diff options
author | Hein-Pieter van Braam <hp@tmm.cx> | 2017-12-08 15:05:47 +0100 |
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committer | Hein-Pieter van Braam <hp@tmm.cx> | 2017-12-08 15:47:15 +0100 |
commit | bf05309af734431c3b3cf869a63ed477439a6739 (patch) | |
tree | 72c1c939f9035c711f50ec94b0270ea60e0bb4e4 /thirdparty/thekla_atlas/nvmath/nvmath.h | |
parent | b3b4727dff009dda0a65b8a013ec04d52a54b367 (diff) |
Import thekla_atlas
As requested by reduz, an import of thekla_atlas into thirdparty/
Diffstat (limited to 'thirdparty/thekla_atlas/nvmath/nvmath.h')
-rw-r--r-- | thirdparty/thekla_atlas/nvmath/nvmath.h | 337 |
1 files changed, 337 insertions, 0 deletions
diff --git a/thirdparty/thekla_atlas/nvmath/nvmath.h b/thirdparty/thekla_atlas/nvmath/nvmath.h new file mode 100644 index 0000000000..695f452c1d --- /dev/null +++ b/thirdparty/thekla_atlas/nvmath/nvmath.h @@ -0,0 +1,337 @@ +// This code is in the public domain -- castanyo@yahoo.es + +#pragma once +#ifndef NV_MATH_H +#define NV_MATH_H + +#include "nvcore/nvcore.h" +#include "nvcore/Debug.h" // nvDebugCheck +#include "nvcore/Utils.h" // max, clamp + +#include <math.h> + +#if NV_OS_WIN32 || NV_OS_XBOX || NV_OS_DURANGO +#include <float.h> // finite, isnan +#endif + +#if NV_CPU_X86 || NV_CPU_X86_64 + //#include <intrin.h> + #include <xmmintrin.h> +#endif + + + +// Function linkage +#if NVMATH_SHARED +#ifdef NVMATH_EXPORTS +#define NVMATH_API DLL_EXPORT +#define NVMATH_CLASS DLL_EXPORT_CLASS +#else +#define NVMATH_API DLL_IMPORT +#define NVMATH_CLASS DLL_IMPORT +#endif +#else // NVMATH_SHARED +#define NVMATH_API +#define NVMATH_CLASS +#endif // NVMATH_SHARED + +// Set some reasonable defaults. +#ifndef NV_USE_ALTIVEC +# define NV_USE_ALTIVEC NV_CPU_PPC +//# define NV_USE_ALTIVEC defined(__VEC__) +#endif + +#ifndef NV_USE_SSE +# if NV_CPU_X86_64 + // x64 always supports at least SSE2 +# define NV_USE_SSE 2 +# elif NV_CC_MSVC && defined(_M_IX86_FP) + // Also on x86 with the /arch:SSE flag in MSVC. +# define NV_USE_SSE _M_IX86_FP // 1=SSE, 2=SS2 +# elif defined(__SSE__) +# define NV_USE_SSE 1 +# elif defined(__SSE2__) +# define NV_USE_SSE 2 +# else + // Otherwise we assume no SSE. +# define NV_USE_SSE 0 +# endif +#endif + + +// Internally set NV_USE_SIMD when either altivec or sse is available. +#if NV_USE_ALTIVEC && NV_USE_SSE +# error "Cannot enable both altivec and sse!" +#endif + + + +#ifndef PI +#define PI float(3.1415926535897932384626433833) +#endif + +#define NV_EPSILON (0.0001f) +#define NV_NORMAL_EPSILON (0.001f) + +/* +#define SQ(r) ((r)*(r)) + +#define SIGN_BITMASK 0x80000000 + +/// Integer representation of a floating-point value. +#define IR(x) ((uint32 &)(x)) + +/// Absolute integer representation of a floating-point value +#define AIR(x) (IR(x) & 0x7fffffff) + +/// Floating-point representation of an integer value. +#define FR(x) ((float&)(x)) + +/// Integer-based comparison of a floating point value. +/// Don't use it blindly, it can be faster or slower than the FPU comparison, depends on the context. +#define IS_NEGATIVE_FLOAT(x) (IR(x)&SIGN_BITMASK) +*/ + +extern "C" inline double sqrt_assert(const double f) +{ + nvDebugCheck(f >= 0.0f); + return sqrt(f); +} + +inline float sqrtf_assert(const float f) +{ + nvDebugCheck(f >= 0.0f); + return sqrtf(f); +} + +extern "C" inline double acos_assert(const double f) +{ + nvDebugCheck(f >= -1.0f && f <= 1.0f); + return acos(f); +} + +inline float acosf_assert(const float f) +{ + nvDebugCheck(f >= -1.0f && f <= 1.0f); + return acosf(f); +} + +extern "C" inline double asin_assert(const double f) +{ + nvDebugCheck(f >= -1.0f && f <= 1.0f); + return asin(f); +} + +inline float asinf_assert(const float f) +{ + nvDebugCheck(f >= -1.0f && f <= 1.0f); + return asinf(f); +} + +// Replace default functions with asserting ones. +#if !NV_CC_MSVC || (NV_CC_MSVC && (_MSC_VER < 1700)) // IC: Apparently this was causing problems in Visual Studio 2012. See Issue 194: https://code.google.com/p/nvidia-texture-tools/issues/detail?id=194 +#define sqrt sqrt_assert +#define sqrtf sqrtf_assert +#define acos acos_assert +#define acosf acosf_assert +#define asin asin_assert +#define asinf asinf_assert +#endif + +#if NV_CC_MSVC +NV_FORCEINLINE float log2f(float x) +{ + nvCheck(x >= 0); + return logf(x) / logf(2.0f); +} +NV_FORCEINLINE float exp2f(float x) +{ + return powf(2.0f, x); +} +#endif + +namespace nv +{ + inline float toRadian(float degree) { return degree * (PI / 180.0f); } + inline float toDegree(float radian) { return radian * (180.0f / PI); } + + // Robust floating point comparisons: + // http://realtimecollisiondetection.net/blog/?p=89 + inline bool equal(const float f0, const float f1, const float epsilon = NV_EPSILON) + { + //return fabs(f0-f1) <= epsilon; + return fabs(f0-f1) <= epsilon * max3(1.0f, fabsf(f0), fabsf(f1)); + } + + inline bool isZero(const float f, const float epsilon = NV_EPSILON) + { + return fabs(f) <= epsilon; + } + + inline bool isFinite(const float f) + { +#if NV_OS_WIN32 || NV_OS_XBOX || NV_OS_DURANGO + return _finite(f) != 0; +#elif NV_OS_DARWIN || NV_OS_FREEBSD || NV_OS_OPENBSD || NV_OS_ORBIS + return isfinite(f); +#elif NV_OS_LINUX + return finitef(f); +#else +# error "isFinite not supported" +#endif + //return std::isfinite (f); + //return finite (f); + } + + inline bool isNan(const float f) + { +#if NV_OS_WIN32 || NV_OS_XBOX || NV_OS_DURANGO + return _isnan(f) != 0; +#elif NV_OS_DARWIN || NV_OS_FREEBSD || NV_OS_OPENBSD || NV_OS_ORBIS + return isnan(f); +#elif NV_OS_LINUX + return isnanf(f); +#else +# error "isNan not supported" +#endif + } + + inline uint log2(uint32 i) + { + uint32 value = 0; + while( i >>= 1 ) value++; + return value; + } + + inline uint log2(uint64 i) + { + uint64 value = 0; + while (i >>= 1) value++; + return U32(value); + } + + inline float lerp(float f0, float f1, float t) + { + const float s = 1.0f - t; + return f0 * s + f1 * t; + } + + inline float square(float f) { return f * f; } + inline int square(int i) { return i * i; } + + inline float cube(float f) { return f * f * f; } + inline int cube(int i) { return i * i * i; } + + inline float frac(float f) + { + return f - floor(f); + } + + inline float floatRound(float f) + { + return floorf(f + 0.5f); + } + + // Eliminates negative zeros from a float array. + inline void floatCleanup(float * fp, int n) + { + for (int i = 0; i < n; i++) { + //nvDebugCheck(isFinite(fp[i])); + union { float f; uint32 i; } x = { fp[i] }; + if (x.i == 0x80000000) fp[i] = 0.0f; + } + } + + inline float saturate(float f) { + return clamp(f, 0.0f, 1.0f); + } + + inline float linearstep(float edge0, float edge1, float x) { + // Scale, bias and saturate x to 0..1 range + return saturate((x - edge0) / (edge1 - edge0)); + } + + inline float smoothstep(float edge0, float edge1, float x) { + x = linearstep(edge0, edge1, x); + + // Evaluate polynomial + return x*x*(3 - 2*x); + } + + inline int sign(float a) + { + return (a > 0) - (a < 0); + //if (a > 0.0f) return 1; + //if (a < 0.0f) return -1; + //return 0; + } + + union Float754 { + unsigned int raw; + float value; + struct { + #if NV_BIG_ENDIAN + unsigned int negative:1; + unsigned int biasedexponent:8; + unsigned int mantissa:23; + #else + unsigned int mantissa:23; + unsigned int biasedexponent:8; + unsigned int negative:1; + #endif + } field; + }; + + // Return the exponent of x ~ Floor(Log2(x)) + inline int floatExponent(float x) + { + Float754 f; + f.value = x; + return (f.field.biasedexponent - 127); + } + + + // FloatRGB9E5 + union Float3SE { + uint32 v; + struct { + #if NV_BIG_ENDIAN + uint32 e : 5; + uint32 zm : 9; + uint32 ym : 9; + uint32 xm : 9; + #else + uint32 xm : 9; + uint32 ym : 9; + uint32 zm : 9; + uint32 e : 5; + #endif + }; + }; + + // FloatR11G11B10 + union Float3PK { + uint32 v; + struct { + #if NV_BIG_ENDIAN + uint32 ze : 5; + uint32 zm : 5; + uint32 ye : 5; + uint32 ym : 6; + uint32 xe : 5; + uint32 xm : 6; + #else + uint32 xm : 6; + uint32 xe : 5; + uint32 ym : 6; + uint32 ye : 5; + uint32 zm : 5; + uint32 ze : 5; + #endif + }; + }; + + +} // nv + +#endif // NV_MATH_H |