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author | Jonas Bernemann <jbernemann@gmx.de> | 2019-12-13 23:01:30 +0100 |
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committer | Jonas Bernemann <jbernemann@gmx.de> | 2019-12-14 00:03:30 +0100 |
commit | 41c3c77e800172cf81cd3b847ac4d3276bc33f17 (patch) | |
tree | f5147fc9b468c1efa91ebd2fa97ef1ea95c4fb7f /thirdparty/opus/silk/control_SNR.c | |
parent | 12ee35737fc81a8775347daffd5af3db7ef016ee (diff) |
Change bundle name rules on iOS to match Apple's requirements
Changed the bundle identifier verification to match the official
verficiation.
https://developer.apple.com/documentation/bundleresources/information_property_list/cfbundleidentifier
This help developers to migrate existing games to godot without
constantly having to change the bundle identifier in the generated
XCode project.
Diffstat (limited to 'thirdparty/opus/silk/control_SNR.c')
0 files changed, 0 insertions, 0 deletions