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authorRémi Verschelde <rverschelde@gmail.com>2016-10-13 21:48:06 +0200
committerRémi Verschelde <rverschelde@gmail.com>2016-10-15 12:01:28 +0200
commit8311a78df5cdf257297c1ec7493cb098dc76f010 (patch)
treeb8d84615a8b5429516f18253e0b3e201869bf53a /thirdparty/squish
parent8981ff8a84e8cc6967afe3a11613e7d72d8ac599 (diff)
squish: Move to a module and split thirdparty lib
Diffstat (limited to 'thirdparty/squish')
-rw-r--r--thirdparty/squish/alpha.cpp349
-rw-r--r--thirdparty/squish/alpha.h41
-rw-r--r--thirdparty/squish/clusterfit.cpp393
-rw-r--r--thirdparty/squish/clusterfit.h61
-rw-r--r--thirdparty/squish/colourblock.cpp214
-rw-r--r--thirdparty/squish/colourblock.h41
-rw-r--r--thirdparty/squish/colourfit.cpp50
-rw-r--r--thirdparty/squish/colourfit.h53
-rw-r--r--thirdparty/squish/colourset.cpp121
-rw-r--r--thirdparty/squish/colourset.h58
-rw-r--r--thirdparty/squish/config.h49
-rw-r--r--thirdparty/squish/maths.cpp227
-rw-r--r--thirdparty/squish/maths.h233
-rw-r--r--thirdparty/squish/rangefit.cpp202
-rw-r--r--thirdparty/squish/rangefit.h54
-rw-r--r--thirdparty/squish/simd.h40
-rw-r--r--thirdparty/squish/simd_float.h183
-rw-r--r--thirdparty/squish/simd_sse.h180
-rw-r--r--thirdparty/squish/simd_ve.h166
-rw-r--r--thirdparty/squish/singlecolourfit.cpp173
-rw-r--r--thirdparty/squish/singlecolourfit.h58
-rw-r--r--thirdparty/squish/singlecolourlookup.inl1040
-rw-r--r--thirdparty/squish/squish.cpp239
-rw-r--r--thirdparty/squish/squish.h247
24 files changed, 4472 insertions, 0 deletions
diff --git a/thirdparty/squish/alpha.cpp b/thirdparty/squish/alpha.cpp
new file mode 100644
index 0000000000..2292081e7a
--- /dev/null
+++ b/thirdparty/squish/alpha.cpp
@@ -0,0 +1,349 @@
+/* -----------------------------------------------------------------------------
+
+ Copyright (c) 2006 Simon Brown si@sjbrown.co.uk
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+ CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ -------------------------------------------------------------------------- */
+
+#include "alpha.h"
+#include <climits>
+#include <algorithm>
+
+namespace squish {
+
+static int FloatToInt( float a, int limit )
+{
+ // use ANSI round-to-zero behaviour to get round-to-nearest
+ int i = ( int )( a + 0.5f );
+
+ // clamp to the limit
+ if( i < 0 )
+ i = 0;
+ else if( i > limit )
+ i = limit;
+
+ // done
+ return i;
+}
+
+void CompressAlphaDxt3( u8 const* rgba, int mask, void* block )
+{
+ u8* bytes = reinterpret_cast< u8* >( block );
+
+ // quantise and pack the alpha values pairwise
+ for( int i = 0; i < 8; ++i )
+ {
+ // quantise down to 4 bits
+ float alpha1 = ( float )rgba[8*i + 3] * ( 15.0f/255.0f );
+ float alpha2 = ( float )rgba[8*i + 7] * ( 15.0f/255.0f );
+ int quant1 = FloatToInt( alpha1, 15 );
+ int quant2 = FloatToInt( alpha2, 15 );
+
+ // set alpha to zero where masked
+ int bit1 = 1 << ( 2*i );
+ int bit2 = 1 << ( 2*i + 1 );
+ if( ( mask & bit1 ) == 0 )
+ quant1 = 0;
+ if( ( mask & bit2 ) == 0 )
+ quant2 = 0;
+
+ // pack into the byte
+ bytes[i] = ( u8 )( quant1 | ( quant2 << 4 ) );
+ }
+}
+
+void DecompressAlphaDxt3( u8* rgba, void const* block )
+{
+ u8 const* bytes = reinterpret_cast< u8 const* >( block );
+
+ // unpack the alpha values pairwise
+ for( int i = 0; i < 8; ++i )
+ {
+ // quantise down to 4 bits
+ u8 quant = bytes[i];
+
+ // unpack the values
+ u8 lo = quant & 0x0f;
+ u8 hi = quant & 0xf0;
+
+ // convert back up to bytes
+ rgba[8*i + 3] = lo | ( lo << 4 );
+ rgba[8*i + 7] = hi | ( hi >> 4 );
+ }
+}
+
+static void FixRange( int& min, int& max, int steps )
+{
+ if( max - min < steps )
+ max = std::min( min + steps, 255 );
+ if( max - min < steps )
+ min = std::max( 0, max - steps );
+}
+
+static int FitCodes( u8 const* rgba, int mask, u8 const* codes, u8* indices )
+{
+ // fit each alpha value to the codebook
+ int err = 0;
+ for( int i = 0; i < 16; ++i )
+ {
+ // check this pixel is valid
+ int bit = 1 << i;
+ if( ( mask & bit ) == 0 )
+ {
+ // use the first code
+ indices[i] = 0;
+ continue;
+ }
+
+ // find the least error and corresponding index
+ int value = rgba[4*i + 3];
+ int least = INT_MAX;
+ int index = 0;
+ for( int j = 0; j < 8; ++j )
+ {
+ // get the squared error from this code
+ int dist = ( int )value - ( int )codes[j];
+ dist *= dist;
+
+ // compare with the best so far
+ if( dist < least )
+ {
+ least = dist;
+ index = j;
+ }
+ }
+
+ // save this index and accumulate the error
+ indices[i] = ( u8 )index;
+ err += least;
+ }
+
+ // return the total error
+ return err;
+}
+
+static void WriteAlphaBlock( int alpha0, int alpha1, u8 const* indices, void* block )
+{
+ u8* bytes = reinterpret_cast< u8* >( block );
+
+ // write the first two bytes
+ bytes[0] = ( u8 )alpha0;
+ bytes[1] = ( u8 )alpha1;
+
+ // pack the indices with 3 bits each
+ u8* dest = bytes + 2;
+ u8 const* src = indices;
+ for( int i = 0; i < 2; ++i )
+ {
+ // pack 8 3-bit values
+ int value = 0;
+ for( int j = 0; j < 8; ++j )
+ {
+ int index = *src++;
+ value |= ( index << 3*j );
+ }
+
+ // store in 3 bytes
+ for( int j = 0; j < 3; ++j )
+ {
+ int byte = ( value >> 8*j ) & 0xff;
+ *dest++ = ( u8 )byte;
+ }
+ }
+}
+
+static void WriteAlphaBlock5( int alpha0, int alpha1, u8 const* indices, void* block )
+{
+ // check the relative values of the endpoints
+ if( alpha0 > alpha1 )
+ {
+ // swap the indices
+ u8 swapped[16];
+ for( int i = 0; i < 16; ++i )
+ {
+ u8 index = indices[i];
+ if( index == 0 )
+ swapped[i] = 1;
+ else if( index == 1 )
+ swapped[i] = 0;
+ else if( index <= 5 )
+ swapped[i] = 7 - index;
+ else
+ swapped[i] = index;
+ }
+
+ // write the block
+ WriteAlphaBlock( alpha1, alpha0, swapped, block );
+ }
+ else
+ {
+ // write the block
+ WriteAlphaBlock( alpha0, alpha1, indices, block );
+ }
+}
+
+static void WriteAlphaBlock7( int alpha0, int alpha1, u8 const* indices, void* block )
+{
+ // check the relative values of the endpoints
+ if( alpha0 < alpha1 )
+ {
+ // swap the indices
+ u8 swapped[16];
+ for( int i = 0; i < 16; ++i )
+ {
+ u8 index = indices[i];
+ if( index == 0 )
+ swapped[i] = 1;
+ else if( index == 1 )
+ swapped[i] = 0;
+ else
+ swapped[i] = 9 - index;
+ }
+
+ // write the block
+ WriteAlphaBlock( alpha1, alpha0, swapped, block );
+ }
+ else
+ {
+ // write the block
+ WriteAlphaBlock( alpha0, alpha1, indices, block );
+ }
+}
+
+void CompressAlphaDxt5( u8 const* rgba, int mask, void* block )
+{
+ // get the range for 5-alpha and 7-alpha interpolation
+ int min5 = 255;
+ int max5 = 0;
+ int min7 = 255;
+ int max7 = 0;
+ for( int i = 0; i < 16; ++i )
+ {
+ // check this pixel is valid
+ int bit = 1 << i;
+ if( ( mask & bit ) == 0 )
+ continue;
+
+ // incorporate into the min/max
+ int value = rgba[4*i + 3];
+ if( value < min7 )
+ min7 = value;
+ if( value > max7 )
+ max7 = value;
+ if( value != 0 && value < min5 )
+ min5 = value;
+ if( value != 255 && value > max5 )
+ max5 = value;
+ }
+
+ // handle the case that no valid range was found
+ if( min5 > max5 )
+ min5 = max5;
+ if( min7 > max7 )
+ min7 = max7;
+
+ // fix the range to be the minimum in each case
+ FixRange( min5, max5, 5 );
+ FixRange( min7, max7, 7 );
+
+ // set up the 5-alpha code book
+ u8 codes5[8];
+ codes5[0] = ( u8 )min5;
+ codes5[1] = ( u8 )max5;
+ for( int i = 1; i < 5; ++i )
+ codes5[1 + i] = ( u8 )( ( ( 5 - i )*min5 + i*max5 )/5 );
+ codes5[6] = 0;
+ codes5[7] = 255;
+
+ // set up the 7-alpha code book
+ u8 codes7[8];
+ codes7[0] = ( u8 )min7;
+ codes7[1] = ( u8 )max7;
+ for( int i = 1; i < 7; ++i )
+ codes7[1 + i] = ( u8 )( ( ( 7 - i )*min7 + i*max7 )/7 );
+
+ // fit the data to both code books
+ u8 indices5[16];
+ u8 indices7[16];
+ int err5 = FitCodes( rgba, mask, codes5, indices5 );
+ int err7 = FitCodes( rgba, mask, codes7, indices7 );
+
+ // save the block with least error
+ if( err5 <= err7 )
+ WriteAlphaBlock5( min5, max5, indices5, block );
+ else
+ WriteAlphaBlock7( min7, max7, indices7, block );
+}
+
+void DecompressAlphaDxt5( u8* rgba, void const* block )
+{
+ // get the two alpha values
+ u8 const* bytes = reinterpret_cast< u8 const* >( block );
+ int alpha0 = bytes[0];
+ int alpha1 = bytes[1];
+
+ // compare the values to build the codebook
+ u8 codes[8];
+ codes[0] = ( u8 )alpha0;
+ codes[1] = ( u8 )alpha1;
+ if( alpha0 <= alpha1 )
+ {
+ // use 5-alpha codebook
+ for( int i = 1; i < 5; ++i )
+ codes[1 + i] = ( u8 )( ( ( 5 - i )*alpha0 + i*alpha1 )/5 );
+ codes[6] = 0;
+ codes[7] = 255;
+ }
+ else
+ {
+ // use 7-alpha codebook
+ for( int i = 1; i < 7; ++i )
+ codes[1 + i] = ( u8 )( ( ( 7 - i )*alpha0 + i*alpha1 )/7 );
+ }
+
+ // decode the indices
+ u8 indices[16];
+ u8 const* src = bytes + 2;
+ u8* dest = indices;
+ for( int i = 0; i < 2; ++i )
+ {
+ // grab 3 bytes
+ int value = 0;
+ for( int j = 0; j < 3; ++j )
+ {
+ int byte = *src++;
+ value |= ( byte << 8*j );
+ }
+
+ // unpack 8 3-bit values from it
+ for( int j = 0; j < 8; ++j )
+ {
+ int index = ( value >> 3*j ) & 0x7;
+ *dest++ = ( u8 )index;
+ }
+ }
+
+ // write out the indexed codebook values
+ for( int i = 0; i < 16; ++i )
+ rgba[4*i + 3] = codes[indices[i]];
+}
+
+} // namespace squish
diff --git a/thirdparty/squish/alpha.h b/thirdparty/squish/alpha.h
new file mode 100644
index 0000000000..5736052551
--- /dev/null
+++ b/thirdparty/squish/alpha.h
@@ -0,0 +1,41 @@
+/* -----------------------------------------------------------------------------
+
+ Copyright (c) 2006 Simon Brown si@sjbrown.co.uk
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+ CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ -------------------------------------------------------------------------- */
+
+#ifndef SQUISH_ALPHA_H
+#define SQUISH_ALPHA_H
+
+#include <squish.h>
+
+namespace squish {
+
+void CompressAlphaDxt3( u8 const* rgba, int mask, void* block );
+void CompressAlphaDxt5( u8 const* rgba, int mask, void* block );
+
+void DecompressAlphaDxt3( u8* rgba, void const* block );
+void DecompressAlphaDxt5( u8* rgba, void const* block );
+
+} // namespace squish
+
+#endif // ndef SQUISH_ALPHA_H
diff --git a/thirdparty/squish/clusterfit.cpp b/thirdparty/squish/clusterfit.cpp
new file mode 100644
index 0000000000..afea84880c
--- /dev/null
+++ b/thirdparty/squish/clusterfit.cpp
@@ -0,0 +1,393 @@
+/* -----------------------------------------------------------------------------
+
+ Copyright (c) 2006 Simon Brown si@sjbrown.co.uk
+ Copyright (c) 2007 Ignacio Castano icastano@nvidia.com
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+ CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ -------------------------------------------------------------------------- */
+
+#include "clusterfit.h"
+#include "colourset.h"
+#include "colourblock.h"
+#include <cfloat>
+
+namespace squish {
+
+ClusterFit::ClusterFit( ColourSet const* colours, int flags )
+ : ColourFit( colours, flags )
+{
+ // set the iteration count
+ m_iterationCount = ( m_flags & kColourIterativeClusterFit ) ? kMaxIterations : 1;
+
+ // initialise the best error
+ m_besterror = VEC4_CONST( FLT_MAX );
+
+ // initialise the metric
+ bool perceptual = ( ( m_flags & kColourMetricPerceptual ) != 0 );
+ if( perceptual )
+ m_metric = Vec4( 0.2126f, 0.7152f, 0.0722f, 0.0f );
+ else
+ m_metric = VEC4_CONST( 1.0f );
+
+ // cache some values
+ int const count = m_colours->GetCount();
+ Vec3 const* values = m_colours->GetPoints();
+
+ // get the covariance matrix
+ Sym3x3 covariance = ComputeWeightedCovariance( count, values, m_colours->GetWeights() );
+
+ // compute the principle component
+ m_principle = ComputePrincipleComponent( covariance );
+}
+
+bool ClusterFit::ConstructOrdering( Vec3 const& axis, int iteration )
+{
+ // cache some values
+ int const count = m_colours->GetCount();
+ Vec3 const* values = m_colours->GetPoints();
+
+ // build the list of dot products
+ float dps[16];
+ u8* order = ( u8* )m_order + 16*iteration;
+ for( int i = 0; i < count; ++i )
+ {
+ dps[i] = Dot( values[i], axis );
+ order[i] = ( u8 )i;
+ }
+
+ // stable sort using them
+ for( int i = 0; i < count; ++i )
+ {
+ for( int j = i; j > 0 && dps[j] < dps[j - 1]; --j )
+ {
+ std::swap( dps[j], dps[j - 1] );
+ std::swap( order[j], order[j - 1] );
+ }
+ }
+
+ // check this ordering is unique
+ for( int it = 0; it < iteration; ++it )
+ {
+ u8 const* prev = ( u8* )m_order + 16*it;
+ bool same = true;
+ for( int i = 0; i < count; ++i )
+ {
+ if( order[i] != prev[i] )
+ {
+ same = false;
+ break;
+ }
+ }
+ if( same )
+ return false;
+ }
+
+ // copy the ordering and weight all the points
+ Vec3 const* unweighted = m_colours->GetPoints();
+ float const* weights = m_colours->GetWeights();
+ m_xsum_wsum = VEC4_CONST( 0.0f );
+ for( int i = 0; i < count; ++i )
+ {
+ int j = order[i];
+ Vec4 p( unweighted[j].X(), unweighted[j].Y(), unweighted[j].Z(), 1.0f );
+ Vec4 w( weights[j] );
+ Vec4 x = p*w;
+ m_points_weights[i] = x;
+ m_xsum_wsum += x;
+ }
+ return true;
+}
+
+void ClusterFit::Compress3( void* block )
+{
+ // declare variables
+ int const count = m_colours->GetCount();
+ Vec4 const two = VEC4_CONST( 2.0 );
+ Vec4 const one = VEC4_CONST( 1.0f );
+ Vec4 const half_half2( 0.5f, 0.5f, 0.5f, 0.25f );
+ Vec4 const zero = VEC4_CONST( 0.0f );
+ Vec4 const half = VEC4_CONST( 0.5f );
+ Vec4 const grid( 31.0f, 63.0f, 31.0f, 0.0f );
+ Vec4 const gridrcp( 1.0f/31.0f, 1.0f/63.0f, 1.0f/31.0f, 0.0f );
+
+ // prepare an ordering using the principle axis
+ ConstructOrdering( m_principle, 0 );
+
+ // check all possible clusters and iterate on the total order
+ Vec4 beststart = VEC4_CONST( 0.0f );
+ Vec4 bestend = VEC4_CONST( 0.0f );
+ Vec4 besterror = m_besterror;
+ u8 bestindices[16];
+ int bestiteration = 0;
+ int besti = 0, bestj = 0;
+
+ // loop over iterations (we avoid the case that all points in first or last cluster)
+ for( int iterationIndex = 0;; )
+ {
+ // first cluster [0,i) is at the start
+ Vec4 part0 = VEC4_CONST( 0.0f );
+ for( int i = 0; i < count; ++i )
+ {
+ // second cluster [i,j) is half along
+ Vec4 part1 = ( i == 0 ) ? m_points_weights[0] : VEC4_CONST( 0.0f );
+ int jmin = ( i == 0 ) ? 1 : i;
+ for( int j = jmin;; )
+ {
+ // last cluster [j,count) is at the end
+ Vec4 part2 = m_xsum_wsum - part1 - part0;
+
+ // compute least squares terms directly
+ Vec4 alphax_sum = MultiplyAdd( part1, half_half2, part0 );
+ Vec4 alpha2_sum = alphax_sum.SplatW();
+
+ Vec4 betax_sum = MultiplyAdd( part1, half_half2, part2 );
+ Vec4 beta2_sum = betax_sum.SplatW();
+
+ Vec4 alphabeta_sum = ( part1*half_half2 ).SplatW();
+
+ // compute the least-squares optimal points
+ Vec4 factor = Reciprocal( NegativeMultiplySubtract( alphabeta_sum, alphabeta_sum, alpha2_sum*beta2_sum ) );
+ Vec4 a = NegativeMultiplySubtract( betax_sum, alphabeta_sum, alphax_sum*beta2_sum )*factor;
+ Vec4 b = NegativeMultiplySubtract( alphax_sum, alphabeta_sum, betax_sum*alpha2_sum )*factor;
+
+ // clamp to the grid
+ a = Min( one, Max( zero, a ) );
+ b = Min( one, Max( zero, b ) );
+ a = Truncate( MultiplyAdd( grid, a, half ) )*gridrcp;
+ b = Truncate( MultiplyAdd( grid, b, half ) )*gridrcp;
+
+ // compute the error (we skip the constant xxsum)
+ Vec4 e1 = MultiplyAdd( a*a, alpha2_sum, b*b*beta2_sum );
+ Vec4 e2 = NegativeMultiplySubtract( a, alphax_sum, a*b*alphabeta_sum );
+ Vec4 e3 = NegativeMultiplySubtract( b, betax_sum, e2 );
+ Vec4 e4 = MultiplyAdd( two, e3, e1 );
+
+ // apply the metric to the error term
+ Vec4 e5 = e4*m_metric;
+ Vec4 error = e5.SplatX() + e5.SplatY() + e5.SplatZ();
+
+ // keep the solution if it wins
+ if( CompareAnyLessThan( error, besterror ) )
+ {
+ beststart = a;
+ bestend = b;
+ besti = i;
+ bestj = j;
+ besterror = error;
+ bestiteration = iterationIndex;
+ }
+
+ // advance
+ if( j == count )
+ break;
+ part1 += m_points_weights[j];
+ ++j;
+ }
+
+ // advance
+ part0 += m_points_weights[i];
+ }
+
+ // stop if we didn't improve in this iteration
+ if( bestiteration != iterationIndex )
+ break;
+
+ // advance if possible
+ ++iterationIndex;
+ if( iterationIndex == m_iterationCount )
+ break;
+
+ // stop if a new iteration is an ordering that has already been tried
+ Vec3 axis = ( bestend - beststart ).GetVec3();
+ if( !ConstructOrdering( axis, iterationIndex ) )
+ break;
+ }
+
+ // save the block if necessary
+ if( CompareAnyLessThan( besterror, m_besterror ) )
+ {
+ // remap the indices
+ u8 const* order = ( u8* )m_order + 16*bestiteration;
+
+ u8 unordered[16];
+ for( int m = 0; m < besti; ++m )
+ unordered[order[m]] = 0;
+ for( int m = besti; m < bestj; ++m )
+ unordered[order[m]] = 2;
+ for( int m = bestj; m < count; ++m )
+ unordered[order[m]] = 1;
+
+ m_colours->RemapIndices( unordered, bestindices );
+
+ // save the block
+ WriteColourBlock3( beststart.GetVec3(), bestend.GetVec3(), bestindices, block );
+
+ // save the error
+ m_besterror = besterror;
+ }
+}
+
+void ClusterFit::Compress4( void* block )
+{
+ // declare variables
+ int const count = m_colours->GetCount();
+ Vec4 const two = VEC4_CONST( 2.0f );
+ Vec4 const one = VEC4_CONST( 1.0f );
+ Vec4 const onethird_onethird2( 1.0f/3.0f, 1.0f/3.0f, 1.0f/3.0f, 1.0f/9.0f );
+ Vec4 const twothirds_twothirds2( 2.0f/3.0f, 2.0f/3.0f, 2.0f/3.0f, 4.0f/9.0f );
+ Vec4 const twonineths = VEC4_CONST( 2.0f/9.0f );
+ Vec4 const zero = VEC4_CONST( 0.0f );
+ Vec4 const half = VEC4_CONST( 0.5f );
+ Vec4 const grid( 31.0f, 63.0f, 31.0f, 0.0f );
+ Vec4 const gridrcp( 1.0f/31.0f, 1.0f/63.0f, 1.0f/31.0f, 0.0f );
+
+ // prepare an ordering using the principle axis
+ ConstructOrdering( m_principle, 0 );
+
