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authorHein-Pieter van Braam <hp@tmm.cx>2018-01-29 16:46:30 +0100
committerHein-Pieter van Braam <hp@tmm.cx>2018-01-29 16:50:49 +0100
commitb4d369c887001a824a4f27e59e3e300c8d4a5bb7 (patch)
tree0b9d817abed5a31120513d190b8743f68250d7c0 /thirdparty/pcre2
parent4caadae0f15d658d464d125829039a2e35c68124 (diff)
Implement OS::get_processor_count() for Windows
Current this is hardcoded as '1' for any platform except Unix. The little is_wow64() dance is required to get correct output on a 32bit compiled godot running on 64bit Windows according to MSDN. This code should be UWP safe but I have no way to test that so it's not implemented for UWP yet.
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