summaryrefslogtreecommitdiff
path: root/thirdparty/opus/silk/NLSF_VQ_weights_laroia.c
diff options
context:
space:
mode:
authorPouleyKetchoupp <pouleyketchoup@gmail.com>2021-09-30 11:05:30 -0700
committerPouleyKetchoupp <pouleyketchoup@gmail.com>2021-10-04 12:27:42 -0700
commit4f8d761be632a9d342655aa88a0745465b2177b8 (patch)
tree4ad9b5bffd91a1ce2a30a8a60621e6ccfbadd8fa /thirdparty/opus/silk/NLSF_VQ_weights_laroia.c
parent5b270278c869461a3dce2c0d0db71e0beaa50685 (diff)
Fix physics glitch with TileMap moving platforms
Added a parameter in test_body_motion to exclude attached objects from collision, used to avoid collision with all TileMap tiles with moving platform motion instead of just the one tile the character touches. Same changes made in 3D for consistency, and handling potential similar cases.
Diffstat (limited to 'thirdparty/opus/silk/NLSF_VQ_weights_laroia.c')
0 files changed, 0 insertions, 0 deletions