diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2019-04-19 11:42:58 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2019-04-19 11:42:58 +0200 |
commit | 6640f397f15b4179a7283b27c060d3f4f7c9917a (patch) | |
tree | 253f8d6f1b38ec07eade7e249472500174324699 /thirdparty/thekla_atlas/nvmath/Vector.h | |
parent | 1b3ea697c5dcbbb2feb0f96204de257532edaf0c (diff) |
Drop unused thekla_atlas dependency
Since f12cb82 @reduz dropped the use of the thirdparty thekla_atlas
library, which is replaced by xatlas.
Fixes #28180.
Fixes #28182.
Diffstat (limited to 'thirdparty/thekla_atlas/nvmath/Vector.h')
-rw-r--r-- | thirdparty/thekla_atlas/nvmath/Vector.h | 149 |
1 files changed, 0 insertions, 149 deletions
diff --git a/thirdparty/thekla_atlas/nvmath/Vector.h b/thirdparty/thekla_atlas/nvmath/Vector.h deleted file mode 100644 index ad18672a8a..0000000000 --- a/thirdparty/thekla_atlas/nvmath/Vector.h +++ /dev/null @@ -1,149 +0,0 @@ -// This code is in the public domain -- castanyo@yahoo.es - -#pragma once -#ifndef NV_MATH_VECTOR_H -#define NV_MATH_VECTOR_H - -#include "nvmath.h" - -namespace nv -{ - class NVMATH_CLASS Vector2 - { - public: - typedef Vector2 const & Arg; - - Vector2(); - explicit Vector2(float f); - Vector2(float x, float y); - Vector2(Vector2::Arg v); - - //template <typename T> explicit Vector2(const T & v) : x(v.x), y(v.y) {} - //template <typename T> operator T() const { return T(x, y); } - - const Vector2 & operator=(Vector2::Arg v); - - const float * ptr() const; - - void set(float x, float y); - - Vector2 operator-() const; - void operator+=(Vector2::Arg v); - void operator-=(Vector2::Arg v); - void operator*=(float s); - void operator*=(Vector2::Arg v); - - friend bool operator==(Vector2::Arg a, Vector2::Arg b); - friend bool operator!=(Vector2::Arg a, Vector2::Arg b); - - union { - struct { - float x, y; - }; - float component[2]; - }; - }; - - class NVMATH_CLASS Vector3 - { - public: - typedef Vector3 const & Arg; - - Vector3(); - explicit Vector3(float x); - //explicit Vector3(int x) : x(float(x)), y(float(x)), z(float(x)) {} - Vector3(float x, float y, float z); - Vector3(Vector2::Arg v, float z); - Vector3(Vector3::Arg v); - - //template <typename T> explicit Vector3(const T & v) : x(v.x), y(v.y), z(v.z) {} - //template <typename T> operator T() const { return T(x, y, z); } - - const Vector3 & operator=(Vector3::Arg v); - - Vector2 xy() const; - - const float * ptr() const; - - void set(float x, float y, float z); - - Vector3 operator-() const; - void operator+=(Vector3::Arg v); - void operator-=(Vector3::Arg v); - void operator*=(float s); - void operator/=(float s); - void operator*=(Vector3::Arg v); - void operator/=(Vector3::Arg v); - - friend bool operator==(Vector3::Arg a, Vector3::Arg b); - friend bool operator!=(Vector3::Arg a, Vector3::Arg b); - - union { - struct { - float x, y, z; - }; - float component[3]; - }; - }; - - class NVMATH_CLASS Vector4 - { - public: - typedef Vector4 const & Arg; - - Vector4(); - explicit Vector4(float x); - Vector4(float x, float y, float z, float w); - Vector4(Vector2::Arg v, float z, float w); - Vector4(Vector2::Arg v, Vector2::Arg u); - Vector4(Vector3::Arg v, float w); - Vector4(Vector4::Arg v); - // Vector4(const Quaternion & v); - - //template <typename T> explicit Vector4(const T & v) : x(v.x), y(v.y), z(v.z), w(v.w) {} - //template <typename T> operator T() const { return T(x, y, z, w); } - - const Vector4 & operator=(Vector4::Arg v); - - Vector2 xy() const; - Vector2 zw() const; - Vector3 xyz() const; - - const float * ptr() const; - - void set(float x, float y, float z, float w); - - Vector4 operator-() const; - void operator+=(Vector4::Arg v); - void operator-=(Vector4::Arg v); - void operator*=(float s); - void operator/=(float s); - void operator*=(Vector4::Arg v); - void operator/=(Vector4::Arg v); - - friend bool operator==(Vector4::Arg a, Vector4::Arg b); - friend bool operator!=(Vector4::Arg a, Vector4::Arg b); - - union { - struct { - float x, y, z, w; - }; - float component[4]; - }; - }; - -} // nv namespace - -// If we had these functions, they would be ambiguous, the compiler would not know which one to pick: -//template <typename T> Vector2 to(const T & v) { return Vector2(v.x, v.y); } -//template <typename T> Vector3 to(const T & v) { return Vector3(v.x, v.y, v.z); } -//template <typename T> Vector4 to(const T & v) { return Vector4(v.x, v.y, v.z, v.z); } - -// We could use a cast operator so that we could infer the expected type, but that doesn't work the same way in all compilers and produces horrible error messages. - -// Instead we simply have explicit casts: -template <typename T> T to(const nv::Vector2 & v) { NV_COMPILER_CHECK(sizeof(T) == sizeof(nv::Vector2)); return T(v.x, v.y); } -template <typename T> T to(const nv::Vector3 & v) { NV_COMPILER_CHECK(sizeof(T) == sizeof(nv::Vector3)); return T(v.x, v.y, v.z); } -template <typename T> T to(const nv::Vector4 & v) { NV_COMPILER_CHECK(sizeof(T) == sizeof(nv::Vector4)); return T(v.x, v.y, v.z, v.w); } - -#endif // NV_MATH_VECTOR_H |