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author | smix8 <52464204+smix8@users.noreply.github.com> | 2022-05-15 21:52:02 +0200 |
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committer | smix8 <52464204+smix8@users.noreply.github.com> | 2022-05-16 14:25:20 +0200 |
commit | e33fa9d8331f38c8c404b9d6ea286eacb503d3bb (patch) | |
tree | ff6f9aa68b70d4e2ec4fd1b4d67ff369fc78075a /thirdparty/misc/smolv.h | |
parent | 6d5d9dd82ad263ae69afc01e73e47320c1f68c04 (diff) |
Clamp NavigationMesh sample_distance above zero
While default ReCast library has support for 0.0 'sample_distance' the Godot implementation does not an crashes.
Previously Godot would set all sample_distance values below 0.9 to 0 which causes the crashes.
This limits the sample_distance range selection to 0.1 - 16.0 and also clamps sample_distance that are below 0.1 before ReCast receives them.
Diffstat (limited to 'thirdparty/misc/smolv.h')
0 files changed, 0 insertions, 0 deletions