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authorreduz <reduzio@gmail.com>2022-05-13 15:04:37 +0200
committerRĂ©mi Verschelde <rverschelde@gmail.com>2022-05-16 10:37:48 +0200
commit746dddc0673d7261f19b1e056e90e6e3a49ef33a (patch)
tree434b526eb286850ebccc6d2c998a7d90fdb8b5e2 /thirdparty/misc
parent396def9b66c476f7834604adb7136ca903ed01be (diff)
Replace most uses of Map by HashMap
* Map is unnecessary and inefficient in almost every case. * Replaced by the new HashMap. * Renamed Map to RBMap and Set to RBSet for cases that still make sense (order matters) but use is discouraged. There were very few cases where replacing by HashMap was undesired because keeping the key order was intended. I tried to keep those (as RBMap) as much as possible, but might have missed some. Review appreciated!
Diffstat (limited to 'thirdparty/misc')
-rw-r--r--thirdparty/misc/polypartition.cpp12
-rw-r--r--thirdparty/misc/polypartition.h6
2 files changed, 9 insertions, 9 deletions
diff --git a/thirdparty/misc/polypartition.cpp b/thirdparty/misc/polypartition.cpp
index df144c57a6..a725125ed0 100644
--- a/thirdparty/misc/polypartition.cpp
+++ b/thirdparty/misc/polypartition.cpp
@@ -1357,12 +1357,12 @@ int TPPLPartition::MonotonePartition(TPPLPolyList *inpolys, TPPLPolyList *monoto
// Note that while set doesn't actually have to be implemented as
// a tree, complexity requirements for operations are the same as
// for the balanced binary search tree.
- Set<ScanLineEdge> edgeTree;
+ RBSet<ScanLineEdge> edgeTree;
// Store iterators to the edge tree elements.
// This makes deleting existing edges much faster.
- Set<ScanLineEdge>::Element **edgeTreeIterators, *edgeIter;
- edgeTreeIterators = new Set<ScanLineEdge>::Element *[maxnumvertices];
- //Pair<Set<ScanLineEdge>::iterator, bool> edgeTreeRet;
+ RBSet<ScanLineEdge>::Element **edgeTreeIterators, *edgeIter;
+ edgeTreeIterators = new RBSet<ScanLineEdge>::Element *[maxnumvertices];
+ //Pair<RBSet<ScanLineEdge>::iterator, bool> edgeTreeRet;
for (i = 0; i < numvertices; i++) {
edgeTreeIterators[i] = nullptr;
}
@@ -1569,8 +1569,8 @@ int TPPLPartition::MonotonePartition(TPPLPolyList *inpolys, TPPLPolyList *monoto
// Adds a diagonal to the doubly-connected list of vertices.
void TPPLPartition::AddDiagonal(MonotoneVertex *vertices, long *numvertices, long index1, long index2,
- TPPLVertexType *vertextypes, Set<ScanLineEdge>::Element **edgeTreeIterators,
- Set<ScanLineEdge> *edgeTree, long *helpers) {
+ TPPLVertexType *vertextypes, RBSet<ScanLineEdge>::Element **edgeTreeIterators,
+ RBSet<ScanLineEdge> *edgeTree, long *helpers) {
long newindex1, newindex2;
newindex1 = *numvertices;
diff --git a/thirdparty/misc/polypartition.h b/thirdparty/misc/polypartition.h
index b2d905a3ef..fae7909079 100644
--- a/thirdparty/misc/polypartition.h
+++ b/thirdparty/misc/polypartition.h
@@ -26,7 +26,7 @@
#include "core/math/vector2.h"
#include "core/templates/list.h"
-#include "core/templates/set.h"
+#include "core/templates/rb_set.h"
typedef double tppl_float;
@@ -224,8 +224,8 @@ public:
// Helper functions for MonotonePartition.
bool Below(TPPLPoint &p1, TPPLPoint &p2);
void AddDiagonal(MonotoneVertex *vertices, long *numvertices, long index1, long index2,
- TPPLVertexType *vertextypes, Set<ScanLineEdge>::Element **edgeTreeIterators,
- Set<ScanLineEdge> *edgeTree, long *helpers);
+ TPPLVertexType *vertextypes, RBSet<ScanLineEdge>::Element **edgeTreeIterators,
+ RBSet<ScanLineEdge> *edgeTree, long *helpers);
// Triangulates a monotone polygon, used in Triangulate_MONO.
int TriangulateMonotone(TPPLPoly *inPoly, TPPLPolyList *triangles);