+ // check all possible clusters and iterate on the total order
+ Vec4 beststart = VEC4_CONST( 0.0f );
+ Vec4 bestend = VEC4_CONST( 0.0f );
+ Vec4 besterror = m_besterror;
+ u8 bestindices[16];
+ int bestiteration = 0;
+ int besti = 0, bestj = 0, bestk = 0;
+
+ // loop over iterations (we avoid the case that all points in first or last cluster)
+ for( int iterationIndex = 0;; )
+ {
+ // first cluster [0,i) is at the start
+ Vec4 part0 = VEC4_CONST( 0.0f );
+ for( int i = 0; i < count; ++i )
+ {
+ // second cluster [i,j) is one third along
+ Vec4 part1 = VEC4_CONST( 0.0f );
+ for( int j = i;; )
+ {
+ // third cluster [j,k) is two thirds along
+ Vec4 part2 = ( j == 0 ) ? m_points_weights[0] : VEC4_CONST( 0.0f );
+ int kmin = ( j == 0 ) ? 1 : j;
+ for( int k = kmin;; )
+ {
+ // last cluster [k,count) is at the end
+ Vec4 part3 = m_xsum_wsum - part2 - part1 - part0;
+
+ // compute least squares terms directly
+ Vec4 const alphax_sum = MultiplyAdd( part2, onethird_onethird2, MultiplyAdd( part1, twothirds_twothirds2, part0 ) );
+ Vec4 const alpha2_sum = alphax_sum.SplatW();
+
+ Vec4 const betax_sum = MultiplyAdd( part1, onethird_onethird2, MultiplyAdd( part2, twothirds_twothirds2, part3 ) );
+ Vec4 const beta2_sum = betax_sum.SplatW();
+
+ Vec4 const alphabeta_sum = twonineths*( part1 + part2 ).SplatW();
+
+ // compute the least-squares optimal points
+ Vec4 factor = Reciprocal( NegativeMultiplySubtract( alphabeta_sum, alphabeta_sum, alpha2_sum*beta2_sum ) );
+ Vec4 a = NegativeMultiplySubtract( betax_sum, alphabeta_sum, alphax_sum*beta2_sum )*factor;
+ Vec4 b = NegativeMultiplySubtract( alphax_sum, alphabeta_sum, betax_sum*alpha2_sum )*factor;
+
+ // clamp to the grid
+ a = Min( one, Max( zero, a ) );
+ b = Min( one, Max( zero, b ) );
+ a = Truncate( MultiplyAdd( grid, a, half ) )*gridrcp;
+ b = Truncate( MultiplyAdd( grid, b, half ) )*gridrcp;
+
+ // compute the error (we skip the constant xxsum)
+ Vec4 e1 = MultiplyAdd( a*a, alpha2_sum, b*b*beta2_sum );
+ Vec4 e2 = NegativeMultiplySubtract( a, alphax_sum, a*b*alphabeta_sum );
+ Vec4 e3 = NegativeMultiplySubtract( b, betax_sum, e2 );
+ Vec4 e4 = MultiplyAdd( two, e3, e1 );
+
+ // apply the metric to the error term
+ Vec4 e5 = e4*m_metric;
+ Vec4 error = e5.SplatX() + e5.SplatY() + e5.SplatZ();
+
+ // keep the solution if it wins
+ if( CompareAnyLessThan( error, besterror ) )
+ {
+ beststart = a;
+ bestend = b;
+ besterror = error;
+ besti = i;
+ bestj = j;
+ bestk = k;
+ bestiteration = iterationIndex;
+ }
+
+ // advance
+ if( k == count )
+ break;
+ part2 += m_points_weights[k];
+ ++k;
+ }
+
+ // advance
+ if( j == count )
+ break;
+ part1 += m_points_weights[j];
+ ++j;
+ }
+
+ // advance
+ part0 += m_points_weights[i];
+ }
+
+ // stop if we didn't improve in this iteration
+ if( bestiteration != iterationIndex )
+ break;
+
+ // advance if possible
+ ++iterationIndex;
+ if( iterationIndex == m_iterationCount )
+ break;
+
+ // stop if a new iteration is an ordering that has already been tried
+ Vec3 axis = ( bestend - beststart ).GetVec3();
+ if( !ConstructOrdering( axis, iterationIndex ) )
+ break;
+ }
+
+ // save the block if necessary
+ if( CompareAnyLessThan( besterror, m_besterror ) )
+ {
+ // remap the indices
+ u8 const* order = ( u8* )m_order + 16*bestiteration;
+
+ u8 unordered[16];
+ for( int m = 0; m < besti; ++m )
+ unordered[order[m]] = 0;
+ for( int m = besti; m < bestj; ++m )
+ unordered[order[m]] = 2;
+ for( int m = bestj; m < bestk; ++m )
+ unordered[order[m]] = 3;
+ for( int m = bestk; m < count; ++m )
+ unordered[order[m]] = 1;
+
+ m_colours->RemapIndices( unordered, bestindices );
+
+ // save the block
+ WriteColourBlock4( beststart.GetVec3(), bestend.GetVec3(), bestindices, block );
+
+ // save the error
+ m_besterror = besterror;
+ }
+}
+
+} // namespace squish
diff --git a/thirdparty/squish/clusterfit.h b/thirdparty/squish/clusterfit.h
new file mode 100644
index 0000000000..17db5d387c
--- /dev/null
+++ b/thirdparty/squish/clusterfit.h
@@ -0,0 +1,61 @@
+/* -----------------------------------------------------------------------------
+
+ Copyright (c) 2006 Simon Brown si@sjbrown.co.uk
+ Copyright (c) 2007 Ignacio Castano icastano@nvidia.com
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+ CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ -------------------------------------------------------------------------- */
+
+#ifndef SQUISH_CLUSTERFIT_H
+#define SQUISH_CLUSTERFIT_H
+
+#include <squish.h>
+#include "maths.h"
+#include "simd.h"
+#include "colourfit.h"
+
+namespace squish {
+
+class ClusterFit : public ColourFit
+{
+public:
+ ClusterFit( ColourSet const* colours, int flags );
+
+private:
+ bool ConstructOrdering( Vec3 const& axis, int iteration );
+
+ virtual void Compress3( void* block );
+ virtual void Compress4( void* block );
+
+ enum { kMaxIterations = 8 };
+
+ int m_iterationCount;
+ Vec3 m_principle;
+ u8 m_order[16*kMaxIterations];
+ Vec4 m_points_weights[16];
+ Vec4 m_xsum_wsum;
+ Vec4 m_metric;
+ Vec4 m_besterror;
+};
+
+} // namespace squish
+
+#endif // ndef SQUISH_CLUSTERFIT_H
diff --git a/thirdparty/squish/colourblock.cpp b/thirdparty/squish/colourblock.cpp
new file mode 100644
index 0000000000..e6a5788b74
--- /dev/null
+++ b/thirdparty/squish/colourblock.cpp
@@ -0,0 +1,214 @@
+/* -----------------------------------------------------------------------------
+
+ Copyright (c) 2006 Simon Brown si@sjbrown.co.uk
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+ CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ -------------------------------------------------------------------------- */
+
+#include "colourblock.h"
+
+namespace squish {
+
+static int FloatToInt( float a, int limit )
+{
+ // use ANSI round-to-zero behaviour to get round-to-nearest
+ int i = ( int )( a + 0.5f );
+
+ // clamp to the limit
+ if( i < 0 )
+ i = 0;
+ else if( i > limit )
+ i = limit;
+
+ // done
+ return i;
+}
+
+static int FloatTo565( Vec3::Arg colour )
+{
+ // get the components in the correct range
+ int r = FloatToInt( 31.0f*colour.X(), 31 );
+ int g = FloatToInt( 63.0f*colour.Y(), 63 );
+ int b = FloatToInt( 31.0f*colour.Z(), 31 );
+
+ // pack into a single value
+ return ( r << 11 ) | ( g << 5 ) | b;
+}
+
+static void WriteColourBlock( int a, int b, u8* indices, void* block )
+{
+ // get the block as bytes
+ u8* bytes = ( u8* )block;
+
+ // write the endpoints
+ bytes[0] = ( u8 )( a & 0xff );
+ bytes[1] = ( u8 )( a >> 8 );
+ bytes[2] = ( u8 )( b & 0xff );
+ bytes[3] = ( u8 )( b >> 8 );
+
+ // write the indices
+ for( int i = 0; i < 4; ++i )
+ {
+ u8 const* ind = indices + 4*i;
+ bytes[4 + i] = ind[0] | ( ind[1] << 2 ) | ( ind[2] << 4 ) | ( ind[3] << 6 );
+ }
+}
+
+void WriteColourBlock3( Vec3::Arg start, Vec3::Arg end, u8 const* indices, void* block )
+{
+ // get the packed values
+ int a = FloatTo565( start );
+ int b = FloatTo565( end );
+
+ // remap the indices
+ u8 remapped[16];
+ if( a <= b )
+ {
+ // use the indices directly
+ for( int i = 0; i < 16; ++i )
+ remapped[i] = indices[i];
+ }
+ else
+ {
+ // swap a and b
+ std::swap( a, b );
+ for( int i = 0; i < 16; ++i )
+ {
+ if( indices[i] == 0 )
+ remapped[i] = 1;
+ else if( indices[i] == 1 )
+ remapped[i] = 0;
+ else
+ remapped[i] = indices[i];
+ }
+ }
+
+ // write the block
+ WriteColourBlock( a, b, remapped, block );
+}
+
+void WriteColourBlock4( Vec3::Arg start, Vec3::Arg end, u8 const* indices, void* block )
+{
+ // get the packed values
+ int a = FloatTo565( start );
+ int b = FloatTo565( end );
+
+ // remap the indices
+ u8 remapped[16];
+ if( a < b )
+ {
+ // swap a and b
+ std::swap( a, b );
+ for( int i = 0; i < 16; ++i )
+ remapped[i] = ( indices[i] ^ 0x1 ) & 0x3;
+ }
+ else if( a == b )
+ {
+ // use index 0
+ for( int i = 0; i < 16; ++i )
+ remapped[i] = 0;
+ }
+ else
+ {
+ // use the indices directly
+ for( int i = 0; i < 16; ++i )
+ remapped[i] = indices[i];
+ }
+
+ // write the block
+ WriteColourBlock( a, b, remapped, block );
+}
+
+static int Unpack565( u8 const* packed, u8* colour )
+{
+ // build the packed value
+ int value = ( int )packed[0] | ( ( int )packed[1] << 8 );
+
+ // get the components in the stored range
+ u8 red = ( u8 )( ( value >> 11 ) & 0x1f );
+ u8 green = ( u8 )( ( value >> 5 ) & 0x3f );
+ u8 blue = ( u8 )( value & 0x1f );
+
+ // scale up to 8 bits
+ colour[0] = ( red << 3 ) | ( red >> 2 );
+ colour[1] = ( green << 2 ) | ( green >> 4 );
+ colour[2] = ( blue << 3 ) | ( blue >> 2 );
+ colour[3] = 255;
+
+ // return the value
+ return value;
+}
+
+void DecompressColour( u8* rgba, void const* block, bool isDxt1 )
+{
+ // get the block bytes
+ u8 const* bytes = reinterpret_cast< u8 const* >( block );
+
+ // unpack the endpoints
+ u8 codes[16];
+ int a = Unpack565( bytes, codes );
+ int b = Unpack565( bytes + 2, codes + 4 );
+
+ // generate the midpoints
+ for( int i = 0; i < 3; ++i )
+ {
+ int c = codes[i];
+ int d = codes[4 + i];
+
+ if( isDxt1 && a <= b )
+ {
+ codes[8 + i] = ( u8 )( ( c + d )/2 );
+ codes[12 + i] = 0;
+ }
+ else
+ {
+ codes[8 + i] = ( u8 )( ( 2*c + d )/3 );
+ codes[12 + i] = ( u8 )( ( c + 2*d )/3 );
+ }
+ }
+
+ // fill in alpha for the intermediate values
+ codes[8 + 3] = 255;
+ codes[12 + 3] = ( isDxt1 && a <= b ) ? 0 : 255;
+
+ // unpack the indices
+ u8 indices[16];
+ for( int i = 0; i < 4; ++i )
+ {
+ u8* ind = indices + 4*i;
+ u8 packed = bytes[4 + i];
+
+ ind[0] = packed & 0x3;
+ ind[1] = ( packed >> 2 ) & 0x3;
+ ind[2] = ( packed >> 4 ) & 0x3;
+ ind[3] = ( packed >> 6 ) & 0x3;
+ }
+
+ // store out the colours
+ for( int i = 0; i < 16; ++i )
+ {
+ u8 offset = 4*indices[i];
+ for( int j = 0; j < 4; ++j )
+ rgba[4*i + j] = codes[offset + j];
+ }
+}
+
+} // namespace squish
diff --git a/thirdparty/squish/colourblock.h b/thirdparty/squish/colourblock.h
new file mode 100644
index 0000000000..df0a47217f
--- /dev/null
+++ b/thirdparty/squish/colourblock.h
@@ -0,0 +1,41 @@
+/* -----------------------------------------------------------------------------
+
+ Copyright (c) 2006 Simon Brown si@sjbrown.co.uk
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+ CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ -------------------------------------------------------------------------- */
+
+#ifndef SQUISH_COLOURBLOCK_H
+#define SQUISH_COLOURBLOCK_H
+
+#include <squish.h>
+#include "maths.h"
+
+namespace squish {
+
+void WriteColourBlock3( Vec3::Arg start, Vec3::Arg end, u8 const* indices, void* block );
+void WriteColourBlock4( Vec3::Arg start, Vec3::Arg end, u8 const* indices, void* block );
+
+void DecompressColour( u8* rgba, void const* block, bool isDxt1 );
+
+} // namespace squish
+
+#endif // ndef SQUISH_COLOURBLOCK_H
diff --git a/thirdparty/squish/colourfit.cpp b/thirdparty/squish/colourfit.cpp
new file mode 100644
index 0000000000..dba2b87e81
--- /dev/null
+++ b/thirdparty/squish/colourfit.cpp
@@ -0,0 +1,50 @@
+/* -----------------------------------------------------------------------------
+
+ Copyright (c) 2006 Simon Brown si@sjbrown.co.uk
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+ CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ -------------------------------------------------------------------------- */
+
+#include "colourfit.h"
+#include "colourset.h"
+
+namespace squish {
+
+ColourFit::ColourFit( ColourSet const* colours, int flags )
+ : m_colours( colours ),
+ m_flags( flags )
+{
+}
+
+void ColourFit::Compress( void* block )
+{
+ bool isDxt1 = ( ( m_flags & kDxt1 ) != 0 );
+ if( isDxt1 )
+ {
+ Compress3( block );
+ if( !m_colours->IsTransparent() )
+ Compress4( block );
+ }
+ else
+ Compress4( block );
+}
+
+} // namespace squish
diff --git a/thirdparty/squish/colourfit.h b/thirdparty/squish/colourfit.h
new file mode 100644
index 0000000000..a2d0559a32
--- /dev/null
+++ b/thirdparty/squish/colourfit.h
@@ -0,0 +1,53 @@
+/* -----------------------------------------------------------------------------
+
+ Copyright (c) 2006 Simon Brown si@sjbrown.co.uk
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+ CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ -------------------------------------------------------------------------- */
+
+#ifndef SQUISH_COLOURFIT_H
+#define SQUISH_COLOURFIT_H
+
+#include <squish.h>
+#include "maths.h"
+
+namespace squish {
+
+class ColourSet;
+
+class ColourFit
+{
+public:
+ ColourFit( ColourSet const* colours, int flags );
+
+ void Compress( void* block );
+
+protected:
+ virtual void Compress3( void* block ) = 0;
+ virtual void Compress4( void* block ) = 0;
+
+ ColourSet const* m_colours;
+ int m_flags;
+};
+
+} // namespace squish
+
+#endif // ndef SQUISH_COLOURFIT_H
diff --git a/thirdparty/squish/colourset.cpp b/thirdparty/squish/colourset.cpp
new file mode 100644
index 0000000000..97d29d9873
--- /dev/null
+++ b/thirdparty/squish/colourset.cpp
@@ -0,0 +1,121 @@
+/* -----------------------------------------------------------------------------
+
+ Copyright (c) 2006 Simon Brown si@sjbrown.co.uk
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+ CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ -------------------------------------------------------------------------- */
+
+#include "colourset.h"
+
+namespace squish {
+
+ColourSet::ColourSet( u8 const* rgba, int mask, int flags )
+ : m_count( 0 ),
+ m_transparent( false )
+{
+ // check the compression mode for dxt1
+ bool isDxt1 = ( ( flags & kDxt1 ) != 0 );
+ bool weightByAlpha = ( ( flags & kWeightColourByAlpha ) != 0 );
+
+ // create the minimal set
+ for( int i = 0; i < 16; ++i )
+ {
+ // check this pixel is enabled
+ int bit = 1 << i;
+ if( ( mask & bit ) == 0 )
+ {
+ m_remap[i] = -1;
+ continue;
+ }
+
+ // check for transparent pixels when using dxt1
+ if( isDxt1 && rgba[4*i + 3] < 128 )
+ {
+ m_remap[i] = -1;
+ m_transparent = true;
+ continue;
+ }
+
+ // loop over previous points for a match
+ for( int j = 0;; ++j )
+ {
+ // allocate a new point
+ if( j == i )
+ {
+ // normalise coordinates to [0,1]
+ float x = ( float )rgba[4*i] / 255.0f;
+ float y = ( float )rgba[4*i + 1] / 255.0f;
+ float z = ( float )rgba[4*i + 2] / 255.0f;
+
+ // ensure there is always non-zero weight even for zero alpha
+ float w = ( float )( rgba[4*i + 3] + 1 ) / 256.0f;
+
+ // add the point
+ m_points[m_count] = Vec3( x, y, z );
+ m_weights[m_count] = ( weightByAlpha ? w : 1.0f );
+ m_remap[i] = m_count;
+
+ // advance
+ ++m_count;
+ break;
+ }
+
+ // check for a match
+ int oldbit = 1 << j;
+ bool match = ( ( mask & oldbit ) != 0 )
+ && ( rgba[4*i] == rgba[4*j] )
+ && ( rgba[4*i + 1] == rgba[4*j + 1] )
+ && ( rgba[4*i + 2] == rgba[4*j + 2] )
+ && ( rgba[4*j + 3] >= 128 || !isDxt1 );
+ if( match )
+ {
+ // get the index of the match
+ int index = m_remap[j];
+
+ // ensure there is always non-zero weight even for zero alpha
+ float w = ( float )( rgba[4*i + 3] + 1 ) / 256.0f;
+
+ // map to this point and increase the weight
+ m_weights[index] += ( weightByAlpha ? w : 1.0f );
+ m_remap[i] = index;
+ break;
+ }
+ }
+ }
+
+ // square root the weights
+ for( int i = 0; i < m_count; ++i )
+ m_weights[i] = std::sqrt( m_weights[i] );
+}
+
+void ColourSet::RemapIndices( u8 const* source, u8* target ) const
+{
+ for( int i = 0; i < 16; ++i )
+ {
+ int j = m_remap[i];
+ if( j == -1 )
+ target[i] = 3;
+ else
+ target[i] = source[j];
+ }
+}
+
+} // namespace squish
diff --git a/thirdparty/squish/colourset.h b/thirdparty/squish/colourset.h
new file mode 100644
index 0000000000..dcf56ae28e
--- /dev/null
+++ b/thirdparty/squish/colourset.h
@@ -0,0 +1,58 @@
+/* -----------------------------------------------------------------------------
+
+ Copyright (c) 2006 Simon Brown si@sjbrown.co.uk
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+ CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ -------------------------------------------------------------------------- */
+
+#ifndef SQUISH_COLOURSET_H
+#define SQUISH_COLOURSET_H
+
+#include <squish.h>
+#include "maths.h"
+
+namespace squish {
+
+/*! @brief Represents a set of block colours
+*/
+class ColourSet
+{
+public:
+ ColourSet( u8 const* rgba, int mask, int flags );
+
+ int GetCount() const { return m_count; }
+ Vec3 const* GetPoints() const { return m_points; }
+ float const* GetWeights() const { return m_weights; }
+ bool IsTransparent() const { return m_transparent; }
+
+ void RemapIndices( u8 const* source, u8* target ) const;
+
+private:
+ int m_count;
+ Vec3 m_points[16];
+ float m_weights[16];
+ int m_remap[16];
+ bool m_transparent;
+};
+
+} // namespace sqish
+
+#endif // ndef SQUISH_COLOURSET_H
diff --git a/thirdparty/squish/config.h b/thirdparty/squish/config.h
new file mode 100644
index 0000000000..7bf3760c26
--- /dev/null
+++ b/thirdparty/squish/config.h
@@ -0,0 +1,49 @@
+/* -----------------------------------------------------------------------------
+
+ Copyright (c) 2006 Simon Brown si@sjbrown.co.uk
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+ CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ -------------------------------------------------------------------------- */
+
+#ifndef SQUISH_CONFIG_H
+#define SQUISH_CONFIG_H
+
+// Set to 1 when building squish to use Altivec instructions.
+#ifndef SQUISH_USE_ALTIVEC
+#define SQUISH_USE_ALTIVEC 0
+#endif
+
+// Set to 1 or 2 when building squish to use SSE or SSE2 instructions.
+#ifndef SQUISH_USE_SSE
+#define SQUISH_USE_SSE 0
+#endif
+
+// Internally et SQUISH_USE_SIMD when either Altivec or SSE is available.
+#if SQUISH_USE_ALTIVEC && SQUISH_USE_SSE
+#error "Cannot enable both Altivec and SSE!"
