = m_vertexBuffers[m_activeVertexBuffer]; + m_activeVertexBuffer ^= 1; + Vector2 * v2 = m_vertexBuffers[m_activeVertexBuffer]; + + v[m_numVertices] = v[0]; + + float dy2, dy1 = offset - v[0].y; + int dy2in, dy1in = clipdirection*dy1 >= 0; + uint p=0; + + for (uint k=0; k<m_numVertices; k++) + { + dy2 = offset - v[k+1].y; + dy2in = clipdirection*dy2 >= 0; + + if (dy1in) v2[p++] = v[k]; + + if ( dy1in + dy2in == 1 ) // not both in/out + { + float dx = v[k+1].x - v[k].x; + float dy = v[k+1].y - v[k].y; + v2[p++] = Vector2(v[k].x + dy1*(dx/dy), offset); + } + + dy1 = dy2; dy1in = dy2in; + } + m_numVertices = p; + + //for (uint k=0; k<m_numVertices; k++) printf("(%f, %f)\n", v2[k].x, v2[k].y); printf("\n"); + } + + inline void clipVerticalPlane(float offset, float clipdirection ) + { + Vector2 * v = m_vertexBuffers[m_activeVertexBuffer]; + m_activeVertexBuffer ^= 1; + Vector2 * v2 = m_vertexBuffers[m_activeVertexBuffer]; + + v[m_numVertices] = v[0]; + + float dx2, dx1 = offset - v[0].x; + int dx2in, dx1in = clipdirection*dx1 >= 0; + uint p=0; + + for (uint k=0; k<m_numVertices; k++) + { + dx2 = offset - v[k+1].x; + dx2in = clipdirection*dx2 >= 0; + + if (dx1in) v2[p++] = v[k]; + + if ( dx1in + dx2in == 1 ) // not both in/out + { + float dx = v[k+1].x - v[k].x; + float dy = v[k+1].y - v[k].y; + v2[p++] = Vector2(offset, v[k].y + dx1*(dy/dx)); + } + + dx1 = dx2; dx1in = dx2in; + } + m_numVertices = p; + + //for (uint k=0; k<m_numVertices; k++) printf("(%f, %f)\n", v2[k].x, v2[k].y); printf("\n"); + } + + void computeAreaCentroid() + { + Vector2 * v = m_vertexBuffers[m_activeVertexBuffer]; + v[m_numVertices] = v[0]; + + m_area = 0; + float centroidx=0, centroidy=0; + for (uint k=0; k<m_numVertices; k++) + { + // http://local.wasp.uwa.edu.au/~pbourke/geometry/polyarea/ + float f = v[k].x*v[k+1].y - v[k+1].x*v[k].y; + m_area += f; + centroidx += f * (v[k].x + v[k+1].x); + centroidy += f * (v[k].y + v[k+1].y); + } + m_area = 0.5f * fabs(m_area); + if (m_area==0) { + m_centroid = Vector2(0.0f); + } else { + m_centroid = Vector2(centroidx/(6*m_area), centroidy/(6*m_area)); + } + } + + void clipAABox(float x0, float y0, float x1, float y1) + { + clipVerticalPlane ( x0, -1); + clipHorizontalPlane( y0, -1); + clipVerticalPlane ( x1, 1); + clipHorizontalPlane( y1, 1); + + computeAreaCentroid(); + } + + Vector2 centroid() + { + return m_centroid; + } + + float area() + { + return m_area; + } + + private: + Vector2 m_verticesA[7+1]; + Vector2 m_verticesB[7+1]; + Vector2 * m_vertexBuffers[2]; + uint m_numVertices; + uint m_activeVertexBuffer; + float m_area; + Vector2 m_centroid; + }; + +} // nv namespace + +#endif // NV_MESH_CLIPPEDTRIANGLE_H |