diff options
author | bruvzg <7645683+bruvzg@users.noreply.github.com> | 2020-12-27 15:30:33 +0200 |
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committer | bruvzg <7645683+bruvzg@users.noreply.github.com> | 2021-08-27 15:43:18 +0300 |
commit | 4c3f7d1290311456519ca2416590c7e62465b7f2 (patch) | |
tree | d8b2373cb7bcb4b7aff47d81e35f36a0b9bf993c /thirdparty/msdfgen/core/rasterization.cpp | |
parent | 00268e37a0e40630ce76b5144cb272c4cc73a672 (diff) |
Makes FontData importable resource.
Adds multi-channel SDF font texture generation and rendering support.
Adds per-font oversampling support.
Adds FontData import plugins (for dynamic fonts, BMFonts and monospaced image fonts), font texture cache pre-generation and loading.
Adds BMFont binary format and outline support.
Diffstat (limited to 'thirdparty/msdfgen/core/rasterization.cpp')
-rw-r--r-- | thirdparty/msdfgen/core/rasterization.cpp | 115 |
1 files changed, 115 insertions, 0 deletions
diff --git a/thirdparty/msdfgen/core/rasterization.cpp b/thirdparty/msdfgen/core/rasterization.cpp new file mode 100644 index 0000000000..9aa695a8c1 --- /dev/null +++ b/thirdparty/msdfgen/core/rasterization.cpp @@ -0,0 +1,115 @@ + +#include "rasterization.h" + +#include <vector> +#include "arithmetics.hpp" + +namespace msdfgen { + +void rasterize(const BitmapRef<float, 1> &output, const Shape &shape, const Projection &projection, FillRule fillRule) { + Scanline scanline; + for (int y = 0; y < output.height; ++y) { + int row = shape.inverseYAxis ? output.height-y-1 : y; + shape.scanline(scanline, projection.unprojectY(y+.5)); + for (int x = 0; x < output.width; ++x) + *output(x, row) = (float) scanline.filled(projection.unprojectX(x+.5), fillRule); + } +} + +void distanceSignCorrection(const BitmapRef<float, 1> &sdf, const Shape &shape, const Projection &projection, FillRule fillRule) { + Scanline scanline; + for (int y = 0; y < sdf.height; ++y) { + int row = shape.inverseYAxis ? sdf.height-y-1 : y; + shape.scanline(scanline, projection.unprojectY(y+.5)); + for (int x = 0; x < sdf.width; ++x) { + bool fill = scanline.filled(projection.unprojectX(x+.5), fillRule); + float &sd = *sdf(x, row); + if ((sd > .5f) != fill) + sd = 1.f-sd; + } + } +} + +template <int N> +static void multiDistanceSignCorrection(const BitmapRef<float, N> &sdf, const Shape &shape, const Projection &projection, FillRule fillRule) { + int w = sdf.width, h = sdf.height; + if (!(w*h)) + return; + Scanline scanline; + bool ambiguous = false; + std::vector<char> matchMap; + matchMap.resize(w*h); + char *match = &matchMap[0]; + for (int y = 0; y < h; ++y) { + int row = shape.inverseYAxis ? h-y-1 : y; + shape.scanline(scanline, projection.unprojectY(y+.5)); + for (int x = 0; x < w; ++x) { + bool fill = scanline.filled(projection.unprojectX(x+.5), fillRule); + float *msd = sdf(x, row); + float sd = median(msd[0], msd[1], msd[2]); + if (sd == .5f) + ambiguous = true; + else if ((sd > .5f) != fill) { + msd[0] = 1.f-msd[0]; + msd[1] = 1.f-msd[1]; + msd[2] = 1.f-msd[2]; + *match = -1; + } else + *match = 1; + if (N >= 4 && (msd[3] > .5f) != fill) + msd[3] = 1.f-msd[3]; + ++match; + } + } + // This step is necessary to avoid artifacts when whole shape is inverted + if (ambiguous) { + match = &matchMap[0]; + for (int y = 0; y < h; ++y) { + int row = shape.inverseYAxis ? h-y-1 : y; + for (int x = 0; x < w; ++x) { + if (!*match) { + int neighborMatch = 0; + if (x > 0) neighborMatch += *(match-1); + if (x < w-1) neighborMatch += *(match+1); + if (y > 0) neighborMatch += *(match-w); + if (y < h-1) neighborMatch += *(match+w); + if (neighborMatch < 0) { + float *msd = sdf(x, row); + msd[0] = 1.f-msd[0]; + msd[1] = 1.f-msd[1]; + msd[2] = 1.f-msd[2]; + } + } + ++match; + } + } + } +} + +void distanceSignCorrection(const BitmapRef<float, 3> &sdf, const Shape &shape, const Projection &projection, FillRule fillRule) { + multiDistanceSignCorrection(sdf, shape, projection, fillRule); +} + +void distanceSignCorrection(const BitmapRef<float, 4> &sdf, const Shape &shape, const Projection &projection, FillRule fillRule) { + multiDistanceSignCorrection(sdf, shape, projection, fillRule); +} + +// Legacy API + +void rasterize(const BitmapRef<float, 1> &output, const Shape &shape, const Vector2 &scale, const Vector2 &translate, FillRule fillRule) { + rasterize(output, shape, Projection(scale, translate), fillRule); +} + +void distanceSignCorrection(const BitmapRef<float, 1> &sdf, const Shape &shape, const Vector2 &scale, const Vector2 &translate, FillRule fillRule) { + distanceSignCorrection(sdf, shape, Projection(scale, translate), fillRule); +} + +void distanceSignCorrection(const BitmapRef<float, 3> &sdf, const Shape &shape, const Vector2 &scale, const Vector2 &translate, FillRule fillRule) { + distanceSignCorrection(sdf, shape, Projection(scale, translate), fillRule); +} + +void distanceSignCorrection(const BitmapRef<float, 4> &sdf, const Shape &shape, const Vector2 &scale, const Vector2 &translate, FillRule fillRule) { + distanceSignCorrection(sdf, shape, Projection(scale, translate), fillRule); +} + +} |