+#endif
+#if SQUISH_USE_ALTIVEC || SQUISH_USE_SSE
+#define SQUISH_USE_SIMD 1
+#else
+#define SQUISH_USE_SIMD 0
+#endif
+
+#endif // ndef SQUISH_CONFIG_H
diff --git a/thirdparty/squish/maths.cpp b/thirdparty/squish/maths.cpp
new file mode 100644
index 0000000000..59818a4d2b
--- /dev/null
+++ b/thirdparty/squish/maths.cpp
@@ -0,0 +1,227 @@
+/* -----------------------------------------------------------------------------
+
+ Copyright (c) 2006 Simon Brown si@sjbrown.co.uk
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+ CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ -------------------------------------------------------------------------- */
+
+/*! @file
+
+ The symmetric eigensystem solver algorithm is from
+ http://www.geometrictools.com/Documentation/EigenSymmetric3x3.pdf
+*/
+
+#include "maths.h"
+#include <cfloat>
+
+namespace squish {
+
+Sym3x3 ComputeWeightedCovariance( int n, Vec3 const* points, float const* weights )
+{
+ // compute the centroid
+ float total = 0.0f;
+ Vec3 centroid( 0.0f );
+ for( int i = 0; i < n; ++i )
+ {
+ total += weights[i];
+ centroid += weights[i]*points[i];
+ }
+ centroid /= total;
+
+ // accumulate the covariance matrix
+ Sym3x3 covariance( 0.0f );
+ for( int i = 0; i < n; ++i )
+ {
+ Vec3 a = points[i] - centroid;
+ Vec3 b = weights[i]*a;
+
+ covariance[0] += a.X()*b.X();
+ covariance[1] += a.X()*b.Y();
+ covariance[2] += a.X()*b.Z();
+ covariance[3] += a.Y()*b.Y();
+ covariance[4] += a.Y()*b.Z();
+ covariance[5] += a.Z()*b.Z();
+ }
+
+ // return it
+ return covariance;
+}
+
+static Vec3 GetMultiplicity1Evector( Sym3x3 const& matrix, float evalue )
+{
+ // compute M
+ Sym3x3 m;
+ m[0] = matrix[0] - evalue;
+ m[1] = matrix[1];
+ m[2] = matrix[2];
+ m[3] = matrix[3] - evalue;
+ m[4] = matrix[4];
+ m[5] = matrix[5] - evalue;
+
+ // compute U
+ Sym3x3 u;
+ u[0] = m[3]*m[5] - m[4]*m[4];
+ u[1] = m[2]*m[4] - m[1]*m[5];
+ u[2] = m[1]*m[4] - m[2]*m[3];
+ u[3] = m[0]*m[5] - m[2]*m[2];
+ u[4] = m[1]*m[2] - m[4]*m[0];
+ u[5] = m[0]*m[3] - m[1]*m[1];
+
+ // find the largest component
+ float mc = std::fabs( u[0] );
+ int mi = 0;
+ for( int i = 1; i < 6; ++i )
+ {
+ float c = std::fabs( u[i] );
+ if( c > mc )
+ {
+ mc = c;
+ mi = i;
+ }
+ }
+
+ // pick the column with this component
+ switch( mi )
+ {
+ case 0:
+ return Vec3( u[0], u[1], u[2] );
+
+ case 1:
+ case 3:
+ return Vec3( u[1], u[3], u[4] );
+
+ default:
+ return Vec3( u[2], u[4], u[5] );
+ }
+}
+
+static Vec3 GetMultiplicity2Evector( Sym3x3 const& matrix, float evalue )
+{
+ // compute M
+ Sym3x3 m;
+ m[0] = matrix[0] - evalue;
+ m[1] = matrix[1];
+ m[2] = matrix[2];
+ m[3] = matrix[3] - evalue;
+ m[4] = matrix[4];
+ m[5] = matrix[5] - evalue;
+
+ // find the largest component
+ float mc = std::fabs( m[0] );
+ int mi = 0;
+ for( int i = 1; i < 6; ++i )
+ {
+ float c = std::fabs( m[i] );
+ if( c > mc )
+ {
+ mc = c;
+ mi = i;
+ }
+ }
+
+ // pick the first eigenvector based on this index
+ switch( mi )
+ {
+ case 0:
+ case 1:
+ return Vec3( -m[1], m[0], 0.0f );
+
+ case 2:
+ return Vec3( m[2], 0.0f, -m[0] );
+
+ case 3:
+ case 4:
+ return Vec3( 0.0f, -m[4], m[3] );
+
+ default:
+ return Vec3( 0.0f, -m[5], m[4] );
+ }
+}
+
+Vec3 ComputePrincipleComponent( Sym3x3 const& matrix )
+{
+ // compute the cubic coefficients
+ float c0 = matrix[0]*matrix[3]*matrix[5]
+ + 2.0f*matrix[1]*matrix[2]*matrix[4]
+ - matrix[0]*matrix[4]*matrix[4]
+ - matrix[3]*matrix[2]*matrix[2]
+ - matrix[5]*matrix[1]*matrix[1];
+ float c1 = matrix[0]*matrix[3] + matrix[0]*matrix[5] + matrix[3]*matrix[5]
+ - matrix[1]*matrix[1] - matrix[2]*matrix[2] - matrix[4]*matrix[4];
+ float c2 = matrix[0] + matrix[3] + matrix[5];
+
+ // compute the quadratic coefficients
+ float a = c1 - ( 1.0f/3.0f )*c2*c2;
+ float b = ( -2.0f/27.0f )*c2*c2*c2 + ( 1.0f/3.0f )*c1*c2 - c0;
+
+ // compute the root count check
+ float Q = 0.25f*b*b + ( 1.0f/27.0f )*a*a*a;
+
+ // test the multiplicity
+ if( FLT_EPSILON < Q )
+ {
+ // only one root, which implies we have a multiple of the identity
+ return Vec3( 1.0f );
+ }
+ else if( Q < -FLT_EPSILON )
+ {
+ // three distinct roots
+ float theta = std::atan2( std::sqrt( -Q ), -0.5f*b );
+ float rho = std::sqrt( 0.25f*b*b - Q );
+
+ float rt = std::pow( rho, 1.0f/3.0f );
+ float ct = std::cos( theta/3.0f );
+ float st = std::sin( theta/3.0f );
+
+ float l1 = ( 1.0f/3.0f )*c2 + 2.0f*rt*ct;
+ float l2 = ( 1.0f/3.0f )*c2 - rt*( ct + ( float )sqrt( 3.0f )*st );
+ float l3 = ( 1.0f/3.0f )*c2 - rt*( ct - ( float )sqrt( 3.0f )*st );
+
+ // pick the larger
+ if( std::fabs( l2 ) > std::fabs( l1 ) )
+ l1 = l2;
+ if( std::fabs( l3 ) > std::fabs( l1 ) )
+ l1 = l3;
+
+ // get the eigenvector
+ return GetMultiplicity1Evector( matrix, l1 );
+ }
+ else // if( -FLT_EPSILON <= Q && Q <= FLT_EPSILON )
+ {
+ // two roots
+ float rt;
+ if( b < 0.0f )
+ rt = -std::pow( -0.5f*b, 1.0f/3.0f );
+ else
+ rt = std::pow( 0.5f*b, 1.0f/3.0f );
+
+ float l1 = ( 1.0f/3.0f )*c2 + rt; // repeated
+ float l2 = ( 1.0f/3.0f )*c2 - 2.0f*rt;
+
+ // get the eigenvector
+ if( std::fabs( l1 ) > std::fabs( l2 ) )
+ return GetMultiplicity2Evector( matrix, l1 );
+ else
+ return GetMultiplicity1Evector( matrix, l2 );
+ }
+}
+
+} // namespace squish
diff --git a/thirdparty/squish/maths.h b/thirdparty/squish/maths.h
new file mode 100644
index 0000000000..769ae463f7
--- /dev/null
+++ b/thirdparty/squish/maths.h
@@ -0,0 +1,233 @@
+/* -----------------------------------------------------------------------------
+
+ Copyright (c) 2006 Simon Brown si@sjbrown.co.uk
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+ CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ -------------------------------------------------------------------------- */
+
+#ifndef SQUISH_MATHS_H
+#define SQUISH_MATHS_H
+
+#include <cmath>
+#include <algorithm>
+#include "config.h"
+
+namespace squish {
+
+class Vec3
+{
+public:
+ typedef Vec3 const& Arg;
+
+ Vec3()
+ {
+ }
+
+ explicit Vec3( float s )
+ {
+ m_x = s;
+ m_y = s;
+ m_z = s;
+ }
+
+ Vec3( float x, float y, float z )
+ {
+ m_x = x;
+ m_y = y;
+ m_z = z;
+ }
+
+ float X() const { return m_x; }
+ float Y() const { return m_y; }
+ float Z() const { return m_z; }
+
+ Vec3 operator-() const
+ {
+ return Vec3( -m_x, -m_y, -m_z );
+ }
+
+ Vec3& operator+=( Arg v )
+ {
+ m_x += v.m_x;
+ m_y += v.m_y;
+ m_z += v.m_z;
+ return *this;
+ }
+
+ Vec3& operator-=( Arg v )
+ {
+ m_x -= v.m_x;
+ m_y -= v.m_y;
+ m_z -= v.m_z;
+ return *this;
+ }
+
+ Vec3& operator*=( Arg v )
+ {
+ m_x *= v.m_x;
+ m_y *= v.m_y;
+ m_z *= v.m_z;
+ return *this;
+ }
+
+ Vec3& operator*=( float s )
+ {
+ m_x *= s;
+ m_y *= s;
+ m_z *= s;
+ return *this;
+ }
+
+ Vec3& operator/=( Arg v )
+ {
+ m_x /= v.m_x;
+ m_y /= v.m_y;
+ m_z /= v.m_z;
+ return *this;
+ }
+
+ Vec3& operator/=( float s )
+ {
+ float t = 1.0f/s;
+ m_x *= t;
+ m_y *= t;
+ m_z *= t;
+ return *this;
+ }
+
+ friend Vec3 operator+( Arg left, Arg right )
+ {
+ Vec3 copy( left );
+ return copy += right;
+ }
+
+ friend Vec3 operator-( Arg left, Arg right )
+ {
+ Vec3 copy( left );
+ return copy -= right;
+ }
+
+ friend Vec3 operator*( Arg left, Arg right )
+ {
+ Vec3 copy( left );
+ return copy *= right;
+ }
+
+ friend Vec3 operator*( Arg left, float right )
+ {
+ Vec3 copy( left );
+ return copy *= right;
+ }
+
+ friend Vec3 operator*( float left, Arg right )
+ {
+ Vec3 copy( right );
+ return copy *= left;
+ }
+
+ friend Vec3 operator/( Arg left, Arg right )
+ {
+ Vec3 copy( left );
+ return copy /= right;
+ }
+
+ friend Vec3 operator/( Arg left, float right )
+ {
+ Vec3 copy( left );
+ return copy /= right;
+ }
+
+ friend float Dot( Arg left, Arg right )
+ {
+ return left.m_x*right.m_x + left.m_y*right.m_y + left.m_z*right.m_z;
+ }
+
+ friend Vec3 Min( Arg left, Arg right )
+ {
+ return Vec3(
+ std::min( left.m_x, right.m_x ),
+ std::min( left.m_y, right.m_y ),
+ std::min( left.m_z, right.m_z )
+ );
+ }
+
+ friend Vec3 Max( Arg left, Arg right )
+ {
+ return Vec3(
+ std::max( left.m_x, right.m_x ),
+ std::max( left.m_y, right.m_y ),
+ std::max( left.m_z, right.m_z )
+ );
+ }
+
+ friend Vec3 Truncate( Arg v )
+ {
+ return Vec3(
+ v.m_x > 0.0f ? std::floor( v.m_x ) : std::ceil( v.m_x ),
+ v.m_y > 0.0f ? std::floor( v.m_y ) : std::ceil( v.m_y ),
+ v.m_z > 0.0f ? std::floor( v.m_z ) : std::ceil( v.m_z )
+ );
+ }
+
+private:
+ float m_x;
+ float m_y;
+ float m_z;
+};
+
+inline float LengthSquared( Vec3::Arg v )
+{
+ return Dot( v, v );
+}
+
+class Sym3x3
+{
+public:
+ Sym3x3()
+ {
+ }
+
+ Sym3x3( float s )
+ {
+ for( int i = 0; i < 6; ++i )
+ m_x[i] = s;
+ }
+
+ float operator[]( int index ) const
+ {
+ return m_x[index];
+ }
+
+ float& operator[]( int index )
+ {
+ return m_x[index];
+ }
+
+private:
+ float m_x[6];
+};
+
+Sym3x3 ComputeWeightedCovariance( int n, Vec3 const* points, float const* weights );
+Vec3 ComputePrincipleComponent( Sym3x3 const& matrix );
+
+} // namespace squish
+
+#endif // ndef SQUISH_MATHS_H
diff --git a/thirdparty/squish/rangefit.cpp b/thirdparty/squish/rangefit.cpp
new file mode 100644
index 0000000000..5a66436056
--- /dev/null
+++ b/thirdparty/squish/rangefit.cpp
@@ -0,0 +1,202 @@
+/* -----------------------------------------------------------------------------
+
+ Copyright (c) 2006 Simon Brown si@sjbrown.co.uk
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+ CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ -------------------------------------------------------------------------- */
+
+#include "rangefit.h"
+#include "colourset.h"
+#include "colourblock.h"
+#include <cfloat>
+
+namespace squish {
+
+RangeFit::RangeFit( ColourSet const* colours, int flags )
+ : ColourFit( colours, flags )
+{
+ // initialise the metric
+ bool perceptual = ( ( m_flags & kColourMetricPerceptual ) != 0 );
+ if( perceptual )
+ m_metric = Vec3( 0.2126f, 0.7152f, 0.0722f );
+ else
+ m_metric = Vec3( 1.0f );
+
+ // initialise the best error
+ m_besterror = FLT_MAX;
+
+ // cache some values
+ int const count = m_colours->GetCount();
+ Vec3 const* values = m_colours->GetPoints();
+ float const* weights = m_colours->GetWeights();
+
+ // get the covariance matrix
+ Sym3x3 covariance = ComputeWeightedCovariance( count, values, weights );
+
+ // compute the principle component
+ Vec3 principle = ComputePrincipleComponent( covariance );
+
+ // get the min and max range as the codebook endpoints
+ Vec3 start( 0.0f );
+ Vec3 end( 0.0f );
+ if( count > 0 )
+ {
+ float min, max;
+
+ // compute the range
+ start = end = values[0];
+ min = max = Dot( values[0], principle );
+ for( int i = 1; i < count; ++i )
+ {
+ float val = Dot( values[i], principle );
+ if( val < min )
+ {
+ start = values[i];
+ min = val;
+ }
+ else if( val > max )
+ {
+ end = values[i];
+ max = val;
+ }
+ }
+ }
+
+ // clamp the output to [0, 1]
+ Vec3 const one( 1.0f );
+ Vec3 const zero( 0.0f );
+ start = Min( one, Max( zero, start ) );
+ end = Min( one, Max( zero, end ) );
+
+ // clamp to the grid and save
+ Vec3 const grid( 31.0f, 63.0f, 31.0f );
+ Vec3 const gridrcp( 1.0f/31.0f, 1.0f/63.0f, 1.0f/31.0f );
+ Vec3 const half( 0.5f );
+ m_start = Truncate( grid*start + half )*gridrcp;
+ m_end = Truncate( grid*end + half )*gridrcp;
+}
+
+void RangeFit::Compress3( void* block )
+{
+ // cache some values
+ int const count = m_colours->GetCount();
+ Vec3 const* values = m_colours->GetPoints();
+
+ // create a codebook
+ Vec3 codes[3];
+ codes[0] = m_start;
+ codes[1] = m_end;
+ codes[2] = 0.5f*m_start + 0.5f*m_end;
+
+ // match each point to the closest code
+ u8 closest[16];
+ float error = 0.0f;
+ for( int i = 0; i < count; ++i )
+ {
+ // find the closest code
+ float dist = FLT_MAX;
+ int idx = 0;
+ for( int j = 0; j < 3; ++j )
+ {
+ float d = LengthSquared( m_metric*( values[i] - codes[j] ) );
+ if( d < dist )
+ {
+ dist = d;
+ idx = j;
+ }
+ }
+
+ // save the index
+ closest[i] = ( u8 )idx;
+
+ // accumulate the error
+ error += dist;
+ }
+
+ // save this scheme if it wins
+ if( error < m_besterror )
+ {
+ // remap the indices
+ u8 indices[16];
+ m_colours->RemapIndices( closest, indices );
+
+ // save the block
+ WriteColourBlock3( m_start, m_end, indices, block );
+
+ // save the error
+ m_besterror = error;
+ }
+}
+
+void RangeFit::Compress4( void* block )
+{
+ // cache some values
+ int const count = m_colours->GetCount();
+ Vec3 const* values = m_colours->GetPoints();
+
+ // create a codebook
+ Vec3 codes[4];
+ codes[0] = m_start;
+ codes[1] = m_end;
+ codes[2] = ( 2.0f/3.0f )*m_start + ( 1.0f/3.0f )*m_end;
+ codes[3] = ( 1.0f/3.0f )*m_start + ( 2.0f/3.0f )*m_end;
+
+ // match each point to the closest code
+ u8 closest[16];
+ float error = 0.0f;
+ for( int i = 0; i < count; ++i )
+ {
+ // find the closest code
+ float dist = FLT_MAX;
+ int idx = 0;
+ for( int j = 0; j < 4; ++j )
+ {
+ float d = LengthSquared( m_metric*( values[i] - codes[j] ) );
+ if( d < dist )
+ {
+ dist = d;
+ idx = j;
+ }
+ }
+
+ // save the index
+ closest[i] = ( u8 )idx;
+
+ // accumulate the error
+ error += dist;
+ }
+
+ // save this scheme if it wins
+ if( error < m_besterror )
+ {
+ // remap the indices
+ u8 indices[16];
+ m_colours->RemapIndices( closest, indices );
+
+ // save the block
+ WriteColourBlock4( m_start, m_end, indices, block );
+
+ // save the error
+ m_besterror = error;
+ }
+}
+
+} // namespace squish
diff --git a/thirdparty/squish/rangefit.h b/thirdparty/squish/rangefit.h
new file mode 100644
index 0000000000..795201993a
--- /dev/null
+++ b/thirdparty/squish/rangefit.h
@@ -0,0 +1,54 @@
+/* -----------------------------------------------------------------------------
+
+ Copyright (c) 2006 Simon Brown si@sjbrown.co.uk
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+ CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ -------------------------------------------------------------------------- */
+
+#ifndef SQUISH_RANGEFIT_H
+#define SQUISH_RANGEFIT_H
+
+#include <squish.h>
+#include "colourfit.h"
+#include "maths.h"
+
+namespace squish {
+
+class ColourSet;
+
+class RangeFit : public ColourFit
+{
+public:
+ RangeFit( ColourSet const* colours, int flags );
+
+private:
+ virtual void Compress3( void* block );
+ virtual void Compress4( void* block );
+
+ Vec3 m_metric;
+ Vec3 m_start;
+ Vec3 m_end;
+ float m_besterror;
+};
+
+} // squish
+
+#endif // ndef SQUISH_RANGEFIT_H
diff --git a/thirdparty/squish/simd.h b/thirdparty/squish/simd.h
