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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-11-03 18:37:21 +0100 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-11-03 18:40:44 +0100 |
commit | a19e389f4f353133c6ff28a89c446c8e59a5ed87 (patch) | |
tree | 5306c8d5e82562a8fb380a0083e5735bada9a1fa /thirdparty/openxr | |
parent | c0de8d32d51d579e6dc1a5aac3fbcd6c7104eb61 (diff) |
Hide Antialiasing import option on DynamicFonts with MSDF enabled
Antialiasing cannot be adjusted on fonts rendered with MSDF.
Internally, Godot always uses grayscale antialiasing for those fonts.
This also tweaks property hints for consistency, and renames
uses of "sub-pixel" to the more commonly used "subpixel".
Diffstat (limited to 'thirdparty/openxr')
0 files changed, 0 insertions, 0 deletions