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author | reduz <reduzio@gmail.com> | 2021-02-02 16:51:36 -0300 |
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committer | reduz <reduzio@gmail.com> | 2021-02-04 09:42:28 -0300 |
commit | f20999f6feba2af6ae7d246c40fcfc5404bdd429 (patch) | |
tree | 7db4bcdf658c4ec9c4933005ad0cf0a8fc6076fb /thirdparty/opus/celt/bands.c | |
parent | 1d1310f3d7fbde091771ee7bb98bb94e60432696 (diff) |
Rewrote how barriers work for faster rendering
-Added more finegrained control in RenderingDevice API
-Optimized barriers (use less ones for thee same)
-General optimizations
-Shadows render all together unbarriered
-GI can render together with shadows.
-SDFGI can render together with depth-preoass.
-General fixes
-Added GPU detection
Diffstat (limited to 'thirdparty/opus/celt/bands.c')
0 files changed, 0 insertions, 0 deletions