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author | Rémi Verschelde <rverschelde@gmail.com> | 2020-06-15 13:10:21 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2020-06-15 13:10:24 +0200 |
commit | 0f21249a2d0f0d6bbd01ef7408a1a9cd0b683793 (patch) | |
tree | 936dc12b4805a47013bb8217a4c4837e0c16bee4 /thirdparty/pcre2 | |
parent | b5dfe45efc53e3733660d068ab2ac1e170f6bd34 (diff) |
DDS: Fix loading files without DDSD_CAPS or DDSD_PIXELFORMAT
MSDN says:
> When you write .dds files, you should set the DDSD_CAPS and
> DDSD_PIXELFORMAT flags, and for mipmapped textures you should also
> set the DDSD_MIPMAPCOUNT flag. However, when you read a .dds file,
> you should not rely on the DDSD_CAPS, DDSD_PIXELFORMAT, and
> DDSD_MIPMAPCOUNT flags being set because some writers of such a file
> might not set these flags.
https://docs.microsoft.com/en-us/windows/win32/direct3ddds/dds-header
¯\_(ツ)_/¯
Fixes #39516.
Diffstat (limited to 'thirdparty/pcre2')
0 files changed, 0 insertions, 0 deletions