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authorjfons <joan.fonssanchez@gmail.com>2020-06-06 19:03:16 +0200
committerjfons <joan.fonssanchez@gmail.com>2020-06-06 19:03:16 +0200
commitdd79d1ce7847e7631ac56d28ca018c48bfae5af3 (patch)
tree71ff39b3c4da1710d0eef35b84e00ce8050611a7 /thirdparty/oidn/core/autoencoder.h
parentdc67d0737b86c7a6cab66752b96631c59c703997 (diff)
Upgrade OpenImageDenoise to v1.1.0
Upgrade OIDN to 1.1.0, the latest stable version that doesn't need the ISPC compiler. Documented the changes made during the removal of TBB and added a patch file for them.
Diffstat (limited to 'thirdparty/oidn/core/autoencoder.h')
-rw-r--r--thirdparty/oidn/core/autoencoder.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/thirdparty/oidn/core/autoencoder.h b/thirdparty/oidn/core/autoencoder.h
index 97432f2bbd..98b610844e 100644
--- a/thirdparty/oidn/core/autoencoder.h
+++ b/thirdparty/oidn/core/autoencoder.h
@@ -93,14 +93,18 @@ namespace oidn {
// RTFilter - Generic ray tracing denoiser
// --------------------------------------------------------------------------
+// -- GODOT start --
// Godot doesn't need Raytracing filters. Removing them saves space in the weights files.
#if 0
+// -- GODOT end --
class RTFilter : public AutoencoderFilter
{
public:
explicit RTFilter(const Ref<Device>& device);
};
+// -- GODOT start --
#endif
+// -- GODOT end --
// --------------------------------------------------------------------------
// RTLightmapFilter - Ray traced lightmap denoiser