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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2020-06-06 20:17:54 +0200 |
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committer | GitHub <noreply@github.com> | 2020-06-06 20:17:54 +0200 |
commit | d838a4473589797264a1f9f5cd4de95604709d30 (patch) | |
tree | 476781a8c6bc1cfcabc338c1feb9582c9673b3b8 /thirdparty/oidn/core/autoencoder.h | |
parent | ce1811f9e207cc93b93f15bb40b585c809f7905d (diff) | |
parent | dd79d1ce7847e7631ac56d28ca018c48bfae5af3 (diff) |
Merge pull request #39340 from JFonS/upgrade_oidn
Upgrade OpenImageDenoise to v1.1.0
Diffstat (limited to 'thirdparty/oidn/core/autoencoder.h')
-rw-r--r-- | thirdparty/oidn/core/autoencoder.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/thirdparty/oidn/core/autoencoder.h b/thirdparty/oidn/core/autoencoder.h index 97432f2bbd..98b610844e 100644 --- a/thirdparty/oidn/core/autoencoder.h +++ b/thirdparty/oidn/core/autoencoder.h @@ -93,14 +93,18 @@ namespace oidn { // RTFilter - Generic ray tracing denoiser // -------------------------------------------------------------------------- +// -- GODOT start -- // Godot doesn't need Raytracing filters. Removing them saves space in the weights files. #if 0 +// -- GODOT end -- class RTFilter : public AutoencoderFilter { public: explicit RTFilter(const Ref<Device>& device); }; +// -- GODOT start -- #endif +// -- GODOT end -- // -------------------------------------------------------------------------- // RTLightmapFilter - Ray traced lightmap denoiser |