diff options
author | bruvzg <7645683+bruvzg@users.noreply.github.com> | 2020-12-27 15:30:33 +0200 |
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committer | bruvzg <7645683+bruvzg@users.noreply.github.com> | 2021-08-27 15:43:18 +0300 |
commit | 4c3f7d1290311456519ca2416590c7e62465b7f2 (patch) | |
tree | d8b2373cb7bcb4b7aff47d81e35f36a0b9bf993c /thirdparty/msdfgen/core/Vector2.cpp | |
parent | 00268e37a0e40630ce76b5144cb272c4cc73a672 (diff) |
Makes FontData importable resource.
Adds multi-channel SDF font texture generation and rendering support.
Adds per-font oversampling support.
Adds FontData import plugins (for dynamic fonts, BMFonts and monospaced image fonts), font texture cache pre-generation and loading.
Adds BMFont binary format and outline support.
Diffstat (limited to 'thirdparty/msdfgen/core/Vector2.cpp')
-rw-r--r-- | thirdparty/msdfgen/core/Vector2.cpp | 146 |
1 files changed, 146 insertions, 0 deletions
diff --git a/thirdparty/msdfgen/core/Vector2.cpp b/thirdparty/msdfgen/core/Vector2.cpp new file mode 100644 index 0000000000..896963ff2c --- /dev/null +++ b/thirdparty/msdfgen/core/Vector2.cpp @@ -0,0 +1,146 @@ + +#include "Vector2.h" + +namespace msdfgen { + +Vector2::Vector2(double val) : x(val), y(val) { } + +Vector2::Vector2(double x, double y) : x(x), y(y) { } + +void Vector2::reset() { + x = 0, y = 0; +} + +void Vector2::set(double x, double y) { + Vector2::x = x, Vector2::y = y; +} + +double Vector2::length() const { + return sqrt(x*x+y*y); +} + +double Vector2::direction() const { + return atan2(y, x); +} + +Vector2 Vector2::normalize(bool allowZero) const { + double len = length(); + if (len == 0) + return Vector2(0, !allowZero); + return Vector2(x/len, y/len); +} + +Vector2 Vector2::getOrthogonal(bool polarity) const { + return polarity ? Vector2(-y, x) : Vector2(y, -x); +} + +Vector2 Vector2::getOrthonormal(bool polarity, bool allowZero) const { + double len = length(); + if (len == 0) + return polarity ? Vector2(0, !allowZero) : Vector2(0, -!allowZero); + return polarity ? Vector2(-y/len, x/len) : Vector2(y/len, -x/len); +} + +Vector2 Vector2::project(const Vector2 &vector, bool positive) const { + Vector2 n = normalize(true); + double t = dotProduct(vector, n); + if (positive && t <= 0) + return Vector2(); + return t*n; +} + +Vector2::operator const void*() const { + return x || y ? this : NULL; +} + +bool Vector2::operator!() const { + return !x && !y; +} + +bool Vector2::operator==(const Vector2 &other) const { + return x == other.x && y == other.y; +} + +bool Vector2::operator!=(const Vector2 &other) const { + return x != other.x || y != other.y; +} + +Vector2 Vector2::operator+() const { + return *this; +} + +Vector2 Vector2::operator-() const { + return Vector2(-x, -y); +} + +Vector2 Vector2::operator+(const Vector2 &other) const { + return Vector2(x+other.x, y+other.y); +} + +Vector2 Vector2::operator-(const Vector2 &other) const { + return Vector2(x-other.x, y-other.y); +} + +Vector2 Vector2::operator*(const Vector2 &other) const { + return Vector2(x*other.x, y*other.y); +} + +Vector2 Vector2::operator/(const Vector2 &other) const { + return Vector2(x/other.x, y/other.y); +} + +Vector2 Vector2::operator*(double value) const { + return Vector2(x*value, y*value); +} + +Vector2 Vector2::operator/(double value) const { + return Vector2(x/value, y/value); +} + +Vector2 & Vector2::operator+=(const Vector2 &other) { + x += other.x, y += other.y; + return *this; +} + +Vector2 & Vector2::operator-=(const Vector2 &other) { + x -= other.x, y -= other.y; + return *this; +} + +Vector2 & Vector2::operator*=(const Vector2 &other) { + x *= other.x, y *= other.y; + return *this; +} + +Vector2 & Vector2::operator/=(const Vector2 &other) { + x /= other.x, y /= other.y; + return *this; +} + +Vector2 & Vector2::operator*=(double value) { + x *= value, y *= value; + return *this; +} + +Vector2 & Vector2::operator/=(double value) { + x /= value, y /= value; + return *this; +} + +double dotProduct(const Vector2 &a, const Vector2 &b) { + return a.x*b.x+a.y*b.y; +} + +double crossProduct(const Vector2 &a, const Vector2 &b) { + return a.x*b.y-a.y*b.x; +} + +Vector2 operator*(double value, const Vector2 &vector) { + return Vector2(value*vector.x, value*vector.y); +} + +Vector2 operator/(double value, const Vector2 &vector) { + return Vector2(value/vector.x, value/vector.y); +} + +} |