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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-11-21 00:10:06 +0100 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-11-21 20:08:17 +0100 |
commit | 34a4b1ca9be75578807f0ca0f1f486cb0c4bbf2b (patch) | |
tree | 9696a6835316a9583b14dbc144fa8507f62811ac /thirdparty/squish/godot-changes.patch | |
parent | ed02b8af59fceb48798c857306335fe0f7ff6a8a (diff) |
Add 4.0 development changelog
This changelog is missing some changes that were made, but it contains
most essential items already.
This changelog intentionally does not include:
- Changes backported to Godot 3.3 and 3.4 (these are listed
in the current changelog already).
- Changes backported to the `3.x` branch (which will become Godot 3.5
in the future).
- Future changes that will be made after 4.0alpha1's release.
Diffstat (limited to 'thirdparty/squish/godot-changes.patch')
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