new file mode 100644
index 0000000000..22bd10a460
--- /dev/null
+++ b/thirdparty/squish/simd.h
@@ -0,0 +1,40 @@
+/* -----------------------------------------------------------------------------
+
+ Copyright (c) 2006 Simon Brown si@sjbrown.co.uk
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+ CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ -------------------------------------------------------------------------- */
+
+#ifndef SQUISH_SIMD_H
+#define SQUISH_SIMD_H
+
+#include "maths.h"
+
+#if SQUISH_USE_ALTIVEC
+#include "simd_ve.h"
+#elif SQUISH_USE_SSE
+#include "simd_sse.h"
+#else
+#include "simd_float.h"
+#endif
+
+
+#endif // ndef SQUISH_SIMD_H
diff --git a/thirdparty/squish/simd_float.h b/thirdparty/squish/simd_float.h
new file mode 100644
index 0000000000..e6351b80eb
--- /dev/null
+++ b/thirdparty/squish/simd_float.h
@@ -0,0 +1,183 @@
+/* -----------------------------------------------------------------------------
+
+ Copyright (c) 2006 Simon Brown si@sjbrown.co.uk
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+ CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ -------------------------------------------------------------------------- */
+
+#ifndef SQUISH_SIMD_FLOAT_H
+#define SQUISH_SIMD_FLOAT_H
+
+#include <algorithm>
+
+namespace squish {
+
+#define VEC4_CONST( X ) Vec4( X )
+
+class Vec4
+{
+public:
+ typedef Vec4 const& Arg;
+
+ Vec4() {}
+
+ explicit Vec4( float s )
+ : m_x( s ),
+ m_y( s ),
+ m_z( s ),
+ m_w( s )
+ {
+ }
+
+ Vec4( float x, float y, float z, float w )
+ : m_x( x ),
+ m_y( y ),
+ m_z( z ),
+ m_w( w )
+ {
+ }
+
+ Vec3 GetVec3() const
+ {
+ return Vec3( m_x, m_y, m_z );
+ }
+
+ Vec4 SplatX() const { return Vec4( m_x ); }
+ Vec4 SplatY() const { return Vec4( m_y ); }
+ Vec4 SplatZ() const { return Vec4( m_z ); }
+ Vec4 SplatW() const { return Vec4( m_w ); }
+
+ Vec4& operator+=( Arg v )
+ {
+ m_x += v.m_x;
+ m_y += v.m_y;
+ m_z += v.m_z;
+ m_w += v.m_w;
+ return *this;
+ }
+
+ Vec4& operator-=( Arg v )
+ {
+ m_x -= v.m_x;
+ m_y -= v.m_y;
+ m_z -= v.m_z;
+ m_w -= v.m_w;
+ return *this;
+ }
+
+ Vec4& operator*=( Arg v )
+ {
+ m_x *= v.m_x;
+ m_y *= v.m_y;
+ m_z *= v.m_z;
+ m_w *= v.m_w;
+ return *this;
+ }
+
+ friend Vec4 operator+( Vec4::Arg left, Vec4::Arg right )
+ {
+ Vec4 copy( left );
+ return copy += right;
+ }
+
+ friend Vec4 operator-( Vec4::Arg left, Vec4::Arg right )
+ {
+ Vec4 copy( left );
+ return copy -= right;
+ }
+
+ friend Vec4 operator*( Vec4::Arg left, Vec4::Arg right )
+ {
+ Vec4 copy( left );
+ return copy *= right;
+ }
+
+ //! Returns a*b + c
+ friend Vec4 MultiplyAdd( Vec4::Arg a, Vec4::Arg b, Vec4::Arg c )
+ {
+ return a*b + c;
+ }
+
+ //! Returns -( a*b - c )
+ friend Vec4 NegativeMultiplySubtract( Vec4::Arg a, Vec4::Arg b, Vec4::Arg c )
+ {
+ return c - a*b;
+ }
+
+ friend Vec4 Reciprocal( Vec4::Arg v )
+ {
+ return Vec4(
+ 1.0f/v.m_x,
+ 1.0f/v.m_y,
+ 1.0f/v.m_z,
+ 1.0f/v.m_w
+ );
+ }
+
+ friend Vec4 Min( Vec4::Arg left, Vec4::Arg right )
+ {
+ return Vec4(
+ std::min( left.m_x, right.m_x ),
+ std::min( left.m_y, right.m_y ),
+ std::min( left.m_z, right.m_z ),
+ std::min( left.m_w, right.m_w )
+ );
+ }
+
+ friend Vec4 Max( Vec4::Arg left, Vec4::Arg right )
+ {
+ return Vec4(
+ std::max( left.m_x, right.m_x ),
+ std::max( left.m_y, right.m_y ),
+ std::max( left.m_z, right.m_z ),
+ std::max( left.m_w, right.m_w )
+ );
+ }
+
+ friend Vec4 Truncate( Vec4::Arg v )
+ {
+ return Vec4(
+ v.m_x > 0.0f ? std::floor( v.m_x ) : std::ceil( v.m_x ),
+ v.m_y > 0.0f ? std::floor( v.m_y ) : std::ceil( v.m_y ),
+ v.m_z > 0.0f ? std::floor( v.m_z ) : std::ceil( v.m_z ),
+ v.m_w > 0.0f ? std::floor( v.m_w ) : std::ceil( v.m_w )
+ );
+ }
+
+ friend bool CompareAnyLessThan( Vec4::Arg left, Vec4::Arg right )
+ {
+ return left.m_x < right.m_x
+ || left.m_y < right.m_y
+ || left.m_z < right.m_z
+ || left.m_w < right.m_w;
+ }
+
+private:
+ float m_x;
+ float m_y;
+ float m_z;
+ float m_w;
+};
+
+} // namespace squish
+
+#endif // ndef SQUISH_SIMD_FLOAT_H
+
diff --git a/thirdparty/squish/simd_sse.h b/thirdparty/squish/simd_sse.h
new file mode 100644
index 0000000000..e584f2a0e5
--- /dev/null
+++ b/thirdparty/squish/simd_sse.h
@@ -0,0 +1,180 @@
+/* -----------------------------------------------------------------------------
+
+ Copyright (c) 2006 Simon Brown si@sjbrown.co.uk
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+ CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ -------------------------------------------------------------------------- */
+
+#ifndef SQUISH_SIMD_SSE_H
+#define SQUISH_SIMD_SSE_H
+
+#include <xmmintrin.h>
+#if ( SQUISH_USE_SSE > 1 )
+#include <emmintrin.h>
+#endif
+
+#define SQUISH_SSE_SPLAT( a ) \
+ ( ( a ) | ( ( a ) << 2 ) | ( ( a ) << 4 ) | ( ( a ) << 6 ) )
+
+#define SQUISH_SSE_SHUF( x, y, z, w ) \
+ ( ( x ) | ( ( y ) << 2 ) | ( ( z ) << 4 ) | ( ( w ) << 6 ) )
+
+namespace squish {
+
+#define VEC4_CONST( X ) Vec4( X )
+
+class Vec4
+{
+public:
+ typedef Vec4 const& Arg;
+
+ Vec4() {}
+
+ explicit Vec4( __m128 v ) : m_v( v ) {}
+
+ Vec4( Vec4 const& arg ) : m_v( arg.m_v ) {}
+
+ Vec4& operator=( Vec4 const& arg )
+ {
+ m_v = arg.m_v;
+ return *this;
+ }
+
+ explicit Vec4( float s ) : m_v( _mm_set1_ps( s ) ) {}
+
+ Vec4( float x, float y, float z, float w ) : m_v( _mm_setr_ps( x, y, z, w ) ) {}
+
+ Vec3 GetVec3() const
+ {
+#ifdef __GNUC__
+ __attribute__ ((__aligned__ (16))) float c[4];
+#else
+ __declspec(align(16)) float c[4];
+#endif
+ _mm_store_ps( c, m_v );
+ return Vec3( c[0], c[1], c[2] );
+ }
+
+ Vec4 SplatX() const { return Vec4( _mm_shuffle_ps( m_v, m_v, SQUISH_SSE_SPLAT( 0 ) ) ); }
+ Vec4 SplatY() const { return Vec4( _mm_shuffle_ps( m_v, m_v, SQUISH_SSE_SPLAT( 1 ) ) ); }
+ Vec4 SplatZ() const { return Vec4( _mm_shuffle_ps( m_v, m_v, SQUISH_SSE_SPLAT( 2 ) ) ); }
+ Vec4 SplatW() const { return Vec4( _mm_shuffle_ps( m_v, m_v, SQUISH_SSE_SPLAT( 3 ) ) ); }
+
+ Vec4& operator+=( Arg v )
+ {
+ m_v = _mm_add_ps( m_v, v.m_v );
+ return *this;
+ }
+
+ Vec4& operator-=( Arg v )
+ {
+ m_v = _mm_sub_ps( m_v, v.m_v );
+ return *this;
+ }
+
+ Vec4& operator*=( Arg v )
+ {
+ m_v = _mm_mul_ps( m_v, v.m_v );
+ return *this;
+ }
+
+ friend Vec4 operator+( Vec4::Arg left, Vec4::Arg right )
+ {
+ return Vec4( _mm_add_ps( left.m_v, right.m_v ) );
+ }
+
+ friend Vec4 operator-( Vec4::Arg left, Vec4::Arg right )
+ {
+ return Vec4( _mm_sub_ps( left.m_v, right.m_v ) );
+ }
+
+ friend Vec4 operator*( Vec4::Arg left, Vec4::Arg right )
+ {
+ return Vec4( _mm_mul_ps( left.m_v, right.m_v ) );
+ }
+
+ //! Returns a*b + c
+ friend Vec4 MultiplyAdd( Vec4::Arg a, Vec4::Arg b, Vec4::Arg c )
+ {
+ return Vec4( _mm_add_ps( _mm_mul_ps( a.m_v, b.m_v ), c.m_v ) );
+ }
+
+ //! Returns -( a*b - c )
+ friend Vec4 NegativeMultiplySubtract( Vec4::Arg a, Vec4::Arg b, Vec4::Arg c )
+ {
+ return Vec4( _mm_sub_ps( c.m_v, _mm_mul_ps( a.m_v, b.m_v ) ) );
+ }
+
+ friend Vec4 Reciprocal( Vec4::Arg v )
+ {
+ // get the reciprocal estimate
+ __m128 estimate = _mm_rcp_ps( v.m_v );
+
+ // one round of Newton-Rhaphson refinement
+ __m128 diff = _mm_sub_ps( _mm_set1_ps( 1.0f ), _mm_mul_ps( estimate, v.m_v ) );
+ return Vec4( _mm_add_ps( _mm_mul_ps( diff, estimate ), estimate ) );
+ }
+
+ friend Vec4 Min( Vec4::Arg left, Vec4::Arg right )
+ {
+ return Vec4( _mm_min_ps( left.m_v, right.m_v ) );
+ }
+
+ friend Vec4 Max( Vec4::Arg left, Vec4::Arg right )
+ {
+ return Vec4( _mm_max_ps( left.m_v, right.m_v ) );
+ }
+
+ friend Vec4 Truncate( Vec4::Arg v )
+ {
+#if ( SQUISH_USE_SSE == 1 )
+ // convert to ints
+ __m128 input = v.m_v;
+ __m64 lo = _mm_cvttps_pi32( input );
+ __m64 hi = _mm_cvttps_pi32( _mm_movehl_ps( input, input ) );
+
+ // convert to floats
+ __m128 part = _mm_movelh_ps( input, _mm_cvtpi32_ps( input, hi ) );
+ __m128 truncated = _mm_cvtpi32_ps( part, lo );
+
+ // clear out the MMX multimedia state to allow FP calls later
+ _mm_empty();
+ return Vec4( truncated );
+#else
+ // use SSE2 instructions
+ return Vec4( _mm_cvtepi32_ps( _mm_cvttps_epi32( v.m_v ) ) );
+#endif
+ }
+
+ friend bool CompareAnyLessThan( Vec4::Arg left, Vec4::Arg right )
+ {
+ __m128 bits = _mm_cmplt_ps( left.m_v, right.m_v );
+ int value = _mm_movemask_ps( bits );
+ return value != 0;
+ }
+
+private:
+ __m128 m_v;
+};
+
+} // namespace squish
+
+#endif // ndef SQUISH_SIMD_SSE_H
diff --git a/thirdparty/squish/simd_ve.h b/thirdparty/squish/simd_ve.h
new file mode 100644
index 0000000000..9a33955ffc
--- /dev/null
+++ b/thirdparty/squish/simd_ve.h
@@ -0,0 +1,166 @@
+/* -----------------------------------------------------------------------------
+
+ Copyright (c) 2006 Simon Brown si@sjbrown.co.uk
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+ CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ -------------------------------------------------------------------------- */
+
+#ifndef SQUISH_SIMD_VE_H
+#define SQUISH_SIMD_VE_H
+
+#include <altivec.h>
+#undef bool
+
+namespace squish {
+
+#define VEC4_CONST( X ) Vec4( ( vector float )( X ) )
+
+class Vec4
+{
+public:
+ typedef Vec4 Arg;
+
+ Vec4() {}
+
+ explicit Vec4( vector float v ) : m_v( v ) {}
+
+ Vec4( Vec4 const& arg ) : m_v( arg.m_v ) {}
+
+ Vec4& operator=( Vec4 const& arg )
+ {
+ m_v = arg.m_v;
+ return *this;
+ }
+
+ explicit Vec4( float s )
+ {
+ union { vector float v; float c[4]; } u;
+ u.c[0] = s;
+ u.c[1] = s;
+ u.c[2] = s;
+ u.c[3] = s;
+ m_v = u.v;
+ }
+
+ Vec4( float x, float y, float z, float w )
+ {
+ union { vector float v; float c[4]; } u;
+ u.c[0] = x;
+ u.c[1] = y;
+ u.c[2] = z;
+ u.c[3] = w;
+ m_v = u.v;
+ }
+
+ Vec3 GetVec3() const
+ {
+ union { vector float v; float c[4]; } u;
+ u.v = m_v;
+ return Vec3( u.c[0], u.c[1], u.c[2] );
+ }
+
+ Vec4 SplatX() const { return Vec4( vec_splat( m_v, 0 ) ); }
+ Vec4 SplatY() const { return Vec4( vec_splat( m_v, 1 ) ); }
+ Vec4 SplatZ() const { return Vec4( vec_splat( m_v, 2 ) ); }
+ Vec4 SplatW() const { return Vec4( vec_splat( m_v, 3 ) ); }
+
+ Vec4& operator+=( Arg v )
+ {
+ m_v = vec_add( m_v, v.m_v );
+ return *this;
+ }
+
+ Vec4& operator-=( Arg v )
+ {
+ m_v = vec_sub( m_v, v.m_v );
+ return *this;
+ }
+
+ Vec4& operator*=( Arg v )
+ {
+ m_v = vec_madd( m_v, v.m_v, ( vector float )( -0.0f ) );
+ return *this;
+ }
+
+ friend Vec4 operator+( Vec4::Arg left, Vec4::Arg right )
+ {
+ return Vec4( vec_add( left.m_v, right.m_v ) );
+ }
+
+ friend Vec4 operator-( Vec4::Arg left, Vec4::Arg right )
+ {
+ return Vec4( vec_sub( left.m_v, right.m_v ) );
+ }
+
+ friend Vec4 operator*( Vec4::Arg left, Vec4::Arg right )
+ {
+ return Vec4( vec_madd( left.m_v, right.m_v, ( vector float )( -0.0f ) ) );
+ }
+
+ //! Returns a*b + c
+ friend Vec4 MultiplyAdd( Vec4::Arg a, Vec4::Arg b, Vec4::Arg c )
+ {
+ return Vec4( vec_madd( a.m_v, b.m_v, c.m_v ) );
+ }
+
+ //! Returns -( a*b - c )
+ friend Vec4 NegativeMultiplySubtract( Vec4::Arg a, Vec4::Arg b, Vec4::Arg c )
+ {
+ return Vec4( vec_nmsub( a.m_v, b.m_v, c.m_v ) );
+ }
+
+ friend Vec4 Reciprocal( Vec4::Arg v )
+ {
+ // get the reciprocal estimate
+ vector float estimate = vec_re( v.m_v );
+
+ // one round of Newton-Rhaphson refinement
+ vector float diff = vec_nmsub( estimate, v.m_v, ( vector float )( 1.0f ) );
+ return Vec4( vec_madd( diff, estimate, estimate ) );
+ }
+
+ friend Vec4 Min( Vec4::Arg left, Vec4::Arg right )
+ {
+ return Vec4( vec_min( left.m_v, right.m_v ) );
+ }
+
+ friend Vec4 Max( Vec4::Arg left, Vec4::Arg right )
+ {
+ return Vec4( vec_max( left.m_v, right.m_v ) );
+ }
+
+ friend Vec4 Truncate( Vec4::Arg v )
+ {
+ return Vec4( vec_trunc( v.m_v ) );
+ }
+
+ friend bool CompareAnyLessThan( Vec4::Arg left, Vec4::Arg right )
+ {
+ return vec_any_lt( left.m_v, right.m_v ) != 0;
+ }
+
+private:
+ vector float m_v;
+};
+
+} // namespace squish
+
+#endif // ndef SQUISH_SIMD_VE_H
diff --git a/thirdparty/squish/singlecolourfit.cpp b/thirdparty/squish/singlecolourfit.cpp
new file mode 100644
index 0000000000..bd02cc41ab
--- /dev/null
+++ b/thirdparty/squish/singlecolourfit.cpp
@@ -0,0 +1,173 @@
+/* -----------------------------------------------------------------------------
+
+ Copyright (c) 2006 Simon Brown si@sjbrown.co.uk
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+ CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ -------------------------------------------------------------------------- */
+
+#include "singlecolourfit.h"
+#include "colourset.h"
+#include "colourblock.h"
+#include <climits>
+
+namespace squish {
+
+struct SourceBlock
+{
+ u8 start;
+ u8 end;
+ u8 error;
+};
+
+struct SingleColourLookup
+{
+ SourceBlock sources[2];
+};
+
+#include "singlecolourlookup.inl"
+
+static int FloatToInt( float a, int limit )
+{
+ // use ANSI round-to-zero behaviour to get round-to-nearest
+ int i = ( int )( a + 0.5f );
+
+ // clamp to the limit
+ if( i < 0 )
+ i = 0;
+ else if( i > limit )
+ i = limit;
+
+ // done
+ return i;
+}
+
+SingleColourFit::SingleColourFit( ColourSet const* colours, int flags )
+ : ColourFit( colours, flags )
+{
+ // grab the single colour
+ Vec3 const* values = m_colours->GetPoints();
+ m_colour[0] = ( u8 )FloatToInt( 255.0f*values->X(), 255 );
+ m_colour[1] = ( u8 )FloatToInt( 255.0f*values->Y(), 255 );
+ m_colour[2] = ( u8 )FloatToInt( 255.0f*values->Z(), 255 );
+
+ // initialise the best error
+ m_besterror = INT_MAX;
+}
+
+void SingleColourFit::Compress3( void* block )
+{
+ // build the table of lookups
+ SingleColourLookup const* const lookups[] =
+ {
+ lookup_5_3,
+ lookup_6_3,
+ lookup_5_3
+ };
+
+ // find the best end-points and index
+ ComputeEndPoints( lookups );
+
+ // build the block if we win
+ if( m_error < m_besterror )
+ {
+ // remap the indices
+ u8 indices[16];
+ m_colours->RemapIndices( &m_index, indices );
+
+ // save the block
+ WriteColourBlock3( m_start, m_end, indices, block );
+
+ // save the error
+ m_besterror = m_error;
+ }
+}
+
+void SingleColourFit::Compress4( void* block )
+{
+ // build the table of lookups
+ SingleColourLookup const* const lookups[] =
+ {
+ lookup_5_4,
+ lookup_6_4,
+ lookup_5_4
+ };
+
+ // find the best end-points and index
+ ComputeEndPoints( lookups );
+
+ // build the block if we win
+ if( m_error < m_besterror )
+ {
+ // remap the indices
+ u8 indices[16];
+ m_colours->RemapIndices( &m_index, indices );
+
+ // save the block
+ WriteColourBlock4( m_start, m_end, indices, block );
+
+ // save the error
+ m_besterror = m_error;
+ }
+}
