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authorreduz <reduzio@gmail.com>2021-02-02 16:51:36 -0300
committerreduz <reduzio@gmail.com>2021-02-04 09:42:28 -0300
commitf20999f6feba2af6ae7d246c40fcfc5404bdd429 (patch)
tree7db4bcdf658c4ec9c4933005ad0cf0a8fc6076fb /thirdparty/opus/celt/bands.c
parent1d1310f3d7fbde091771ee7bb98bb94e60432696 (diff)
Rewrote how barriers work for faster rendering
-Added more finegrained control in RenderingDevice API -Optimized barriers (use less ones for thee same) -General optimizations -Shadows render all together unbarriered -GI can render together with shadows. -SDFGI can render together with depth-preoass. -General fixes -Added GPU detection
Diffstat (limited to 'thirdparty/opus/celt/bands.c')
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