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| author | Juan Linietsky <reduzio@gmail.com> | 2020-04-03 23:42:26 -0300 |
|---|---|---|
| committer | Juan Linietsky <reduzio@gmail.com> | 2020-04-04 11:44:28 -0300 |
| commit | c54f80d35c5e91451b9feaac3a3187470cc069b4 (patch) | |
| tree | fc013ab970dc0c79e322ba511a486e718ad0f0a6 /thirdparty/pcre2/src/pcre2_script_run.c | |
| parent | aeb95ef006109cbebc1a7d1e15f09e509c864583 (diff) | |
Re-implement subsurface scattering.
The size settings are more "just works", with default scale and depth scale
values that don't need much tweaking.
Additionally, a "skin" mode was added so skin looks better.
EDIT: Cleaned up SSR filter shader a bit.
Diffstat (limited to 'thirdparty/pcre2/src/pcre2_script_run.c')
0 files changed, 0 insertions, 0 deletions