+
+void SingleColourFit::ComputeEndPoints( SingleColourLookup const* const* lookups )
+{
+ // check each index combination (endpoint or intermediate)
+ m_error = INT_MAX;
+ for( int index = 0; index < 2; ++index )
+ {
+ // check the error for this codebook index
+ SourceBlock const* sources[3];
+ int error = 0;
+ for( int channel = 0; channel < 3; ++channel )
+ {
+ // grab the lookup table and index for this channel
+ SingleColourLookup const* lookup = lookups[channel];
+ int target = m_colour[channel];
+
+ // store a pointer to the source for this channel
+ sources[channel] = lookup[target].sources + index;
+
+ // accumulate the error
+ int diff = sources[channel]->error;
+ error += diff*diff;
+ }
+
+ // keep it if the error is lower
+ if( error < m_error )
+ {
+ m_start = Vec3(
+ ( float )sources[0]->start/31.0f,
+ ( float )sources[1]->start/63.0f,
+ ( float )sources[2]->start/31.0f
+ );
+ m_end = Vec3(
+ ( float )sources[0]->end/31.0f,
+ ( float )sources[1]->end/63.0f,
+ ( float )sources[2]->end/31.0f
+ );
+ m_index = ( u8 )( 2*index );
+ m_error = error;
+ }
+ }
+}
+
+} // namespace squish
diff --git a/thirdparty/squish/singlecolourfit.h b/thirdparty/squish/singlecolourfit.h
new file mode 100644
index 0000000000..0388fda028
--- /dev/null
+++ b/thirdparty/squish/singlecolourfit.h
@@ -0,0 +1,58 @@
+/* -----------------------------------------------------------------------------
+
+ Copyright (c) 2006 Simon Brown si@sjbrown.co.uk
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+ CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ -------------------------------------------------------------------------- */
+
+#ifndef SQUISH_SINGLECOLOURFIT_H
+#define SQUISH_SINGLECOLOURFIT_H
+
+#include <squish.h>
+#include "colourfit.h"
+
+namespace squish {
+
+class ColourSet;
+struct SingleColourLookup;
+
+class SingleColourFit : public ColourFit
+{
+public:
+ SingleColourFit( ColourSet const* colours, int flags );
+
+private:
+ virtual void Compress3( void* block );
+ virtual void Compress4( void* block );
+
+ void ComputeEndPoints( SingleColourLookup const* const* lookups );
+
+ u8 m_colour[3];
+ Vec3 m_start;
+ Vec3 m_end;
+ u8 m_index;
+ int m_error;
+ int m_besterror;
+};
+
+} // namespace squish
+
+#endif // ndef SQUISH_SINGLECOLOURFIT_H
diff --git a/thirdparty/squish/singlecolourlookup.inl b/thirdparty/squish/singlecolourlookup.inl
new file mode 100644
index 0000000000..f1c95a1028
--- /dev/null
+++ b/thirdparty/squish/singlecolourlookup.inl
@@ -0,0 +1,1040 @@
+
+static SingleColourLookup const lookup_5_3[] =
+{
+ { { { 0, 0, 0 }, { 0, 0, 0 } } },
+ { { { 0, 0, 1 }, { 0, 0, 1 } } },
+ { { { 0, 0, 2 }, { 0, 0, 2 } } },
+ { { { 0, 0, 3 }, { 0, 1, 1 } } },
+ { { { 0, 0, 4 }, { 0, 1, 0 } } },
+ { { { 1, 0, 3 }, { 0, 1, 1 } } },
+ { { { 1, 0, 2 }, { 0, 1, 2 } } },
+ { { { 1, 0, 1 }, { 0, 2, 1 } } },
+ { { { 1, 0, 0 }, { 0, 2, 0 } } },
+ { { { 1, 0, 1 }, { 0, 2, 1 } } },
+ { { { 1, 0, 2 }, { 0, 2, 2 } } },
+ { { { 1, 0, 3 }, { 0, 3, 1 } } },
+ { { { 1, 0, 4 }, { 0, 3, 0 } } },
+ { { { 2, 0, 3 }, { 0, 3, 1 } } },
+ { { { 2, 0, 2 }, { 0, 3, 2 } } },
+ { { { 2, 0, 1 }, { 0, 4, 1 } } },
+ { { { 2, 0, 0 }, { 0, 4, 0 } } },
+ { { { 2, 0, 1 }, { 0, 4, 1 } } },
+ { { { 2, 0, 2 }, { 0, 4, 2 } } },
+ { { { 2, 0, 3 }, { 0, 5, 1 } } },
+ { { { 2, 0, 4 }, { 0, 5, 0 } } },
+ { { { 3, 0, 3 }, { 0, 5, 1 } } },
+ { { { 3, 0, 2 }, { 0, 5, 2 } } },
+ { { { 3, 0, 1 }, { 0, 6, 1 } } },
+ { { { 3, 0, 0 }, { 0, 6, 0 } } },
+ { { { 3, 0, 1 }, { 0, 6, 1 } } },
+ { { { 3, 0, 2 }, { 0, 6, 2 } } },
+ { { { 3, 0, 3 }, { 0, 7, 1 } } },
+ { { { 3, 0, 4 }, { 0, 7, 0 } } },
+ { { { 4, 0, 4 }, { 0, 7, 1 } } },
+ { { { 4, 0, 3 }, { 0, 7, 2 } } },
+ { { { 4, 0, 2 }, { 1, 7, 1 } } },
+ { { { 4, 0, 1 }, { 1, 7, 0 } } },
+ { { { 4, 0, 0 }, { 0, 8, 0 } } },
+ { { { 4, 0, 1 }, { 0, 8, 1 } } },
+ { { { 4, 0, 2 }, { 2, 7, 1 } } },
+ { { { 4, 0, 3 }, { 2, 7, 0 } } },
+ { { { 4, 0, 4 }, { 0, 9, 0 } } },
+ { { { 5, 0, 3 }, { 0, 9, 1 } } },
+ { { { 5, 0, 2 }, { 3, 7, 1 } } },
+ { { { 5, 0, 1 }, { 3, 7, 0 } } },
+ { { { 5, 0, 0 }, { 0, 10, 0 } } },
+ { { { 5, 0, 1 }, { 0, 10, 1 } } },
+ { { { 5, 0, 2 }, { 0, 10, 2 } } },
+ { { { 5, 0, 3 }, { 0, 11, 1 } } },
+ { { { 5, 0, 4 }, { 0, 11, 0 } } },
+ { { { 6, 0, 3 }, { 0, 11, 1 } } },
+ { { { 6, 0, 2 }, { 0, 11, 2 } } },
+ { { { 6, 0, 1 }, { 0, 12, 1 } } },
+ { { { 6, 0, 0 }, { 0, 12, 0 } } },
+ { { { 6, 0, 1 }, { 0, 12, 1 } } },
+ { { { 6, 0, 2 }, { 0, 12, 2 } } },
+ { { { 6, 0, 3 }, { 0, 13, 1 } } },
+ { { { 6, 0, 4 }, { 0, 13, 0 } } },
+ { { { 7, 0, 3 }, { 0, 13, 1 } } },
+ { { { 7, 0, 2 }, { 0, 13, 2 } } },
+ { { { 7, 0, 1 }, { 0, 14, 1 } } },
+ { { { 7, 0, 0 }, { 0, 14, 0 } } },
+ { { { 7, 0, 1 }, { 0, 14, 1 } } },
+ { { { 7, 0, 2 }, { 0, 14, 2 } } },
+ { { { 7, 0, 3 }, { 0, 15, 1 } } },
+ { { { 7, 0, 4 }, { 0, 15, 0 } } },
+ { { { 8, 0, 4 }, { 0, 15, 1 } } },
+ { { { 8, 0, 3 }, { 0, 15, 2 } } },
+ { { { 8, 0, 2 }, { 1, 15, 1 } } },
+ { { { 8, 0, 1 }, { 1, 15, 0 } } },
+ { { { 8, 0, 0 }, { 0, 16, 0 } } },
+ { { { 8, 0, 1 }, { 0, 16, 1 } } },
+ { { { 8, 0, 2 }, { 2, 15, 1 } } },
+ { { { 8, 0, 3 }, { 2, 15, 0 } } },
+ { { { 8, 0, 4 }, { 0, 17, 0 } } },
+ { { { 9, 0, 3 }, { 0, 17, 1 } } },
+ { { { 9, 0, 2 }, { 3, 15, 1 } } },
+ { { { 9, 0, 1 }, { 3, 15, 0 } } },
+ { { { 9, 0, 0 }, { 0, 18, 0 } } },
+ { { { 9, 0, 1 }, { 0, 18, 1 } } },
+ { { { 9, 0, 2 }, { 0, 18, 2 } } },
+ { { { 9, 0, 3 }, { 0, 19, 1 } } },
+ { { { 9, 0, 4 }, { 0, 19, 0 } } },
+ { { { 10, 0, 3 }, { 0, 19, 1 } } },
+ { { { 10, 0, 2 }, { 0, 19, 2 } } },
+ { { { 10, 0, 1 }, { 0, 20, 1 } } },
+ { { { 10, 0, 0 }, { 0, 20, 0 } } },
+ { { { 10, 0, 1 }, { 0, 20, 1 } } },
+ { { { 10, 0, 2 }, { 0, 20, 2 } } },
+ { { { 10, 0, 3 }, { 0, 21, 1 } } },
+ { { { 10, 0, 4 }, { 0, 21, 0 } } },
+ { { { 11, 0, 3 }, { 0, 21, 1 } } },
+ { { { 11, 0, 2 }, { 0, 21, 2 } } },
+ { { { 11, 0, 1 }, { 0, 22, 1 } } },
+ { { { 11, 0, 0 }, { 0, 22, 0 } } },
+ { { { 11, 0, 1 }, { 0, 22, 1 } } },
+ { { { 11, 0, 2 }, { 0, 22, 2 } } },
+ { { { 11, 0, 3 }, { 0, 23, 1 } } },
+ { { { 11, 0, 4 }, { 0, 23, 0 } } },
+ { { { 12, 0, 4 }, { 0, 23, 1 } } },
+ { { { 12, 0, 3 }, { 0, 23, 2 } } },
+ { { { 12, 0, 2 }, { 1, 23, 1 } } },
+ { { { 12, 0, 1 }, { 1, 23, 0 } } },
+ { { { 12, 0, 0 }, { 0, 24, 0 } } },
+ { { { 12, 0, 1 }, { 0, 24, 1 } } },
+ { { { 12, 0, 2 }, { 2, 23, 1 } } },
+ { { { 12, 0, 3 }, { 2, 23, 0 } } },
+ { { { 12, 0, 4 }, { 0, 25, 0 } } },
+ { { { 13, 0, 3 }, { 0, 25, 1 } } },
+ { { { 13, 0, 2 }, { 3, 23, 1 } } },
+ { { { 13, 0, 1 }, { 3, 23, 0 } } },
+ { { { 13, 0, 0 }, { 0, 26, 0 } } },
+ { { { 13, 0, 1 }, { 0, 26, 1 } } },
+ { { { 13, 0, 2 }, { 0, 26, 2 } } },
+ { { { 13, 0, 3 }, { 0, 27, 1 } } },
+ { { { 13, 0, 4 }, { 0, 27, 0 } } },
+ { { { 14, 0, 3 }, { 0, 27, 1 } } },
+ { { { 14, 0, 2 }, { 0, 27, 2 } } },
+ { { { 14, 0, 1 }, { 0, 28, 1 } } },
+ { { { 14, 0, 0 }, { 0, 28, 0 } } },
+ { { { 14, 0, 1 }, { 0, 28, 1 } } },
+ { { { 14, 0, 2 }, { 0, 28, 2 } } },
+ { { { 14, 0, 3 }, { 0, 29, 1 } } },
+ { { { 14, 0, 4 }, { 0, 29, 0 } } },
+ { { { 15, 0, 3 }, { 0, 29, 1 } } },
+ { { { 15, 0, 2 }, { 0, 29, 2 } } },
+ { { { 15, 0, 1 }, { 0, 30, 1 } } },
+ { { { 15, 0, 0 }, { 0, 30, 0 } } },
+ { { { 15, 0, 1 }, { 0, 30, 1 } } },
+ { { { 15, 0, 2 }, { 0, 30, 2 } } },
+ { { { 15, 0, 3 }, { 0, 31, 1 } } },
+ { { { 15, 0, 4 }, { 0, 31, 0 } } },
+ { { { 16, 0, 4 }, { 0, 31, 1 } } },
+ { { { 16, 0, 3 }, { 0, 31, 2 } } },
+ { { { 16, 0, 2 }, { 1, 31, 1 } } },
+ { { { 16, 0, 1 }, { 1, 31, 0 } } },
+ { { { 16, 0, 0 }, { 4, 28, 0 } } },
+ { { { 16, 0, 1 }, { 4, 28, 1 } } },
+ { { { 16, 0, 2 }, { 2, 31, 1 } } },
+ { { { 16, 0, 3 }, { 2, 31, 0 } } },
+ { { { 16, 0, 4 }, { 4, 29, 0 } } },
+ { { { 17, 0, 3 }, { 4, 29, 1 } } },
+ { { { 17, 0, 2 }, { 3, 31, 1 } } },
+ { { { 17, 0, 1 }, { 3, 31, 0 } } },
+ { { { 17, 0, 0 }, { 4, 30, 0 } } },
+ { { { 17, 0, 1 }, { 4, 30, 1 } } },
+ { { { 17, 0, 2 }, { 4, 30, 2 } } },
+ { { { 17, 0, 3 }, { 4, 31, 1 } } },
+ { { { 17, 0, 4 }, { 4, 31, 0 } } },
+ { { { 18, 0, 3 }, { 4, 31, 1 } } },
+ { { { 18, 0, 2 }, { 4, 31, 2 } } },
+ { { { 18, 0, 1 }, { 5, 31, 1 } } },
+ { { { 18, 0, 0 }, { 5, 31, 0 } } },
+ { { { 18, 0, 1 }, { 5, 31, 1 } } },
+ { { { 18, 0, 2 }, { 5, 31, 2 } } },
+ { { { 18, 0, 3 }, { 6, 31, 1 } } },
+ { { { 18, 0, 4 }, { 6, 31, 0 } } },
+ { { { 19, 0, 3 }, { 6, 31, 1 } } },
+ { { { 19, 0, 2 }, { 6, 31, 2 } } },
+ { { { 19, 0, 1 }, { 7, 31, 1 } } },
+ { { { 19, 0, 0 }, { 7, 31, 0 } } },
+ { { { 19, 0, 1 }, { 7, 31, 1 } } },
+ { { { 19, 0, 2 }, { 7, 31, 2 } } },
+ { { { 19, 0, 3 }, { 8, 31, 1 } } },
+ { { { 19, 0, 4 }, { 8, 31, 0 } } },
+ { { { 20, 0, 4 }, { 8, 31, 1 } } },
+ { { { 20, 0, 3 }, { 8, 31, 2 } } },
+ { { { 20, 0, 2 }, { 9, 31, 1 } } },
+ { { { 20, 0, 1 }, { 9, 31, 0 } } },
+ { { { 20, 0, 0 }, { 12, 28, 0 } } },
+ { { { 20, 0, 1 }, { 12, 28, 1 } } },
+ { { { 20, 0, 2 }, { 10, 31, 1 } } },
+ { { { 20, 0, 3 }, { 10, 31, 0 } } },
+ { { { 20, 0, 4 }, { 12, 29, 0 } } },
+ { { { 21, 0, 3 }, { 12, 29, 1 } } },
+ { { { 21, 0, 2 }, { 11, 31, 1 } } },
+ { { { 21, 0, 1 }, { 11, 31, 0 } } },
+ { { { 21, 0, 0 }, { 12, 30, 0 } } },
+ { { { 21, 0, 1 }, { 12, 30, 1 } } },
+ { { { 21, 0, 2 }, { 12, 30, 2 } } },
+ { { { 21, 0, 3 }, { 12, 31, 1 } } },
+ { { { 21, 0, 4 }, { 12, 31, 0 } } },
+ { { { 22, 0, 3 }, { 12, 31, 1 } } },
+ { { { 22, 0, 2 }, { 12, 31, 2 } } },
+ { { { 22, 0, 1 }, { 13, 31, 1 } } },
+ { { { 22, 0, 0 }, { 13, 31, 0 } } },
+ { { { 22, 0, 1 }, { 13, 31, 1 } } },
+ { { { 22, 0, 2 }, { 13, 31, 2 } } },
+ { { { 22, 0, 3 }, { 14, 31, 1 } } },
+ { { { 22, 0, 4 }, { 14, 31, 0 } } },
+ { { { 23, 0, 3 }, { 14, 31, 1 } } },
+ { { { 23, 0, 2 }, { 14, 31, 2 } } },
+ { { { 23, 0, 1 }, { 15, 31, 1 } } },
+ { { { 23, 0, 0 }, { 15, 31, 0 } } },
+ { { { 23, 0, 1 }, { 15, 31, 1 } } },
+ { { { 23, 0, 2 }, { 15, 31, 2 } } },
+ { { { 23, 0, 3 }, { 16, 31, 1 } } },
+ { { { 23, 0, 4 }, { 16, 31, 0 } } },
+ { { { 24, 0, 4 }, { 16, 31, 1 } } },
+ { { { 24, 0, 3 }, { 16, 31, 2 } } },
+ { { { 24, 0, 2 }, { 17, 31, 1 } } },
+ { { { 24, 0, 1 }, { 17, 31, 0 } } },
+ { { { 24, 0, 0 }, { 20, 28, 0 } } },
+ { { { 24, 0, 1 }, { 20, 28, 1 } } },
+ { { { 24, 0, 2 }, { 18, 31, 1 } } },
+ { { { 24, 0, 3 }, { 18, 31, 0 } } },
+ { { { 24, 0, 4 }, { 20, 29, 0 } } },
+ { { { 25, 0, 3 }, { 20, 29, 1 } } },
+ { { { 25, 0, 2 }, { 19, 31, 1 } } },
+ { { { 25, 0, 1 }, { 19, 31, 0 } } },
+ { { { 25, 0, 0 }, { 20, 30, 0 } } },
+ { { { 25, 0, 1 }, { 20, 30, 1 } } },
+ { { { 25, 0, 2 }, { 20, 30, 2 } } },
+ { { { 25, 0, 3 }, { 20, 31, 1 } } },
+ { { { 25, 0, 4 }, { 20, 31, 0 } } },
+ { { { 26, 0, 3 }, { 20, 31, 1 } } },
+ { { { 26, 0, 2 }, { 20, 31, 2 } } },
+ { { { 26, 0, 1 }, { 21, 31, 1 } } },
+ { { { 26, 0, 0 }, { 21, 31, 0 } } },
+ { { { 26, 0, 1 }, { 21, 31, 1 } } },
+ { { { 26, 0, 2 }, { 21, 31, 2 } } },
+ { { { 26, 0, 3 }, { 22, 31, 1 } } },
+ { { { 26, 0, 4 }, { 22, 31, 0 } } },
+ { { { 27, 0, 3 }, { 22, 31, 1 } } },
+ { { { 27, 0, 2 }, { 22, 31, 2 } } },
+ { { { 27, 0, 1 }, { 23, 31, 1 } } },
+ { { { 27, 0, 0 }, { 23, 31, 0 } } },
+ { { { 27, 0, 1 }, { 23, 31, 1 } } },
+ { { { 27, 0, 2 }, { 23, 31, 2 } } },
+ { { { 27, 0, 3 }, { 24, 31, 1 } } },
+ { { { 27, 0, 4 }, { 24, 31, 0 } } },
+ { { { 28, 0, 4 }, { 24, 31, 1 } } },
+ { { { 28, 0, 3 }, { 24, 31, 2 } } },
+ { { { 28, 0, 2 }, { 25, 31, 1 } } },
+ { { { 28, 0, 1 }, { 25, 31, 0 } } },
+ { { { 28, 0, 0 }, { 28, 28, 0 } } },
+ { { { 28, 0, 1 }, { 28, 28, 1 } } },
+ { { { 28, 0, 2 }, { 26, 31, 1 } } },
+ { { { 28, 0, 3 }, { 26, 31, 0 } } },
+ { { { 28, 0, 4 }, { 28, 29, 0 } } },
+ { { { 29, 0, 3 }, { 28, 29, 1 } } },
+ { { { 29, 0, 2 }, { 27, 31, 1 } } },
+ { { { 29, 0, 1 }, { 27, 31, 0 } } },
+ { { { 29, 0, 0 }, { 28, 30, 0 } } },
+ { { { 29, 0, 1 }, { 28, 30, 1 } } },
+ { { { 29, 0, 2 }, { 28, 30, 2 } } },
+ { { { 29, 0, 3 }, { 28, 31, 1 } } },
+ { { { 29, 0, 4 }, { 28, 31, 0 } } },
+ { { { 30, 0, 3 }, { 28, 31, 1 } } },
+ { { { 30, 0, 2 }, { 28, 31, 2 } } },
+ { { { 30, 0, 1 }, { 29, 31, 1 } } },
+ { { { 30, 0, 0 }, { 29, 31, 0 } } },
+ { { { 30, 0, 1 }, { 29, 31, 1 } } },
+ { { { 30, 0, 2 }, { 29, 31, 2 } } },
+ { { { 30, 0, 3 }, { 30, 31, 1 } } },
+ { { { 30, 0, 4 }, { 30, 31, 0 } } },
+ { { { 31, 0, 3 }, { 30, 31, 1 } } },
+ { { { 31, 0, 2 }, { 30, 31, 2 } } },
+ { { { 31, 0, 1 }, { 31, 31, 1 } } },
+ { { { 31, 0, 0 }, { 31, 31, 0 } } }
+};
+
+static SingleColourLookup const lookup_6_3[] =
+{
+ { { { 0, 0, 0 }, { 0, 0, 0 } } },
+ { { { 0, 0, 1 }, { 0, 1, 1 } } },
+ { { { 0, 0, 2 }, { 0, 1, 0 } } },
+ { { { 1, 0, 1 }, { 0, 2, 1 } } },
+ { { { 1, 0, 0 }, { 0, 2, 0 } } },
+ { { { 1, 0, 1 }, { 0, 3, 1 } } },
+ { { { 1, 0, 2 }, { 0, 3, 0 } } },
+ { { { 2, 0, 1 }, { 0, 4, 1 } } },
+ { { { 2, 0, 0 }, { 0, 4, 0 } } },
+ { { { 2, 0, 1 }, { 0, 5, 1 } } },
+ { { { 2, 0, 2 }, { 0, 5, 0 } } },
+ { { { 3, 0, 1 }, { 0, 6, 1 } } },
+ { { { 3, 0, 0 }, { 0, 6, 0 } } },
+ { { { 3, 0, 1 }, { 0, 7, 1 } } },
+ { { { 3, 0, 2 }, { 0, 7, 0 } } },
+ { { { 4, 0, 1 }, { 0, 8, 1 } } },
+ { { { 4, 0, 0 }, { 0, 8, 0 } } },
+ { { { 4, 0, 1 }, { 0, 9, 1 } } },
+ { { { 4, 0, 2 }, { 0, 9, 0 } } },
+ { { { 5, 0, 1 }, { 0, 10, 1 } } },
+ { { { 5, 0, 0 }, { 0, 10, 0 } } },
+ { { { 5, 0, 1 }, { 0, 11, 1 } } },
+ { { { 5, 0, 2 }, { 0, 11, 0 } } },
+ { { { 6, 0, 1 }, { 0, 12, 1 } } },
+ { { { 6, 0, 0 }, { 0, 12, 0 } } },
+ { { { 6, 0, 1 }, { 0, 13, 1 } } },
+ { { { 6, 0, 2 }, { 0, 13, 0 } } },
+ { { { 7, 0, 1 }, { 0, 14, 1 } } },
+ { { { 7, 0, 0 }, { 0, 14, 0 } } },
+ { { { 7, 0, 1 }, { 0, 15, 1 } } },
+ { { { 7, 0, 2 }, { 0, 15, 0 } } },
+ { { { 8, 0, 1 }, { 0, 16, 1 } } },
+ { { { 8, 0, 0 }, { 0, 16, 0 } } },
+ { { { 8, 0, 1 }, { 0, 17, 1 } } },
+ { { { 8, 0, 2 }, { 0, 17, 0 } } },
+ { { { 9, 0, 1 }, { 0, 18, 1 } } },
+ { { { 9, 0, 0 }, { 0, 18, 0 } } },
+ { { { 9, 0, 1 }, { 0, 19, 1 } } },
+ { { { 9, 0, 2 }, { 0, 19, 0 } } },
+ { { { 10, 0, 1 }, { 0, 20, 1 } } },
+ { { { 10, 0, 0 }, { 0, 20, 0 } } },
+ { { { 10, 0, 1 }, { 0, 21, 1 } } },
+ { { { 10, 0, 2 }, { 0, 21, 0 } } },
+ { { { 11, 0, 1 }, { 0, 22, 1 } } },
+ { { { 11, 0, 0 }, { 0, 22, 0 } } },
+ { { { 11, 0, 1 }, { 0, 23, 1 } } },
+ { { { 11, 0, 2 }, { 0, 23, 0 } } },
+ { { { 12, 0, 1 }, { 0, 24, 1 } } },
+ { { { 12, 0, 0 }, { 0, 24, 0 } } },
+ { { { 12, 0, 1 }, { 0, 25, 1 } } },
+ { { { 12, 0, 2 }, { 0, 25, 0 } } },
+ { { { 13, 0, 1 }, { 0, 26, 1 } } },
+ { { { 13, 0, 0 }, { 0, 26, 0 } } },
