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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2020-05-11 13:45:48 +0200 |
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committer | GitHub <noreply@github.com> | 2020-05-11 13:45:48 +0200 |
commit | 32133a11b56761df99579ad96ee29a47d2aed6b4 (patch) | |
tree | ab68992cfe6b1f59a618f713545fdcb3b6488b07 /thirdparty/oidn/mkl-dnn/src/common/mkldnn_thread.hpp | |
parent | bbdfc7353c3af72fcdf037ff10b8571aa2afc230 (diff) | |
parent | 1bea8e1eacc68bcedbd3f207395bccf11011dae2 (diff) |
Merge pull request #38386 from reduz/new-lightmapper
New GPU lightmapper
Diffstat (limited to 'thirdparty/oidn/mkl-dnn/src/common/mkldnn_thread.hpp')
-rw-r--r-- | thirdparty/oidn/mkl-dnn/src/common/mkldnn_thread.hpp | 115 |
1 files changed, 115 insertions, 0 deletions
diff --git a/thirdparty/oidn/mkl-dnn/src/common/mkldnn_thread.hpp b/thirdparty/oidn/mkl-dnn/src/common/mkldnn_thread.hpp new file mode 100644 index 0000000000..7e5789e2c3 --- /dev/null +++ b/thirdparty/oidn/mkl-dnn/src/common/mkldnn_thread.hpp @@ -0,0 +1,115 @@ +/******************************************************************************* +* Copyright 2017-2018 Intel Corporation +* +* Licensed under the Apache License, Version 2.0 (the "License"); +* you may not use this file except in compliance with the License. +* You may obtain a copy of the License at +* +* http://www.apache.org/licenses/LICENSE-2.0 +* +* Unless required by applicable law or agreed to in writing, software +* distributed under the License is distributed on an "AS IS" BASIS, +* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +* See the License for the specific language governing permissions and +* limitations under the License. +*******************************************************************************/ + +#ifndef MKLDNN_THREAD_HPP +#define MKLDNN_THREAD_HPP + +#include "utils.hpp" +#include "z_magic.hpp" + +#define MKLDNN_THR_SEQ 0 +#define MKLDNN_THR_OMP 1 +#define MKLDNN_THR_TBB 2 + +/* Ideally this condition below should never happen (if the library is built + * using regular cmake). For the 3rd-party projects that build the library + * from the sources on their own try to guess the right threading... */ +#if !defined(MKLDNN_THR) +# define MKLDNN_THR MKLDNN_THR_TBB +#endif + +#if MKLDNN_THR == MKLDNN_THR_SEQ +#define MKLDNN_THR_SYNC 1 +inline int mkldnn_get_max_threads() { return 1; } +inline int mkldnn_get_num_threads() { return 1; } +inline int mkldnn_get_thread_num() { return 0; } +inline int mkldnn_in_parallel() { return 0; } +inline void mkldnn_thr_barrier() {} + +#define PRAGMA_OMP(...) + +#elif MKLDNN_THR == MKLDNN_THR_OMP +#include <omp.h> +#define MKLDNN_THR_SYNC 1 + +inline int mkldnn_get_max_threads() { return omp_get_max_threads(); } +inline int mkldnn_get_num_threads() { return omp_get_num_threads(); } +inline int mkldnn_get_thread_num() { return omp_get_thread_num(); } +inline int mkldnn_in_parallel() { return omp_in_parallel(); } +inline void mkldnn_thr_barrier() { +# pragma omp barrier +} + +#define PRAGMA_OMP(...) PRAGMA_MACRO(CHAIN2(omp, __VA_ARGS__)) + +#elif MKLDNN_THR == MKLDNN_THR_TBB +#include "tbb/task_arena.h" +#include "tbb/parallel_for.h" +#define MKLDNN_THR_SYNC 0 + +inline int mkldnn_get_max_threads() +{ return tbb::this_task_arena::max_concurrency(); } +inline int mkldnn_get_num_threads() { return mkldnn_get_max_threads(); } +inline int mkldnn_get_thread_num() +{ return tbb::this_task_arena::current_thread_index(); } +inline int mkldnn_in_parallel() { return 0; } +inline void mkldnn_thr_barrier() { assert(!"no barrier in TBB"); } + +#define PRAGMA_OMP(...) + +#endif + +/* MSVC still supports omp 2.0 only */ +#if defined(_MSC_VER) && !defined(__clang__) && !defined(__INTEL_COMPILER) +# define collapse(x) +# define PRAGMA_OMP_SIMD(...) +#else +# define PRAGMA_OMP_SIMD(...) PRAGMA_MACRO(CHAIN2(omp, simd __VA_ARGS__)) +#endif // defined(_MSC_VER) && !defined(__INTEL_COMPILER) + +namespace mkldnn { +namespace impl { + +inline bool mkldnn_thr_syncable() { return MKLDNN_THR_SYNC == 1; } + +template <typename T, typename U> +inline void balance211(T n, U team, U tid, T &n_start, T &n_end) { + T n_min = 1; + T &n_my = n_end; + if (team <= 1 || n == 0) { + n_start = 0; + n_my = n; + } else if (n_min == 1) { + // team = T1 + T2 + // n = T1*n1 + T2*n2 (n1 - n2 = 1) + T n1 = utils::div_up(n, (T)team); + T n2 = n1 - 1; + T T1 = n - n2 * (T)team; + n_my = (T)tid < T1 ? n1 : n2; + n_start = (T)tid <= T1 ? tid * n1 : T1 * n1 + ((T)tid - T1) * n2; + } + + n_end += n_start; +} + +} // namespace impl +} // namespace mkldnn + +#include "mkldnn_thread_parallel_nd.hpp" + +#endif + +// vim: et ts=4 sw=4 cindent cino^=l0,\:0,N-s |