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authorRyan Roden-Corrent <ryan@rcorre.net>2019-02-26 21:41:22 -0500
committerRyan Roden-Corrent <ryan@rcorre.net>2019-02-26 21:41:22 -0500
commitb1c221d5aba12d9a8fde4026273ffe03a35275fc (patch)
tree76e18d71401046356e0a62f37ff14978ff5ba095 /thirdparty/opus/silk/LPC_inv_pred_gain.c
parentffb9f342a52186b7fb7da4607af524786fea829e (diff)
Clarify how to use MultiMesh.set_instance_color.
Just calling set_instance_color will do nothing unless you have set color_format and vertex_color_use_as_albedo. This is really confusing, and I only discovered my error by finding godotengine/godot#10217 from another confused user. The docs should call out these requirements.
Diffstat (limited to 'thirdparty/opus/silk/LPC_inv_pred_gain.c')
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