+ { { { 13, 0, 1 }, { 0, 27, 1 } } },
+ { { { 13, 0, 2 }, { 0, 27, 0 } } },
+ { { { 14, 0, 1 }, { 0, 28, 1 } } },
+ { { { 14, 0, 0 }, { 0, 28, 0 } } },
+ { { { 14, 0, 1 }, { 0, 29, 1 } } },
+ { { { 14, 0, 2 }, { 0, 29, 0 } } },
+ { { { 15, 0, 1 }, { 0, 30, 1 } } },
+ { { { 15, 0, 0 }, { 0, 30, 0 } } },
+ { { { 15, 0, 1 }, { 0, 31, 1 } } },
+ { { { 15, 0, 2 }, { 0, 31, 0 } } },
+ { { { 16, 0, 2 }, { 1, 31, 1 } } },
+ { { { 16, 0, 1 }, { 1, 31, 0 } } },
+ { { { 16, 0, 0 }, { 0, 32, 0 } } },
+ { { { 16, 0, 1 }, { 2, 31, 0 } } },
+ { { { 16, 0, 2 }, { 0, 33, 0 } } },
+ { { { 17, 0, 1 }, { 3, 31, 0 } } },
+ { { { 17, 0, 0 }, { 0, 34, 0 } } },
+ { { { 17, 0, 1 }, { 4, 31, 0 } } },
+ { { { 17, 0, 2 }, { 0, 35, 0 } } },
+ { { { 18, 0, 1 }, { 5, 31, 0 } } },
+ { { { 18, 0, 0 }, { 0, 36, 0 } } },
+ { { { 18, 0, 1 }, { 6, 31, 0 } } },
+ { { { 18, 0, 2 }, { 0, 37, 0 } } },
+ { { { 19, 0, 1 }, { 7, 31, 0 } } },
+ { { { 19, 0, 0 }, { 0, 38, 0 } } },
+ { { { 19, 0, 1 }, { 8, 31, 0 } } },
+ { { { 19, 0, 2 }, { 0, 39, 0 } } },
+ { { { 20, 0, 1 }, { 9, 31, 0 } } },
+ { { { 20, 0, 0 }, { 0, 40, 0 } } },
+ { { { 20, 0, 1 }, { 10, 31, 0 } } },
+ { { { 20, 0, 2 }, { 0, 41, 0 } } },
+ { { { 21, 0, 1 }, { 11, 31, 0 } } },
+ { { { 21, 0, 0 }, { 0, 42, 0 } } },
+ { { { 21, 0, 1 }, { 12, 31, 0 } } },
+ { { { 21, 0, 2 }, { 0, 43, 0 } } },
+ { { { 22, 0, 1 }, { 13, 31, 0 } } },
+ { { { 22, 0, 0 }, { 0, 44, 0 } } },
+ { { { 22, 0, 1 }, { 14, 31, 0 } } },
+ { { { 22, 0, 2 }, { 0, 45, 0 } } },
+ { { { 23, 0, 1 }, { 15, 31, 0 } } },
+ { { { 23, 0, 0 }, { 0, 46, 0 } } },
+ { { { 23, 0, 1 }, { 0, 47, 1 } } },
+ { { { 23, 0, 2 }, { 0, 47, 0 } } },
+ { { { 24, 0, 1 }, { 0, 48, 1 } } },
+ { { { 24, 0, 0 }, { 0, 48, 0 } } },
+ { { { 24, 0, 1 }, { 0, 49, 1 } } },
+ { { { 24, 0, 2 }, { 0, 49, 0 } } },
+ { { { 25, 0, 1 }, { 0, 50, 1 } } },
+ { { { 25, 0, 0 }, { 0, 50, 0 } } },
+ { { { 25, 0, 1 }, { 0, 51, 1 } } },
+ { { { 25, 0, 2 }, { 0, 51, 0 } } },
+ { { { 26, 0, 1 }, { 0, 52, 1 } } },
+ { { { 26, 0, 0 }, { 0, 52, 0 } } },
+ { { { 26, 0, 1 }, { 0, 53, 1 } } },
+ { { { 26, 0, 2 }, { 0, 53, 0 } } },
+ { { { 27, 0, 1 }, { 0, 54, 1 } } },
+ { { { 27, 0, 0 }, { 0, 54, 0 } } },
+ { { { 27, 0, 1 }, { 0, 55, 1 } } },
+ { { { 27, 0, 2 }, { 0, 55, 0 } } },
+ { { { 28, 0, 1 }, { 0, 56, 1 } } },
+ { { { 28, 0, 0 }, { 0, 56, 0 } } },
+ { { { 28, 0, 1 }, { 0, 57, 1 } } },
+ { { { 28, 0, 2 }, { 0, 57, 0 } } },
+ { { { 29, 0, 1 }, { 0, 58, 1 } } },
+ { { { 29, 0, 0 }, { 0, 58, 0 } } },
+ { { { 29, 0, 1 }, { 0, 59, 1 } } },
+ { { { 29, 0, 2 }, { 0, 59, 0 } } },
+ { { { 30, 0, 1 }, { 0, 60, 1 } } },
+ { { { 30, 0, 0 }, { 0, 60, 0 } } },
+ { { { 30, 0, 1 }, { 0, 61, 1 } } },
+ { { { 30, 0, 2 }, { 0, 61, 0 } } },
+ { { { 31, 0, 1 }, { 0, 62, 1 } } },
+ { { { 31, 0, 0 }, { 0, 62, 0 } } },
+ { { { 31, 0, 1 }, { 0, 63, 1 } } },
+ { { { 31, 0, 2 }, { 0, 63, 0 } } },
+ { { { 32, 0, 2 }, { 1, 63, 1 } } },
+ { { { 32, 0, 1 }, { 1, 63, 0 } } },
+ { { { 32, 0, 0 }, { 16, 48, 0 } } },
+ { { { 32, 0, 1 }, { 2, 63, 0 } } },
+ { { { 32, 0, 2 }, { 16, 49, 0 } } },
+ { { { 33, 0, 1 }, { 3, 63, 0 } } },
+ { { { 33, 0, 0 }, { 16, 50, 0 } } },
+ { { { 33, 0, 1 }, { 4, 63, 0 } } },
+ { { { 33, 0, 2 }, { 16, 51, 0 } } },
+ { { { 34, 0, 1 }, { 5, 63, 0 } } },
+ { { { 34, 0, 0 }, { 16, 52, 0 } } },
+ { { { 34, 0, 1 }, { 6, 63, 0 } } },
+ { { { 34, 0, 2 }, { 16, 53, 0 } } },
+ { { { 35, 0, 1 }, { 7, 63, 0 } } },
+ { { { 35, 0, 0 }, { 16, 54, 0 } } },
+ { { { 35, 0, 1 }, { 8, 63, 0 } } },
+ { { { 35, 0, 2 }, { 16, 55, 0 } } },
+ { { { 36, 0, 1 }, { 9, 63, 0 } } },
+ { { { 36, 0, 0 }, { 16, 56, 0 } } },
+ { { { 36, 0, 1 }, { 10, 63, 0 } } },
+ { { { 36, 0, 2 }, { 16, 57, 0 } } },
+ { { { 37, 0, 1 }, { 11, 63, 0 } } },
+ { { { 37, 0, 0 }, { 16, 58, 0 } } },
+ { { { 37, 0, 1 }, { 12, 63, 0 } } },
+ { { { 37, 0, 2 }, { 16, 59, 0 } } },
+ { { { 38, 0, 1 }, { 13, 63, 0 } } },
+ { { { 38, 0, 0 }, { 16, 60, 0 } } },
+ { { { 38, 0, 1 }, { 14, 63, 0 } } },
+ { { { 38, 0, 2 }, { 16, 61, 0 } } },
+ { { { 39, 0, 1 }, { 15, 63, 0 } } },
+ { { { 39, 0, 0 }, { 16, 62, 0 } } },
+ { { { 39, 0, 1 }, { 16, 63, 1 } } },
+ { { { 39, 0, 2 }, { 16, 63, 0 } } },
+ { { { 40, 0, 1 }, { 17, 63, 1 } } },
+ { { { 40, 0, 0 }, { 17, 63, 0 } } },
+ { { { 40, 0, 1 }, { 18, 63, 1 } } },
+ { { { 40, 0, 2 }, { 18, 63, 0 } } },
+ { { { 41, 0, 1 }, { 19, 63, 1 } } },
+ { { { 41, 0, 0 }, { 19, 63, 0 } } },
+ { { { 41, 0, 1 }, { 20, 63, 1 } } },
+ { { { 41, 0, 2 }, { 20, 63, 0 } } },
+ { { { 42, 0, 1 }, { 21, 63, 1 } } },
+ { { { 42, 0, 0 }, { 21, 63, 0 } } },
+ { { { 42, 0, 1 }, { 22, 63, 1 } } },
+ { { { 42, 0, 2 }, { 22, 63, 0 } } },
+ { { { 43, 0, 1 }, { 23, 63, 1 } } },
+ { { { 43, 0, 0 }, { 23, 63, 0 } } },
+ { { { 43, 0, 1 }, { 24, 63, 1 } } },
+ { { { 43, 0, 2 }, { 24, 63, 0 } } },
+ { { { 44, 0, 1 }, { 25, 63, 1 } } },
+ { { { 44, 0, 0 }, { 25, 63, 0 } } },
+ { { { 44, 0, 1 }, { 26, 63, 1 } } },
+ { { { 44, 0, 2 }, { 26, 63, 0 } } },
+ { { { 45, 0, 1 }, { 27, 63, 1 } } },
+ { { { 45, 0, 0 }, { 27, 63, 0 } } },
+ { { { 45, 0, 1 }, { 28, 63, 1 } } },
+ { { { 45, 0, 2 }, { 28, 63, 0 } } },
+ { { { 46, 0, 1 }, { 29, 63, 1 } } },
+ { { { 46, 0, 0 }, { 29, 63, 0 } } },
+ { { { 46, 0, 1 }, { 30, 63, 1 } } },
+ { { { 46, 0, 2 }, { 30, 63, 0 } } },
+ { { { 47, 0, 1 }, { 31, 63, 1 } } },
+ { { { 47, 0, 0 }, { 31, 63, 0 } } },
+ { { { 47, 0, 1 }, { 32, 63, 1 } } },
+ { { { 47, 0, 2 }, { 32, 63, 0 } } },
+ { { { 48, 0, 2 }, { 33, 63, 1 } } },
+ { { { 48, 0, 1 }, { 33, 63, 0 } } },
+ { { { 48, 0, 0 }, { 48, 48, 0 } } },
+ { { { 48, 0, 1 }, { 34, 63, 0 } } },
+ { { { 48, 0, 2 }, { 48, 49, 0 } } },
+ { { { 49, 0, 1 }, { 35, 63, 0 } } },
+ { { { 49, 0, 0 }, { 48, 50, 0 } } },
+ { { { 49, 0, 1 }, { 36, 63, 0 } } },
+ { { { 49, 0, 2 }, { 48, 51, 0 } } },
+ { { { 50, 0, 1 }, { 37, 63, 0 } } },
+ { { { 50, 0, 0 }, { 48, 52, 0 } } },
+ { { { 50, 0, 1 }, { 38, 63, 0 } } },
+ { { { 50, 0, 2 }, { 48, 53, 0 } } },
+ { { { 51, 0, 1 }, { 39, 63, 0 } } },
+ { { { 51, 0, 0 }, { 48, 54, 0 } } },
+ { { { 51, 0, 1 }, { 40, 63, 0 } } },
+ { { { 51, 0, 2 }, { 48, 55, 0 } } },
+ { { { 52, 0, 1 }, { 41, 63, 0 } } },
+ { { { 52, 0, 0 }, { 48, 56, 0 } } },
+ { { { 52, 0, 1 }, { 42, 63, 0 } } },
+ { { { 52, 0, 2 }, { 48, 57, 0 } } },
+ { { { 53, 0, 1 }, { 43, 63, 0 } } },
+ { { { 53, 0, 0 }, { 48, 58, 0 } } },
+ { { { 53, 0, 1 }, { 44, 63, 0 } } },
+ { { { 53, 0, 2 }, { 48, 59, 0 } } },
+ { { { 54, 0, 1 }, { 45, 63, 0 } } },
+ { { { 54, 0, 0 }, { 48, 60, 0 } } },
+ { { { 54, 0, 1 }, { 46, 63, 0 } } },
+ { { { 54, 0, 2 }, { 48, 61, 0 } } },
+ { { { 55, 0, 1 }, { 47, 63, 0 } } },
+ { { { 55, 0, 0 }, { 48, 62, 0 } } },
+ { { { 55, 0, 1 }, { 48, 63, 1 } } },
+ { { { 55, 0, 2 }, { 48, 63, 0 } } },
+ { { { 56, 0, 1 }, { 49, 63, 1 } } },
+ { { { 56, 0, 0 }, { 49, 63, 0 } } },
+ { { { 56, 0, 1 }, { 50, 63, 1 } } },
+ { { { 56, 0, 2 }, { 50, 63, 0 } } },
+ { { { 57, 0, 1 }, { 51, 63, 1 } } },
+ { { { 57, 0, 0 }, { 51, 63, 0 } } },
+ { { { 57, 0, 1 }, { 52, 63, 1 } } },
+ { { { 57, 0, 2 }, { 52, 63, 0 } } },
+ { { { 58, 0, 1 }, { 53, 63, 1 } } },
+ { { { 58, 0, 0 }, { 53, 63, 0 } } },
+ { { { 58, 0, 1 }, { 54, 63, 1 } } },
+ { { { 58, 0, 2 }, { 54, 63, 0 } } },
+ { { { 59, 0, 1 }, { 55, 63, 1 } } },
+ { { { 59, 0, 0 }, { 55, 63, 0 } } },
+ { { { 59, 0, 1 }, { 56, 63, 1 } } },
+ { { { 59, 0, 2 }, { 56, 63, 0 } } },
+ { { { 60, 0, 1 }, { 57, 63, 1 } } },
+ { { { 60, 0, 0 }, { 57, 63, 0 } } },
+ { { { 60, 0, 1 }, { 58, 63, 1 } } },
+ { { { 60, 0, 2 }, { 58, 63, 0 } } },
+ { { { 61, 0, 1 }, { 59, 63, 1 } } },
+ { { { 61, 0, 0 }, { 59, 63, 0 } } },
+ { { { 61, 0, 1 }, { 60, 63, 1 } } },
+ { { { 61, 0, 2 }, { 60, 63, 0 } } },
+ { { { 62, 0, 1 }, { 61, 63, 1 } } },
+ { { { 62, 0, 0 }, { 61, 63, 0 } } },
+ { { { 62, 0, 1 }, { 62, 63, 1 } } },
+ { { { 62, 0, 2 }, { 62, 63, 0 } } },
+ { { { 63, 0, 1 }, { 63, 63, 1 } } },
+ { { { 63, 0, 0 }, { 63, 63, 0 } } }
+};
+
+static SingleColourLookup const lookup_5_4[] =
+{
+ { { { 0, 0, 0 }, { 0, 0, 0 } } },
+ { { { 0, 0, 1 }, { 0, 1, 1 } } },
+ { { { 0, 0, 2 }, { 0, 1, 0 } } },
+ { { { 0, 0, 3 }, { 0, 1, 1 } } },
+ { { { 0, 0, 4 }, { 0, 2, 1 } } },
+ { { { 1, 0, 3 }, { 0, 2, 0 } } },
+ { { { 1, 0, 2 }, { 0, 2, 1 } } },
+ { { { 1, 0, 1 }, { 0, 3, 1 } } },
+ { { { 1, 0, 0 }, { 0, 3, 0 } } },
+ { { { 1, 0, 1 }, { 1, 2, 1 } } },
+ { { { 1, 0, 2 }, { 1, 2, 0 } } },
+ { { { 1, 0, 3 }, { 0, 4, 0 } } },
+ { { { 1, 0, 4 }, { 0, 5, 1 } } },
+ { { { 2, 0, 3 }, { 0, 5, 0 } } },
+ { { { 2, 0, 2 }, { 0, 5, 1 } } },
+ { { { 2, 0, 1 }, { 0, 6, 1 } } },
+ { { { 2, 0, 0 }, { 0, 6, 0 } } },
+ { { { 2, 0, 1 }, { 2, 3, 1 } } },
+ { { { 2, 0, 2 }, { 2, 3, 0 } } },
+ { { { 2, 0, 3 }, { 0, 7, 0 } } },
+ { { { 2, 0, 4 }, { 1, 6, 1 } } },
+ { { { 3, 0, 3 }, { 1, 6, 0 } } },
+ { { { 3, 0, 2 }, { 0, 8, 0 } } },
+ { { { 3, 0, 1 }, { 0, 9, 1 } } },
+ { { { 3, 0, 0 }, { 0, 9, 0 } } },
+ { { { 3, 0, 1 }, { 0, 9, 1 } } },
+ { { { 3, 0, 2 }, { 0, 10, 1 } } },
+ { { { 3, 0, 3 }, { 0, 10, 0 } } },
+ { { { 3, 0, 4 }, { 2, 7, 1 } } },
+ { { { 4, 0, 4 }, { 2, 7, 0 } } },
+ { { { 4, 0, 3 }, { 0, 11, 0 } } },
+ { { { 4, 0, 2 }, { 1, 10, 1 } } },
+ { { { 4, 0, 1 }, { 1, 10, 0 } } },
+ { { { 4, 0, 0 }, { 0, 12, 0 } } },
+ { { { 4, 0, 1 }, { 0, 13, 1 } } },
+ { { { 4, 0, 2 }, { 0, 13, 0 } } },
+ { { { 4, 0, 3 }, { 0, 13, 1 } } },
+ { { { 4, 0, 4 }, { 0, 14, 1 } } },
+ { { { 5, 0, 3 }, { 0, 14, 0 } } },
+ { { { 5, 0, 2 }, { 2, 11, 1 } } },
+ { { { 5, 0, 1 }, { 2, 11, 0 } } },
+ { { { 5, 0, 0 }, { 0, 15, 0 } } },
+ { { { 5, 0, 1 }, { 1, 14, 1 } } },
+ { { { 5, 0, 2 }, { 1, 14, 0 } } },
+ { { { 5, 0, 3 }, { 0, 16, 0 } } },
+ { { { 5, 0, 4 }, { 0, 17, 1 } } },
+ { { { 6, 0, 3 }, { 0, 17, 0 } } },
+ { { { 6, 0, 2 }, { 0, 17, 1 } } },
+ { { { 6, 0, 1 }, { 0, 18, 1 } } },
+ { { { 6, 0, 0 }, { 0, 18, 0 } } },
+ { { { 6, 0, 1 }, { 2, 15, 1 } } },
+ { { { 6, 0, 2 }, { 2, 15, 0 } } },
+ { { { 6, 0, 3 }, { 0, 19, 0 } } },
+ { { { 6, 0, 4 }, { 1, 18, 1 } } },
+ { { { 7, 0, 3 }, { 1, 18, 0 } } },
+ { { { 7, 0, 2 }, { 0, 20, 0 } } },
+ { { { 7, 0, 1 }, { 0, 21, 1 } } },
+ { { { 7, 0, 0 }, { 0, 21, 0 } } },
+ { { { 7, 0, 1 }, { 0, 21, 1 } } },
+ { { { 7, 0, 2 }, { 0, 22, 1 } } },
+ { { { 7, 0, 3 }, { 0, 22, 0 } } },
+ { { { 7, 0, 4 }, { 2, 19, 1 } } },
+ { { { 8, 0, 4 }, { 2, 19, 0 } } },
+ { { { 8, 0, 3 }, { 0, 23, 0 } } },
+ { { { 8, 0, 2 }, { 1, 22, 1 } } },
+ { { { 8, 0, 1 }, { 1, 22, 0 } } },
+ { { { 8, 0, 0 }, { 0, 24, 0 } } },
+ { { { 8, 0, 1 }, { 0, 25, 1 } } },
+ { { { 8, 0, 2 }, { 0, 25, 0 } } },
+ { { { 8, 0, 3 }, { 0, 25, 1 } } },
+ { { { 8, 0, 4 }, { 0, 26, 1 } } },
+ { { { 9, 0, 3 }, { 0, 26, 0 } } },
+ { { { 9, 0, 2 }, { 2, 23, 1 } } },
+ { { { 9, 0, 1 }, { 2, 23, 0 } } },
+ { { { 9, 0, 0 }, { 0, 27, 0 } } },
+ { { { 9, 0, 1 }, { 1, 26, 1 } } },
+ { { { 9, 0, 2 }, { 1, 26, 0 } } },
+ { { { 9, 0, 3 }, { 0, 28, 0 } } },
+ { { { 9, 0, 4 }, { 0, 29, 1 } } },
+ { { { 10, 0, 3 }, { 0, 29, 0 } } },
+ { { { 10, 0, 2 }, { 0, 29, 1 } } },
+ { { { 10, 0, 1 }, { 0, 30, 1 } } },
+ { { { 10, 0, 0 }, { 0, 30, 0 } } },
+ { { { 10, 0, 1 }, { 2, 27, 1 } } },
+ { { { 10, 0, 2 }, { 2, 27, 0 } } },
+ { { { 10, 0, 3 }, { 0, 31, 0 } } },
+ { { { 10, 0, 4 }, { 1, 30, 1 } } },
+ { { { 11, 0, 3 }, { 1, 30, 0 } } },
+ { { { 11, 0, 2 }, { 4, 24, 0 } } },
+ { { { 11, 0, 1 }, { 1, 31, 1 } } },
+ { { { 11, 0, 0 }, { 1, 31, 0 } } },
+ { { { 11, 0, 1 }, { 1, 31, 1 } } },
+ { { { 11, 0, 2 }, { 2, 30, 1 } } },
+ { { { 11, 0, 3 }, { 2, 30, 0 } } },
+ { { { 11, 0, 4 }, { 2, 31, 1 } } },
+ { { { 12, 0, 4 }, { 2, 31, 0 } } },
+ { { { 12, 0, 3 }, { 4, 27, 0 } } },
+ { { { 12, 0, 2 }, { 3, 30, 1 } } },
+ { { { 12, 0, 1 }, { 3, 30, 0 } } },
+ { { { 12, 0, 0 }, { 4, 28, 0 } } },
+ { { { 12, 0, 1 }, { 3, 31, 1 } } },
+ { { { 12, 0, 2 }, { 3, 31, 0 } } },
+ { { { 12, 0, 3 }, { 3, 31, 1 } } },
+ { { { 12, 0, 4 }, { 4, 30, 1 } } },
+ { { { 13, 0, 3 }, { 4, 30, 0 } } },
+ { { { 13, 0, 2 }, { 6, 27, 1 } } },
+ { { { 13, 0, 1 }, { 6, 27, 0 } } },
+ { { { 13, 0, 0 }, { 4, 31, 0 } } },
+ { { { 13, 0, 1 }, { 5, 30, 1 } } },
+ { { { 13, 0, 2 }, { 5, 30, 0 } } },
+ { { { 13, 0, 3 }, { 8, 24, 0 } } },
+ { { { 13, 0, 4 }, { 5, 31, 1 } } },
+ { { { 14, 0, 3 }, { 5, 31, 0 } } },
+ { { { 14, 0, 2 }, { 5, 31, 1 } } },
+ { { { 14, 0, 1 }, { 6, 30, 1 } } },
+ { { { 14, 0, 0 }, { 6, 30, 0 } } },
+ { { { 14, 0, 1 }, { 6, 31, 1 } } },
+ { { { 14, 0, 2 }, { 6, 31, 0 } } },
+ { { { 14, 0, 3 }, { 8, 27, 0 } } },
+ { { { 14, 0, 4 }, { 7, 30, 1 } } },
+ { { { 15, 0, 3 }, { 7, 30, 0 } } },
+ { { { 15, 0, 2 }, { 8, 28, 0 } } },
+ { { { 15, 0, 1 }, { 7, 31, 1 } } },
+ { { { 15, 0, 0 }, { 7, 31, 0 } } },
+ { { { 15, 0, 1 }, { 7, 31, 1 } } },
+ { { { 15, 0, 2 }, { 8, 30, 1 } } },
+ { { { 15, 0, 3 }, { 8, 30, 0 } } },
+ { { { 15, 0, 4 }, { 10, 27, 1 } } },
+ { { { 16, 0, 4 }, { 10, 27, 0 } } },
+ { { { 16, 0, 3 }, { 8, 31, 0 } } },
+ { { { 16, 0, 2 }, { 9, 30, 1 } } },
+ { { { 16, 0, 1 }, { 9, 30, 0 } } },
+ { { { 16, 0, 0 }, { 12, 24, 0 } } },
+ { { { 16, 0, 1 }, { 9, 31, 1 } } },
+ { { { 16, 0, 2 }, { 9, 31, 0 } } },
+ { { { 16, 0, 3 }, { 9, 31, 1 } } },
+ { { { 16, 0, 4 }, { 10, 30, 1 } } },
+ { { { 17, 0, 3 }, { 10, 30, 0 } } },
+ { { { 17, 0, 2 }, { 10, 31, 1 } } },
+ { { { 17, 0, 1 }, { 10, 31, 0 } } },
+ { { { 17, 0, 0 }, { 12, 27, 0 } } },
+ { { { 17, 0, 1 }, { 11, 30, 1 } } },
+ { { { 17, 0, 2 }, { 11, 30, 0 } } },
+ { { { 17, 0, 3 }, { 12, 28, 0 } } },
+ { { { 17, 0, 4 }, { 11, 31, 1 } } },
+ { { { 18, 0, 3 }, { 11, 31, 0 } } },
+ { { { 18, 0, 2 }, { 11, 31, 1 } } },
+ { { { 18, 0, 1 }, { 12, 30, 1 } } },
+ { { { 18, 0, 0 }, { 12, 30, 0 } } },
+ { { { 18, 0, 1 }, { 14, 27, 1 } } },
+ { { { 18, 0, 2 }, { 14, 27, 0 } } },
+ { { { 18, 0, 3 }, { 12, 31, 0 } } },
+ { { { 18, 0, 4 }, { 13, 30, 1 } } },
+ { { { 19, 0, 3 }, { 13, 30, 0 } } },
+ { { { 19, 0, 2 }, { 16, 24, 0 } } },
+ { { { 19, 0, 1 }, { 13, 31, 1 } } },
+ { { { 19, 0, 0 }, { 13, 31, 0 } } },
+ { { { 19, 0, 1 }, { 13, 31, 1 } } },
+ { { { 19, 0, 2 }, { 14, 30, 1 } } },
+ { { { 19, 0, 3 }, { 14, 30, 0 } } },
+ { { { 19, 0, 4 }, { 14, 31, 1 } } },
+ { { { 20, 0, 4 }, { 14, 31, 0 } } },
+ { { { 20, 0, 3 }, { 16, 27, 0 } } },
+ { { { 20, 0, 2 }, { 15, 30, 1 } } },
+ { { { 20, 0, 1 }, { 15, 30, 0 } } },
+ { { { 20, 0, 0 }, { 16, 28, 0 } } },
+ { { { 20, 0, 1 }, { 15, 31, 1 } } },
+ { { { 20, 0, 2 }, { 15, 31, 0 } } },
+ { { { 20, 0, 3 }, { 15, 31, 1 } } },
+ { { { 20, 0, 4 }, { 16, 30, 1 } } },
