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authorHugo Locurcio <hugo.locurcio@hugo.pro>2022-02-10 23:25:33 +0100
committerHugo Locurcio <hugo.locurcio@hugo.pro>2022-02-10 23:26:29 +0100
commitab1eaac315acd6a763ae64902c3bb797838b60ba (patch)
treeb3c38aebc762697dfcc5355c2ab01593eec7f9ba /thirdparty/pcre2
parent80332049ee8ef9c3ac4c5b9e0c2a8d5267c57cd6 (diff)
Improve the `AudioStreamPlayer2D/3D.area_mask` documentation
The documentation was stating that the area mask affects where sounds can be heard, which is not true. Instead, the area mask affects audio bus redirection. Thanks to Azedaxen on the Godot forums for providing this description :)
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