diff options
author | Juan Linietsky <reduzio@gmail.com> | 2020-05-01 09:34:23 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2020-05-10 15:59:09 -0300 |
commit | 1bea8e1eacc68bcedbd3f207395bccf11011dae2 (patch) | |
tree | b75303a69491978c1e13360a3e6f355c5234dfe0 /thirdparty/oidn/core/device.cpp | |
parent | 6a0473bcc23c096ef9ee929632a209761c2668f6 (diff) |
New lightmapper
-Added LocalVector (needed it)
-Added stb_rect_pack (It's pretty cool, we could probably use it for other stuff too)
-Fixes and changes all around the place
-Added library for 128 bits fixed point (required for Delaunay3D)
Diffstat (limited to 'thirdparty/oidn/core/device.cpp')
-rw-r--r-- | thirdparty/oidn/core/device.cpp | 205 |
1 files changed, 205 insertions, 0 deletions
diff --git a/thirdparty/oidn/core/device.cpp b/thirdparty/oidn/core/device.cpp new file mode 100644 index 0000000000..0812624bb5 --- /dev/null +++ b/thirdparty/oidn/core/device.cpp @@ -0,0 +1,205 @@ +// ======================================================================== // +// Copyright 2009-2019 Intel Corporation // +// // +// Licensed under the Apache License, Version 2.0 (the "License"); // +// you may not use this file except in compliance with the License. // +// You may obtain a copy of the License at // +// // +// http://www.apache.org/licenses/LICENSE-2.0 // +// // +// Unless required by applicable law or agreed to in writing, software // +// distributed under the License is distributed on an "AS IS" BASIS, // +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // +// See the License for the specific language governing permissions and // +// limitations under the License. // +// ======================================================================== // + +#include "device.h" +#include "autoencoder.h" + +namespace oidn { + + thread_local Device::ErrorState Device::globalError; + + Device::Device() + { + if (!mayiuse(sse41)) + throw Exception(Error::UnsupportedHardware, "SSE4.1 support is required at minimum"); + } + + Device::~Device() + { + } + + void Device::setError(Device* device, Error code, const std::string& message) + { + // Update the stored error only if the previous error was queried + if (device) + { + ErrorState& curError = device->error.get(); + + if (curError.code == Error::None) + { + curError.code = code; + curError.message = message; + } + + // Print the error message in verbose mode + if (device->isVerbose()) + std::cerr << "Error: " << message << std::endl; + + // Call the error callback function + ErrorFunction errorFunc; + void* errorUserPtr; + + { + std::lock_guard<std::mutex> lock(device->mutex); + errorFunc = device->errorFunc; + errorUserPtr = device->errorUserPtr; + } + + if (errorFunc) + errorFunc(errorUserPtr, code, (code == Error::None) ? nullptr : message.c_str()); + } + else + { + if (globalError.code == Error::None) + { + globalError.code = code; + globalError.message = message; + } + } + } + + Error Device::getError(Device* device, const char** outMessage) + { + // Return and clear the stored error code, but keep the error message so pointers to it will + // remain valid until the next getError call + if (device) + { + ErrorState& curError = device->error.get(); + const Error code = curError.code; + if (outMessage) + *outMessage = (code == Error::None) ? nullptr : curError.message.c_str(); + curError.code = Error::None; + return code; + } + else + { + const Error code = globalError.code; + if (outMessage) + *outMessage = (code == Error::None) ? nullptr : globalError.message.c_str(); + globalError.code = Error::None; + return code; + } + } + + void Device::setErrorFunction(ErrorFunction func, void* userPtr) + { + errorFunc = func; + errorUserPtr = userPtr; + } + + int Device::get1i(const std::string& name) + { + if (name == "numThreads") + return numThreads; + else if (name == "setAffinity") + return setAffinity; + else if (name == "verbose") + return verbose; + else if (name == "version") + return OIDN_VERSION; + else if (name == "versionMajor") + return OIDN_VERSION_MAJOR; + else if (name == "versionMinor") + return OIDN_VERSION_MINOR; + else if (name == "versionPatch") + return OIDN_VERSION_PATCH; + else + throw Exception(Error::InvalidArgument, "invalid parameter"); + } + + void Device::set1i(const std::string& name, int value) + { + if (name == "numThreads") + numThreads = value; + else if (name == "setAffinity") + setAffinity = value; + else if (name == "verbose") + { + verbose = value; + error.verbose = value; + } + + dirty = true; + } + + void Device::commit() + { + if (isCommitted()) + throw Exception(Error::InvalidOperation, "device can be committed only once"); + + // Create the task arena + const int maxNumThreads = 1; //affinity ? affinity->getNumThreads() : tbb::this_task_arena::max_concurrency(); + numThreads = (numThreads > 0) ? min(numThreads, maxNumThreads) : maxNumThreads; + + dirty = false; + + if (isVerbose()) + print(); + } + + void Device::checkCommitted() + { + if (dirty) + throw Exception(Error::InvalidOperation, "changes to the device are not committed"); + } + + Ref<Buffer> Device::newBuffer(size_t byteSize) + { + checkCommitted(); + return makeRef<Buffer>(Ref<Device>(this), byteSize); + } + + Ref<Buffer> Device::newBuffer(void* ptr, size_t byteSize) + { + checkCommitted(); + return makeRef<Buffer>(Ref<Device>(this), ptr, byteSize); + } + + Ref<Filter> Device::newFilter(const std::string& type) + { + checkCommitted(); + + if (isVerbose()) + std::cout << "Filter: " << type << std::endl; + + Ref<Filter> filter; + +// Godot doesn't need Raytracing filters. Removing them saves space in the weights files. +#if 0 + if (type == "RT") + filter = makeRef<RTFilter>(Ref<Device>(this)); +#endif + if (type == "RTLightmap") + filter = makeRef<RTLightmapFilter>(Ref<Device>(this)); + else + throw Exception(Error::InvalidArgument, "unknown filter type"); + + return filter; + } + + void Device::print() + { + std::cout << std::endl; + + std::cout << "Intel(R) Open Image Denoise " << OIDN_VERSION_STRING << std::endl; + std::cout << " Compiler: " << getCompilerName() << std::endl; + std::cout << " Build : " << getBuildName() << std::endl; + std::cout << " Platform: " << getPlatformName() << std::endl; + + std::cout << std::endl; + } + +} // namespace oidn |