+ { { { 21, 0, 3 }, { 16, 30, 0 } } },
+ { { { 21, 0, 2 }, { 18, 27, 1 } } },
+ { { { 21, 0, 1 }, { 18, 27, 0 } } },
+ { { { 21, 0, 0 }, { 16, 31, 0 } } },
+ { { { 21, 0, 1 }, { 17, 30, 1 } } },
+ { { { 21, 0, 2 }, { 17, 30, 0 } } },
+ { { { 21, 0, 3 }, { 20, 24, 0 } } },
+ { { { 21, 0, 4 }, { 17, 31, 1 } } },
+ { { { 22, 0, 3 }, { 17, 31, 0 } } },
+ { { { 22, 0, 2 }, { 17, 31, 1 } } },
+ { { { 22, 0, 1 }, { 18, 30, 1 } } },
+ { { { 22, 0, 0 }, { 18, 30, 0 } } },
+ { { { 22, 0, 1 }, { 18, 31, 1 } } },
+ { { { 22, 0, 2 }, { 18, 31, 0 } } },
+ { { { 22, 0, 3 }, { 20, 27, 0 } } },
+ { { { 22, 0, 4 }, { 19, 30, 1 } } },
+ { { { 23, 0, 3 }, { 19, 30, 0 } } },
+ { { { 23, 0, 2 }, { 20, 28, 0 } } },
+ { { { 23, 0, 1 }, { 19, 31, 1 } } },
+ { { { 23, 0, 0 }, { 19, 31, 0 } } },
+ { { { 23, 0, 1 }, { 19, 31, 1 } } },
+ { { { 23, 0, 2 }, { 20, 30, 1 } } },
+ { { { 23, 0, 3 }, { 20, 30, 0 } } },
+ { { { 23, 0, 4 }, { 22, 27, 1 } } },
+ { { { 24, 0, 4 }, { 22, 27, 0 } } },
+ { { { 24, 0, 3 }, { 20, 31, 0 } } },
+ { { { 24, 0, 2 }, { 21, 30, 1 } } },
+ { { { 24, 0, 1 }, { 21, 30, 0 } } },
+ { { { 24, 0, 0 }, { 24, 24, 0 } } },
+ { { { 24, 0, 1 }, { 21, 31, 1 } } },
+ { { { 24, 0, 2 }, { 21, 31, 0 } } },
+ { { { 24, 0, 3 }, { 21, 31, 1 } } },
+ { { { 24, 0, 4 }, { 22, 30, 1 } } },
+ { { { 25, 0, 3 }, { 22, 30, 0 } } },
+ { { { 25, 0, 2 }, { 22, 31, 1 } } },
+ { { { 25, 0, 1 }, { 22, 31, 0 } } },
+ { { { 25, 0, 0 }, { 24, 27, 0 } } },
+ { { { 25, 0, 1 }, { 23, 30, 1 } } },
+ { { { 25, 0, 2 }, { 23, 30, 0 } } },
+ { { { 25, 0, 3 }, { 24, 28, 0 } } },
+ { { { 25, 0, 4 }, { 23, 31, 1 } } },
+ { { { 26, 0, 3 }, { 23, 31, 0 } } },
+ { { { 26, 0, 2 }, { 23, 31, 1 } } },
+ { { { 26, 0, 1 }, { 24, 30, 1 } } },
+ { { { 26, 0, 0 }, { 24, 30, 0 } } },
+ { { { 26, 0, 1 }, { 26, 27, 1 } } },
+ { { { 26, 0, 2 }, { 26, 27, 0 } } },
+ { { { 26, 0, 3 }, { 24, 31, 0 } } },
+ { { { 26, 0, 4 }, { 25, 30, 1 } } },
+ { { { 27, 0, 3 }, { 25, 30, 0 } } },
+ { { { 27, 0, 2 }, { 28, 24, 0 } } },
+ { { { 27, 0, 1 }, { 25, 31, 1 } } },
+ { { { 27, 0, 0 }, { 25, 31, 0 } } },
+ { { { 27, 0, 1 }, { 25, 31, 1 } } },
+ { { { 27, 0, 2 }, { 26, 30, 1 } } },
+ { { { 27, 0, 3 }, { 26, 30, 0 } } },
+ { { { 27, 0, 4 }, { 26, 31, 1 } } },
+ { { { 28, 0, 4 }, { 26, 31, 0 } } },
+ { { { 28, 0, 3 }, { 28, 27, 0 } } },
+ { { { 28, 0, 2 }, { 27, 30, 1 } } },
+ { { { 28, 0, 1 }, { 27, 30, 0 } } },
+ { { { 28, 0, 0 }, { 28, 28, 0 } } },
+ { { { 28, 0, 1 }, { 27, 31, 1 } } },
+ { { { 28, 0, 2 }, { 27, 31, 0 } } },
+ { { { 28, 0, 3 }, { 27, 31, 1 } } },
+ { { { 28, 0, 4 }, { 28, 30, 1 } } },
+ { { { 29, 0, 3 }, { 28, 30, 0 } } },
+ { { { 29, 0, 2 }, { 30, 27, 1 } } },
+ { { { 29, 0, 1 }, { 30, 27, 0 } } },
+ { { { 29, 0, 0 }, { 28, 31, 0 } } },
+ { { { 29, 0, 1 }, { 29, 30, 1 } } },
+ { { { 29, 0, 2 }, { 29, 30, 0 } } },
+ { { { 29, 0, 3 }, { 29, 30, 1 } } },
+ { { { 29, 0, 4 }, { 29, 31, 1 } } },
+ { { { 30, 0, 3 }, { 29, 31, 0 } } },
+ { { { 30, 0, 2 }, { 29, 31, 1 } } },
+ { { { 30, 0, 1 }, { 30, 30, 1 } } },
+ { { { 30, 0, 0 }, { 30, 30, 0 } } },
+ { { { 30, 0, 1 }, { 30, 31, 1 } } },
+ { { { 30, 0, 2 }, { 30, 31, 0 } } },
+ { { { 30, 0, 3 }, { 30, 31, 1 } } },
+ { { { 30, 0, 4 }, { 31, 30, 1 } } },
+ { { { 31, 0, 3 }, { 31, 30, 0 } } },
+ { { { 31, 0, 2 }, { 31, 30, 1 } } },
+ { { { 31, 0, 1 }, { 31, 31, 1 } } },
+ { { { 31, 0, 0 }, { 31, 31, 0 } } }
+};
+
+static SingleColourLookup const lookup_6_4[] =
+{
+ { { { 0, 0, 0 }, { 0, 0, 0 } } },
+ { { { 0, 0, 1 }, { 0, 1, 0 } } },
+ { { { 0, 0, 2 }, { 0, 2, 0 } } },
+ { { { 1, 0, 1 }, { 0, 3, 1 } } },
+ { { { 1, 0, 0 }, { 0, 3, 0 } } },
+ { { { 1, 0, 1 }, { 0, 4, 0 } } },
+ { { { 1, 0, 2 }, { 0, 5, 0 } } },
+ { { { 2, 0, 1 }, { 0, 6, 1 } } },
+ { { { 2, 0, 0 }, { 0, 6, 0 } } },
+ { { { 2, 0, 1 }, { 0, 7, 0 } } },
+ { { { 2, 0, 2 }, { 0, 8, 0 } } },
+ { { { 3, 0, 1 }, { 0, 9, 1 } } },
+ { { { 3, 0, 0 }, { 0, 9, 0 } } },
+ { { { 3, 0, 1 }, { 0, 10, 0 } } },
+ { { { 3, 0, 2 }, { 0, 11, 0 } } },
+ { { { 4, 0, 1 }, { 0, 12, 1 } } },
+ { { { 4, 0, 0 }, { 0, 12, 0 } } },
+ { { { 4, 0, 1 }, { 0, 13, 0 } } },
+ { { { 4, 0, 2 }, { 0, 14, 0 } } },
+ { { { 5, 0, 1 }, { 0, 15, 1 } } },
+ { { { 5, 0, 0 }, { 0, 15, 0 } } },
+ { { { 5, 0, 1 }, { 0, 16, 0 } } },
+ { { { 5, 0, 2 }, { 1, 15, 0 } } },
+ { { { 6, 0, 1 }, { 0, 17, 0 } } },
+ { { { 6, 0, 0 }, { 0, 18, 0 } } },
+ { { { 6, 0, 1 }, { 0, 19, 0 } } },
+ { { { 6, 0, 2 }, { 3, 14, 0 } } },
+ { { { 7, 0, 1 }, { 0, 20, 0 } } },
+ { { { 7, 0, 0 }, { 0, 21, 0 } } },
+ { { { 7, 0, 1 }, { 0, 22, 0 } } },
+ { { { 7, 0, 2 }, { 4, 15, 0 } } },
+ { { { 8, 0, 1 }, { 0, 23, 0 } } },
+ { { { 8, 0, 0 }, { 0, 24, 0 } } },
+ { { { 8, 0, 1 }, { 0, 25, 0 } } },
+ { { { 8, 0, 2 }, { 6, 14, 0 } } },
+ { { { 9, 0, 1 }, { 0, 26, 0 } } },
+ { { { 9, 0, 0 }, { 0, 27, 0 } } },
+ { { { 9, 0, 1 }, { 0, 28, 0 } } },
+ { { { 9, 0, 2 }, { 7, 15, 0 } } },
+ { { { 10, 0, 1 }, { 0, 29, 0 } } },
+ { { { 10, 0, 0 }, { 0, 30, 0 } } },
+ { { { 10, 0, 1 }, { 0, 31, 0 } } },
+ { { { 10, 0, 2 }, { 9, 14, 0 } } },
+ { { { 11, 0, 1 }, { 0, 32, 0 } } },
+ { { { 11, 0, 0 }, { 0, 33, 0 } } },
+ { { { 11, 0, 1 }, { 2, 30, 0 } } },
+ { { { 11, 0, 2 }, { 0, 34, 0 } } },
+ { { { 12, 0, 1 }, { 0, 35, 0 } } },
+ { { { 12, 0, 0 }, { 0, 36, 0 } } },
+ { { { 12, 0, 1 }, { 3, 31, 0 } } },
+ { { { 12, 0, 2 }, { 0, 37, 0 } } },
+ { { { 13, 0, 1 }, { 0, 38, 0 } } },
+ { { { 13, 0, 0 }, { 0, 39, 0 } } },
+ { { { 13, 0, 1 }, { 5, 30, 0 } } },
+ { { { 13, 0, 2 }, { 0, 40, 0 } } },
+ { { { 14, 0, 1 }, { 0, 41, 0 } } },
+ { { { 14, 0, 0 }, { 0, 42, 0 } } },
+ { { { 14, 0, 1 }, { 6, 31, 0 } } },
+ { { { 14, 0, 2 }, { 0, 43, 0 } } },
+ { { { 15, 0, 1 }, { 0, 44, 0 } } },
+ { { { 15, 0, 0 }, { 0, 45, 0 } } },
+ { { { 15, 0, 1 }, { 8, 30, 0 } } },
+ { { { 15, 0, 2 }, { 0, 46, 0 } } },
+ { { { 16, 0, 2 }, { 0, 47, 0 } } },
+ { { { 16, 0, 1 }, { 1, 46, 0 } } },
+ { { { 16, 0, 0 }, { 0, 48, 0 } } },
+ { { { 16, 0, 1 }, { 0, 49, 0 } } },
+ { { { 16, 0, 2 }, { 0, 50, 0 } } },
+ { { { 17, 0, 1 }, { 2, 47, 0 } } },
+ { { { 17, 0, 0 }, { 0, 51, 0 } } },
+ { { { 17, 0, 1 }, { 0, 52, 0 } } },
+ { { { 17, 0, 2 }, { 0, 53, 0 } } },
+ { { { 18, 0, 1 }, { 4, 46, 0 } } },
+ { { { 18, 0, 0 }, { 0, 54, 0 } } },
+ { { { 18, 0, 1 }, { 0, 55, 0 } } },
+ { { { 18, 0, 2 }, { 0, 56, 0 } } },
+ { { { 19, 0, 1 }, { 5, 47, 0 } } },
+ { { { 19, 0, 0 }, { 0, 57, 0 } } },
+ { { { 19, 0, 1 }, { 0, 58, 0 } } },
+ { { { 19, 0, 2 }, { 0, 59, 0 } } },
+ { { { 20, 0, 1 }, { 7, 46, 0 } } },
+ { { { 20, 0, 0 }, { 0, 60, 0 } } },
+ { { { 20, 0, 1 }, { 0, 61, 0 } } },
+ { { { 20, 0, 2 }, { 0, 62, 0 } } },
+ { { { 21, 0, 1 }, { 8, 47, 0 } } },
+ { { { 21, 0, 0 }, { 0, 63, 0 } } },
+ { { { 21, 0, 1 }, { 1, 62, 0 } } },
+ { { { 21, 0, 2 }, { 1, 63, 0 } } },
+ { { { 22, 0, 1 }, { 10, 46, 0 } } },
+ { { { 22, 0, 0 }, { 2, 62, 0 } } },
+ { { { 22, 0, 1 }, { 2, 63, 0 } } },
+ { { { 22, 0, 2 }, { 3, 62, 0 } } },
+ { { { 23, 0, 1 }, { 11, 47, 0 } } },
+ { { { 23, 0, 0 }, { 3, 63, 0 } } },
+ { { { 23, 0, 1 }, { 4, 62, 0 } } },
+ { { { 23, 0, 2 }, { 4, 63, 0 } } },
+ { { { 24, 0, 1 }, { 13, 46, 0 } } },
+ { { { 24, 0, 0 }, { 5, 62, 0 } } },
+ { { { 24, 0, 1 }, { 5, 63, 0 } } },
+ { { { 24, 0, 2 }, { 6, 62, 0 } } },
+ { { { 25, 0, 1 }, { 14, 47, 0 } } },
+ { { { 25, 0, 0 }, { 6, 63, 0 } } },
+ { { { 25, 0, 1 }, { 7, 62, 0 } } },
+ { { { 25, 0, 2 }, { 7, 63, 0 } } },
+ { { { 26, 0, 1 }, { 16, 45, 0 } } },
+ { { { 26, 0, 0 }, { 8, 62, 0 } } },
+ { { { 26, 0, 1 }, { 8, 63, 0 } } },
+ { { { 26, 0, 2 }, { 9, 62, 0 } } },
+ { { { 27, 0, 1 }, { 16, 48, 0 } } },
+ { { { 27, 0, 0 }, { 9, 63, 0 } } },
+ { { { 27, 0, 1 }, { 10, 62, 0 } } },
+ { { { 27, 0, 2 }, { 10, 63, 0 } } },
+ { { { 28, 0, 1 }, { 16, 51, 0 } } },
+ { { { 28, 0, 0 }, { 11, 62, 0 } } },
+ { { { 28, 0, 1 }, { 11, 63, 0 } } },
+ { { { 28, 0, 2 }, { 12, 62, 0 } } },
+ { { { 29, 0, 1 }, { 16, 54, 0 } } },
+ { { { 29, 0, 0 }, { 12, 63, 0 } } },
+ { { { 29, 0, 1 }, { 13, 62, 0 } } },
+ { { { 29, 0, 2 }, { 13, 63, 0 } } },
+ { { { 30, 0, 1 }, { 16, 57, 0 } } },
+ { { { 30, 0, 0 }, { 14, 62, 0 } } },
+ { { { 30, 0, 1 }, { 14, 63, 0 } } },
+ { { { 30, 0, 2 }, { 15, 62, 0 } } },
+ { { { 31, 0, 1 }, { 16, 60, 0 } } },
+ { { { 31, 0, 0 }, { 15, 63, 0 } } },
+ { { { 31, 0, 1 }, { 24, 46, 0 } } },
+ { { { 31, 0, 2 }, { 16, 62, 0 } } },
+ { { { 32, 0, 2 }, { 16, 63, 0 } } },
+ { { { 32, 0, 1 }, { 17, 62, 0 } } },
+ { { { 32, 0, 0 }, { 25, 47, 0 } } },
+ { { { 32, 0, 1 }, { 17, 63, 0 } } },
+ { { { 32, 0, 2 }, { 18, 62, 0 } } },
+ { { { 33, 0, 1 }, { 18, 63, 0 } } },
+ { { { 33, 0, 0 }, { 27, 46, 0 } } },
+ { { { 33, 0, 1 }, { 19, 62, 0 } } },
+ { { { 33, 0, 2 }, { 19, 63, 0 } } },
+ { { { 34, 0, 1 }, { 20, 62, 0 } } },
+ { { { 34, 0, 0 }, { 28, 47, 0 } } },
+ { { { 34, 0, 1 }, { 20, 63, 0 } } },
+ { { { 34, 0, 2 }, { 21, 62, 0 } } },
+ { { { 35, 0, 1 }, { 21, 63, 0 } } },
+ { { { 35, 0, 0 }, { 30, 46, 0 } } },
+ { { { 35, 0, 1 }, { 22, 62, 0 } } },
+ { { { 35, 0, 2 }, { 22, 63, 0 } } },
+ { { { 36, 0, 1 }, { 23, 62, 0 } } },
+ { { { 36, 0, 0 }, { 31, 47, 0 } } },
+ { { { 36, 0, 1 }, { 23, 63, 0 } } },
+ { { { 36, 0, 2 }, { 24, 62, 0 } } },
+ { { { 37, 0, 1 }, { 24, 63, 0 } } },
+ { { { 37, 0, 0 }, { 32, 47, 0 } } },
+ { { { 37, 0, 1 }, { 25, 62, 0 } } },
+ { { { 37, 0, 2 }, { 25, 63, 0 } } },
+ { { { 38, 0, 1 }, { 26, 62, 0 } } },
+ { { { 38, 0, 0 }, { 32, 50, 0 } } },
+ { { { 38, 0, 1 }, { 26, 63, 0 } } },
+ { { { 38, 0, 2 }, { 27, 62, 0 } } },
+ { { { 39, 0, 1 }, { 27, 63, 0 } } },
+ { { { 39, 0, 0 }, { 32, 53, 0 } } },
+ { { { 39, 0, 1 }, { 28, 62, 0 } } },
+ { { { 39, 0, 2 }, { 28, 63, 0 } } },
+ { { { 40, 0, 1 }, { 29, 62, 0 } } },
+ { { { 40, 0, 0 }, { 32, 56, 0 } } },
+ { { { 40, 0, 1 }, { 29, 63, 0 } } },
+ { { { 40, 0, 2 }, { 30, 62, 0 } } },
+ { { { 41, 0, 1 }, { 30, 63, 0 } } },
+ { { { 41, 0, 0 }, { 32, 59, 0 } } },
+ { { { 41, 0, 1 }, { 31, 62, 0 } } },
+ { { { 41, 0, 2 }, { 31, 63, 0 } } },
+ { { { 42, 0, 1 }, { 32, 61, 0 } } },
+ { { { 42, 0, 0 }, { 32, 62, 0 } } },
+ { { { 42, 0, 1 }, { 32, 63, 0 } } },
+ { { { 42, 0, 2 }, { 41, 46, 0 } } },
+ { { { 43, 0, 1 }, { 33, 62, 0 } } },
+ { { { 43, 0, 0 }, { 33, 63, 0 } } },
+ { { { 43, 0, 1 }, { 34, 62, 0 } } },
+ { { { 43, 0, 2 }, { 42, 47, 0 } } },
+ { { { 44, 0, 1 }, { 34, 63, 0 } } },
+ { { { 44, 0, 0 }, { 35, 62, 0 } } },
+ { { { 44, 0, 1 }, { 35, 63, 0 } } },
+ { { { 44, 0, 2 }, { 44, 46, 0 } } },
+ { { { 45, 0, 1 }, { 36, 62, 0 } } },
+ { { { 45, 0, 0 }, { 36, 63, 0 } } },
+ { { { 45, 0, 1 }, { 37, 62, 0 } } },
+ { { { 45, 0, 2 }, { 45, 47, 0 } } },
+ { { { 46, 0, 1 }, { 37, 63, 0 } } },
+ { { { 46, 0, 0 }, { 38, 62, 0 } } },
+ { { { 46, 0, 1 }, { 38, 63, 0 } } },
+ { { { 46, 0, 2 }, { 47, 46, 0 } } },
+ { { { 47, 0, 1 }, { 39, 62, 0 } } },
+ { { { 47, 0, 0 }, { 39, 63, 0 } } },
+ { { { 47, 0, 1 }, { 40, 62, 0 } } },
+ { { { 47, 0, 2 }, { 48, 46, 0 } } },
+ { { { 48, 0, 2 }, { 40, 63, 0 } } },
+ { { { 48, 0, 1 }, { 41, 62, 0 } } },
+ { { { 48, 0, 0 }, { 41, 63, 0 } } },
+ { { { 48, 0, 1 }, { 48, 49, 0 } } },
+ { { { 48, 0, 2 }, { 42, 62, 0 } } },
+ { { { 49, 0, 1 }, { 42, 63, 0 } } },
+ { { { 49, 0, 0 }, { 43, 62, 0 } } },
+ { { { 49, 0, 1 }, { 48, 52, 0 } } },
+ { { { 49, 0, 2 }, { 43, 63, 0 } } },
+ { { { 50, 0, 1 }, { 44, 62, 0 } } },
+ { { { 50, 0, 0 }, { 44, 63, 0 } } },
+ { { { 50, 0, 1 }, { 48, 55, 0 } } },
+ { { { 50, 0, 2 }, { 45, 62, 0 } } },
+ { { { 51, 0, 1 }, { 45, 63, 0 } } },
+ { { { 51, 0, 0 }, { 46, 62, 0 } } },
+ { { { 51, 0, 1 }, { 48, 58, 0 } } },
+ { { { 51, 0, 2 }, { 46, 63, 0 } } },
+ { { { 52, 0, 1 }, { 47, 62, 0 } } },
+ { { { 52, 0, 0 }, { 47, 63, 0 } } },
+ { { { 52, 0, 1 }, { 48, 61, 0 } } },
+ { { { 52, 0, 2 }, { 48, 62, 0 } } },
+ { { { 53, 0, 1 }, { 56, 47, 0 } } },
+ { { { 53, 0, 0 }, { 48, 63, 0 } } },
+ { { { 53, 0, 1 }, { 49, 62, 0 } } },
+ { { { 53, 0, 2 }, { 49, 63, 0 } } },
+ { { { 54, 0, 1 }, { 58, 46, 0 } } },
+ { { { 54, 0, 0 }, { 50, 62, 0 } } },
+ { { { 54, 0, 1 }, { 50, 63, 0 } } },
+ { { { 54, 0, 2 }, { 51, 62, 0 } } },
+ { { { 55, 0, 1 }, { 59, 47, 0 } } },
+ { { { 55, 0, 0 }, { 51, 63, 0 } } },
+ { { { 55, 0, 1 }, { 52, 62, 0 } } },
+ { { { 55, 0, 2 }, { 52, 63, 0 } } },
+ { { { 56, 0, 1 }, { 61, 46, 0 } } },
+ { { { 56, 0, 0 }, { 53, 62, 0 } } },
+ { { { 56, 0, 1 }, { 53, 63, 0 } } },
+ { { { 56, 0, 2 }, { 54, 62, 0 } } },
+ { { { 57, 0, 1 }, { 62, 47, 0 } } },
+ { { { 57, 0, 0 }, { 54, 63, 0 } } },
+ { { { 57, 0, 1 }, { 55, 62, 0 } } },
+ { { { 57, 0, 2 }, { 55, 63, 0 } } },
+ { { { 58, 0, 1 }, { 56, 62, 1 } } },
+ { { { 58, 0, 0 }, { 56, 62, 0 } } },
+ { { { 58, 0, 1 }, { 56, 63, 0 } } },
+ { { { 58, 0, 2 }, { 57, 62, 0 } } },
+ { { { 59, 0, 1 }, { 57, 63, 1 } } },
+ { { { 59, 0, 0 }, { 57, 63, 0 } } },
+ { { { 59, 0, 1 }, { 58, 62, 0 } } },
+ { { { 59, 0, 2 }, { 58, 63, 0 } } },
+ { { { 60, 0, 1 }, { 59, 62, 1 } } },
+ { { { 60, 0, 0 }, { 59, 62, 0 } } },
+ { { { 60, 0, 1 }, { 59, 63, 0 } } },
+ { { { 60, 0, 2 }, { 60, 62, 0 } } },
+ { { { 61, 0, 1 }, { 60, 63, 1 } } },
+ { { { 61, 0, 0 }, { 60, 63, 0 } } },
+ { { { 61, 0, 1 }, { 61, 62, 0 } } },
+ { { { 61, 0, 2 }, { 61, 63, 0 } } },
+ { { { 62, 0, 1 }, { 62, 62, 1 } } },
+ { { { 62, 0, 0 }, { 62, 62, 0 } } },
+ { { { 62, 0, 1 }, { 62, 63, 0 } } },
+ { { { 62, 0, 2 }, { 63, 62, 0 } } },
+ { { { 63, 0, 1 }, { 63, 63, 1 } } },
+ { { { 63, 0, 0 }, { 63, 63, 0 } } }
+};
diff --git a/thirdparty/squish/squish.cpp b/thirdparty/squish/squish.cpp
new file mode 100644
index 0000000000..bbe89bfcfe
--- /dev/null
+++ b/thirdparty/squish/squish.cpp
@@ -0,0 +1,239 @@
+/* -----------------------------------------------------------------------------
+
+ Copyright (c) 2006 Simon Brown si@sjbrown.co.uk
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+ CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ -------------------------------------------------------------------------- */
+
+#include <squish.h>
+#include "colourset.h"
+#include "maths.h"
+#include "rangefit.h"
+#include "clusterfit.h"
+#include "colourblock.h"
+#include "alpha.h"
+#include "singlecolourfit.h"
+
+namespace squish {
+
+static int FixFlags( int flags )
+{
+ // grab the flag bits
+ int method = flags & ( kDxt1 | kDxt3 | kDxt5 );
+ int fit = flags & ( kColourIterativeClusterFit | kColourClusterFit | kColourRangeFit );
+ int metric = flags & ( kColourMetricPerceptual | kColourMetricUniform );
+ int extra = flags & kWeightColourByAlpha;
