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author | PouleyKetchoupp <pouleyketchoup@gmail.com> | 2021-09-30 11:05:30 -0700 |
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committer | PouleyKetchoupp <pouleyketchoup@gmail.com> | 2021-10-04 12:27:42 -0700 |
commit | 4f8d761be632a9d342655aa88a0745465b2177b8 (patch) | |
tree | 4ad9b5bffd91a1ce2a30a8a60621e6ccfbadd8fa /thirdparty/opus/celt/pitch.c | |
parent | 5b270278c869461a3dce2c0d0db71e0beaa50685 (diff) |
Fix physics glitch with TileMap moving platforms
Added a parameter in test_body_motion to exclude attached objects from
collision, used to avoid collision with all TileMap tiles with moving
platform motion instead of just the one tile the character touches.
Same changes made in 3D for consistency, and handling potential similar
cases.
Diffstat (limited to 'thirdparty/opus/celt/pitch.c')
0 files changed, 0 insertions, 0 deletions