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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-02-10 23:25:33 +0100 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-02-10 23:26:29 +0100 |
commit | ab1eaac315acd6a763ae64902c3bb797838b60ba (patch) | |
tree | b3c38aebc762697dfcc5355c2ab01593eec7f9ba /thirdparty/pcre2/src/pcre2_pattern_info.c | |
parent | 80332049ee8ef9c3ac4c5b9e0c2a8d5267c57cd6 (diff) |
Improve the `AudioStreamPlayer2D/3D.area_mask` documentation
The documentation was stating that the area mask affects where sounds
can be heard, which is not true. Instead, the area mask affects audio
bus redirection.
Thanks to Azedaxen on the Godot forums for providing this description :)
Diffstat (limited to 'thirdparty/pcre2/src/pcre2_pattern_info.c')
0 files changed, 0 insertions, 0 deletions