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authorRĂ©mi Verschelde <rverschelde@gmail.com>2020-06-06 20:17:54 +0200
committerGitHub <noreply@github.com>2020-06-06 20:17:54 +0200
commitd838a4473589797264a1f9f5cd4de95604709d30 (patch)
tree476781a8c6bc1cfcabc338c1feb9582c9673b3b8 /thirdparty/oidn/core/autoencoder.h
parentce1811f9e207cc93b93f15bb40b585c809f7905d (diff)
parentdd79d1ce7847e7631ac56d28ca018c48bfae5af3 (diff)
Merge pull request #39340 from JFonS/upgrade_oidn
Upgrade OpenImageDenoise to v1.1.0
Diffstat (limited to 'thirdparty/oidn/core/autoencoder.h')
-rw-r--r--thirdparty/oidn/core/autoencoder.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/thirdparty/oidn/core/autoencoder.h b/thirdparty/oidn/core/autoencoder.h
index 97432f2bbd..98b610844e 100644
--- a/thirdparty/oidn/core/autoencoder.h
+++ b/thirdparty/oidn/core/autoencoder.h
@@ -93,14 +93,18 @@ namespace oidn {
// RTFilter - Generic ray tracing denoiser
// --------------------------------------------------------------------------
+// -- GODOT start --
// Godot doesn't need Raytracing filters. Removing them saves space in the weights files.
#if 0
+// -- GODOT end --
class RTFilter : public AutoencoderFilter
{
public:
explicit RTFilter(const Ref<Device>& device);
};
+// -- GODOT start --
#endif
+// -- GODOT end --
// --------------------------------------------------------------------------
// RTLightmapFilter - Ray traced lightmap denoiser