+
+ // set defaults
+ if( method != kDxt3 && method != kDxt5 )
+ method = kDxt1;
+ if( fit != kColourRangeFit )
+ fit = kColourClusterFit;
+ if( metric != kColourMetricUniform )
+ metric = kColourMetricPerceptual;
+
+ // done
+ return method | fit | metric | extra;
+}
+
+void Compress( u8 const* rgba, void* block, int flags )
+{
+ // compress with full mask
+ CompressMasked( rgba, 0xffff, block, flags );
+}
+
+void CompressMasked( u8 const* rgba, int mask, void* block, int flags )
+{
+ // fix any bad flags
+ flags = FixFlags( flags );
+
+ // get the block locations
+ void* colourBlock = block;
+ void* alphaBock = block;
+ if( ( flags & ( kDxt3 | kDxt5 ) ) != 0 )
+ colourBlock = reinterpret_cast< u8* >( block ) + 8;
+
+ // create the minimal point set
+ ColourSet colours( rgba, mask, flags );
+
+ // check the compression type and compress colour
+ if( colours.GetCount() == 1 )
+ {
+ // always do a single colour fit
+ SingleColourFit fit( &colours, flags );
+ fit.Compress( colourBlock );
+ }
+ else if( ( flags & kColourRangeFit ) != 0 || colours.GetCount() == 0 )
+ {
+ // do a range fit
+ RangeFit fit( &colours, flags );
+ fit.Compress( colourBlock );
+ }
+ else
+ {
+ // default to a cluster fit (could be iterative or not)
+ ClusterFit fit( &colours, flags );
+ fit.Compress( colourBlock );
+ }
+
+ // compress alpha separately if necessary
+ if( ( flags & kDxt3 ) != 0 )
+ CompressAlphaDxt3( rgba, mask, alphaBock );
+ else if( ( flags & kDxt5 ) != 0 )
+ CompressAlphaDxt5( rgba, mask, alphaBock );
+}
+
+void Decompress( u8* rgba, void const* block, int flags )
+{
+ // fix any bad flags
+ flags = FixFlags( flags );
+
+ // get the block locations
+ void const* colourBlock = block;
+ void const* alphaBock = block;
+ if( ( flags & ( kDxt3 | kDxt5 ) ) != 0 )
+ colourBlock = reinterpret_cast< u8 const* >( block ) + 8;
+
+ // decompress colour
+ DecompressColour( rgba, colourBlock, ( flags & kDxt1 ) != 0 );
+
+ // decompress alpha separately if necessary
+ if( ( flags & kDxt3 ) != 0 )
+ DecompressAlphaDxt3( rgba, alphaBock );
+ else if( ( flags & kDxt5 ) != 0 )
+ DecompressAlphaDxt5( rgba, alphaBock );
+}
+
+int GetStorageRequirements( int width, int height, int flags )
+{
+ // fix any bad flags
+ flags = FixFlags( flags );
+
+ // compute the storage requirements
+ int blockcount = ( ( width + 3 )/4 ) * ( ( height + 3 )/4 );
+ int blocksize = ( ( flags & kDxt1 ) != 0 ) ? 8 : 16;
+ return blockcount*blocksize;
+}
+
+void CompressImage( u8 const* rgba, int width, int height, void* blocks, int flags )
+{
+ // fix any bad flags
+ flags = FixFlags( flags );
+
+ // initialise the block output
+ u8* targetBlock = reinterpret_cast< u8* >( blocks );
+ int bytesPerBlock = ( ( flags & kDxt1 ) != 0 ) ? 8 : 16;
+
+ // loop over blocks
+ for( int y = 0; y < height; y += 4 )
+ {
+ for( int x = 0; x < width; x += 4 )
+ {
+ // build the 4x4 block of pixels
+ u8 sourceRgba[16*4];
+ u8* targetPixel = sourceRgba;
+ int mask = 0;
+ for( int py = 0; py < 4; ++py )
+ {
+ for( int px = 0; px < 4; ++px )
+ {
+ // get the source pixel in the image
+ int sx = x + px;
+ int sy = y + py;
+
+ // enable if we're in the image
+ if( sx < width && sy < height )
+ {
+ // copy the rgba value
+ u8 const* sourcePixel = rgba + 4*( width*sy + sx );
+ for( int i = 0; i < 4; ++i )
+ *targetPixel++ = *sourcePixel++;
+
+ // enable this pixel
+ mask |= ( 1 << ( 4*py + px ) );
+ }
+ else
+ {
+ // skip this pixel as its outside the image
+ targetPixel += 4;
+ }
+ }
+ }
+
+ // compress it into the output
+ CompressMasked( sourceRgba, mask, targetBlock, flags );
+
+ // advance
+ targetBlock += bytesPerBlock;
+ }
+ }
+}
+
+void DecompressImage( u8* rgba, int width, int height, void const* blocks, int flags )
+{
+ // fix any bad flags
+ flags = FixFlags( flags );
+
+ // initialise the block input
+ u8 const* sourceBlock = reinterpret_cast< u8 const* >( blocks );
+ int bytesPerBlock = ( ( flags & kDxt1 ) != 0 ) ? 8 : 16;
+
+ // loop over blocks
+ for( int y = 0; y < height; y += 4 )
+ {
+ for( int x = 0; x < width; x += 4 )
+ {
+ // decompress the block
+ u8 targetRgba[4*16];
+ Decompress( targetRgba, sourceBlock, flags );
+
+ // write the decompressed pixels to the correct image locations
+ u8 const* sourcePixel = targetRgba;
+ for( int py = 0; py < 4; ++py )
+ {
+ for( int px = 0; px < 4; ++px )
+ {
+ // get the target location
+ int sx = x + px;
+ int sy = y + py;
+ if( sx < width && sy < height )
+ {
+ u8* targetPixel = rgba + 4*( width*sy + sx );
+
+ // copy the rgba value
+ for( int i = 0; i < 4; ++i )
+ *targetPixel++ = *sourcePixel++;
+ }
+ else
+ {
+ // skip this pixel as its outside the image
+ sourcePixel += 4;
+ }
+ }
+ }
+
+ // advance
+ sourceBlock += bytesPerBlock;
+ }
+ }
+}
+
+} // namespace squish
diff --git a/thirdparty/squish/squish.h b/thirdparty/squish/squish.h
new file mode 100644
index 0000000000..5f5ac149d7
--- /dev/null
+++ b/thirdparty/squish/squish.h
@@ -0,0 +1,247 @@
+/* -----------------------------------------------------------------------------
+
+ Copyright (c) 2006 Simon Brown si@sjbrown.co.uk
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+ CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ -------------------------------------------------------------------------- */
+
+#ifndef SQUISH_H
+#define SQUISH_H
+
+//! All squish API functions live in this namespace.
+namespace squish {
+
+// -----------------------------------------------------------------------------
+
+//! Typedef a quantity that is a single unsigned byte.
+typedef unsigned char u8;
+
+// -----------------------------------------------------------------------------
+
+enum
+{
+ //! Use DXT1 compression.
+ kDxt1 = ( 1 << 0 ),
+
+ //! Use DXT3 compression.
+ kDxt3 = ( 1 << 1 ),
+
+ //! Use DXT5 compression.
+ kDxt5 = ( 1 << 2 ),
+
+ //! Use a very slow but very high quality colour compressor.
+ kColourIterativeClusterFit = ( 1 << 8 ),
+
+ //! Use a slow but high quality colour compressor (the default).
+ kColourClusterFit = ( 1 << 3 ),
+
+ //! Use a fast but low quality colour compressor.
+ kColourRangeFit = ( 1 << 4 ),
+
+ //! Use a perceptual metric for colour error (the default).
+ kColourMetricPerceptual = ( 1 << 5 ),
+
+ //! Use a uniform metric for colour error.
+ kColourMetricUniform = ( 1 << 6 ),
+
+ //! Weight the colour by alpha during cluster fit (disabled by default).
+ kWeightColourByAlpha = ( 1 << 7 )
+};
+
+// -----------------------------------------------------------------------------
+
+/*! @brief Compresses a 4x4 block of pixels.
+
+ @param rgba The rgba values of the 16 source pixels.
+ @param block Storage for the compressed DXT block.
+ @param flags Compression flags.
+
+ The source pixels should be presented as a contiguous array of 16 rgba
+ values, with each component as 1 byte each. In memory this should be:
+
+ { r1, g1, b1, a1, .... , r16, g16, b16, a16 }
+
+ The flags parameter should specify either kDxt1, kDxt3 or kDxt5 compression,
+ however, DXT1 will be used by default if none is specified. When using DXT1
+ compression, 8 bytes of storage are required for the compressed DXT block.
+ DXT3 and DXT5 compression require 16 bytes of storage per block.
+
+ The flags parameter can also specify a preferred colour compressor and
+ colour error metric to use when fitting the RGB components of the data.
+ Possible colour compressors are: kColourClusterFit (the default),
+ kColourRangeFit or kColourIterativeClusterFit. Possible colour error metrics
+ are: kColourMetricPerceptual (the default) or kColourMetricUniform. If no
+ flags are specified in any particular category then the default will be
+ used. Unknown flags are ignored.
+
+ When using kColourClusterFit, an additional flag can be specified to
+ weight the colour of each pixel by its alpha value. For images that are
+ rendered using alpha blending, this can significantly increase the
+ perceived quality.
+*/
+void Compress( u8 const* rgba, void* block, int flags );
+
+// -----------------------------------------------------------------------------
+
+/*! @brief Compresses a 4x4 block of pixels.
+
+ @param rgba The rgba values of the 16 source pixels.
+ @param mask The valid pixel mask.
+ @param block Storage for the compressed DXT block.
+ @param flags Compression flags.
+
+ The source pixels should be presented as a contiguous array of 16 rgba
+ values, with each component as 1 byte each. In memory this should be:
+
+ { r1, g1, b1, a1, .... , r16, g16, b16, a16 }
+
+ The mask parameter enables only certain pixels within the block. The lowest
+ bit enables the first pixel and so on up to the 16th bit. Bits beyond the
+ 16th bit are ignored. Pixels that are not enabled are allowed to take
+ arbitrary colours in the output block. An example of how this can be used
+ is in the CompressImage function to disable pixels outside the bounds of
+ the image when the width or height is not divisible by 4.
+
+ The flags parameter should specify either kDxt1, kDxt3 or kDxt5 compression,
+ however, DXT1 will be used by default if none is specified. When using DXT1
+ compression, 8 bytes of storage are required for the compressed DXT block.
+ DXT3 and DXT5 compression require 16 bytes of storage per block.
+
+ The flags parameter can also specify a preferred colour compressor and
+ colour error metric to use when fitting the RGB components of the data.
+ Possible colour compressors are: kColourClusterFit (the default),
+ kColourRangeFit or kColourIterativeClusterFit. Possible colour error metrics
+ are: kColourMetricPerceptual (the default) or kColourMetricUniform. If no
+ flags are specified in any particular category then the default will be
+ used. Unknown flags are ignored.
+
+ When using kColourClusterFit, an additional flag can be specified to
+ weight the colour of each pixel by its alpha value. For images that are
+ rendered using alpha blending, this can significantly increase the
+ perceived quality.
+*/
+void CompressMasked( u8 const* rgba, int mask, void* block, int flags );
+
+// -----------------------------------------------------------------------------
+
+/*! @brief Decompresses a 4x4 block of pixels.
+
+ @param rgba Storage for the 16 decompressed pixels.
+ @param block The compressed DXT block.
+ @param flags Compression flags.
+
+ The decompressed pixels will be written as a contiguous array of 16 rgba
+ values, with each component as 1 byte each. In memory this is:
+
+ { r1, g1, b1, a1, .... , r16, g16, b16, a16 }
+
+ The flags parameter should specify either kDxt1, kDxt3 or kDxt5 compression,
+ however, DXT1 will be used by default if none is specified. All other flags
+ are ignored.
+*/
+void Decompress( u8* rgba, void const* block, int flags );
+
+// -----------------------------------------------------------------------------
+
+/*! @brief Computes the amount of compressed storage required.
+
+ @param width The width of the image.
+ @param height The height of the image.
+ @param flags Compression flags.
+
+ The flags parameter should specify either kDxt1, kDxt3 or kDxt5 compression,
+ however, DXT1 will be used by default if none is specified. All other flags
+ are ignored.
+
+ Most DXT images will be a multiple of 4 in each dimension, but this
+ function supports arbitrary size images by allowing the outer blocks to
+ be only partially used.
+*/
+int GetStorageRequirements( int width, int height, int flags );
+
+// -----------------------------------------------------------------------------
+
+/*! @brief Compresses an image in memory.
+
+ @param rgba The pixels of the source.
+ @param width The width of the source image.
+ @param height The height of the source image.
+ @param blocks Storage for the compressed output.
+ @param flags Compression flags.
+
+ The source pixels should be presented as a contiguous array of width*height
+ rgba values, with each component as 1 byte each. In memory this should be:
+
+ { r1, g1, b1, a1, .... , rn, gn, bn, an } for n = width*height
+
+ The flags parameter should specify either kDxt1, kDxt3 or kDxt5 compression,
+ however, DXT1 will be used by default if none is specified. When using DXT1
+ compression, 8 bytes of storage are required for each compressed DXT block.
+ DXT3 and DXT5 compression require 16 bytes of storage per block.
+
+ The flags parameter can also specify a preferred colour compressor and
+ colour error metric to use when fitting the RGB components of the data.
+ Possible colour compressors are: kColourClusterFit (the default),
+ kColourRangeFit or kColourIterativeClusterFit. Possible colour error metrics
+ are: kColourMetricPerceptual (the default) or kColourMetricUniform. If no
+ flags are specified in any particular category then the default will be
+ used. Unknown flags are ignored.
+
+ When using kColourClusterFit, an additional flag can be specified to
+ weight the colour of each pixel by its alpha value. For images that are
+ rendered using alpha blending, this can significantly increase the
+ perceived quality.
+
+ Internally this function calls squish::Compress for each block. To see how
+ much memory is required in the compressed image, use
+ squish::GetStorageRequirements.
+*/
+void CompressImage( u8 const* rgba, int width, int height, void* blocks, int flags );
+
+// -----------------------------------------------------------------------------
+
+/*! @brief Decompresses an image in memory.
+
+ @param rgba Storage for the decompressed pixels.
+ @param width The width of the source image.
+ @param height The height of the source image.
+ @param blocks The compressed DXT blocks.
+ @param flags Compression flags.
+
+ The decompressed pixels will be written as a contiguous array of width*height
+ 16 rgba values, with each component as 1 byte each. In memory this is:
+
+ { r1, g1, b1, a1, .... , rn, gn, bn, an } for n = width*height
+
+ The flags parameter should specify either kDxt1, kDxt3 or kDxt5 compression,
+ however, DXT1 will be used by default if none is specified. All other flags
+ are ignored.
+
+ Internally this function calls squish::Decompress for each block.
+*/
+void DecompressImage( u8* rgba, int width, int height, void const* blocks, int flags );
+
+// -----------------------------------------------------------------------------
+
+} // namespace squish
+
+#endif // ndef SQUISH_H
+