diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2022-06-10 12:46:50 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2022-06-10 12:46:50 +0200 |
commit | a3195dd4eb86103c62a3ed99cf3d408534087d3a (patch) | |
tree | cc1762f1ca30aad2c04a6e2f98c9086c23def03d /thirdparty/meshoptimizer | |
parent | cb7d5723b49679e3c4f203fd2bd0bb444df364ad (diff) |
meshoptimizer: Sync with upstream commit ea4558d1c
https://github.com/zeux/meshoptimizer/commit/ea4558d1c0f217f1d67ed7fe0b07896ece88ae18
Diffstat (limited to 'thirdparty/meshoptimizer')
3 files changed, 36 insertions, 28 deletions
diff --git a/thirdparty/meshoptimizer/patches/attribute-aware-simplify-distance-only-metric.patch b/thirdparty/meshoptimizer/patches/attribute-aware-simplify-distance-only-metric.patch index 213f35dd69..21daac6eec 100644 --- a/thirdparty/meshoptimizer/patches/attribute-aware-simplify-distance-only-metric.patch +++ b/thirdparty/meshoptimizer/patches/attribute-aware-simplify-distance-only-metric.patch @@ -1,5 +1,5 @@ diff --git a/thirdparty/meshoptimizer/simplifier.cpp b/thirdparty/meshoptimizer/simplifier.cpp -index e384046ffe..ccc99edb1a 100644 +index 5e92e2dc73..e40c141e76 100644 --- a/thirdparty/meshoptimizer/simplifier.cpp +++ b/thirdparty/meshoptimizer/simplifier.cpp @@ -20,7 +20,7 @@ @@ -11,7 +11,7 @@ index e384046ffe..ccc99edb1a 100644 // This work is based on: // Michael Garland and Paul S. Heckbert. Surface simplification using quadric error metrics. 1997 -@@ -445,6 +445,7 @@ struct Collapse +@@ -453,6 +453,7 @@ struct Collapse float error; unsigned int errorui; }; @@ -19,7 +19,7 @@ index e384046ffe..ccc99edb1a 100644 }; static float normalize(Vector3& v) -@@ -525,6 +526,34 @@ static float quadricError(const Quadric& Q, const Vector3& v) +@@ -533,6 +534,34 @@ static float quadricError(const Quadric& Q, const Vector3& v) return fabsf(r) * s; } @@ -54,7 +54,7 @@ index e384046ffe..ccc99edb1a 100644 static void quadricFromPlane(Quadric& Q, float a, float b, float c, float d, float w) { float aw = a * w; -@@ -680,7 +709,7 @@ static void quadricUpdateAttributes(Quadric& Q, const Vector3& p0, const Vector3 +@@ -688,7 +717,7 @@ static void quadricUpdateAttributes(Quadric& Q, const Vector3& p0, const Vector3 } #endif @@ -63,7 +63,7 @@ index e384046ffe..ccc99edb1a 100644 { for (size_t i = 0; i < index_count; i += 3) { -@@ -690,6 +719,9 @@ static void fillFaceQuadrics(Quadric* vertex_quadrics, const unsigned int* indic +@@ -698,6 +727,9 @@ static void fillFaceQuadrics(Quadric* vertex_quadrics, const unsigned int* indic Quadric Q; quadricFromTriangle(Q, vertex_positions[i0], vertex_positions[i1], vertex_positions[i2], 1.f); @@ -73,7 +73,7 @@ index e384046ffe..ccc99edb1a 100644 #if ATTRIBUTES quadricUpdateAttributes(Q, vertex_positions[i0], vertex_positions[i1], vertex_positions[i2], Q.w); -@@ -700,7 +732,7 @@ static void fillFaceQuadrics(Quadric* vertex_quadrics, const unsigned int* indic +@@ -708,7 +740,7 @@ static void fillFaceQuadrics(Quadric* vertex_quadrics, const unsigned int* indic } } @@ -82,7 +82,7 @@ index e384046ffe..ccc99edb1a 100644 { for (size_t i = 0; i < index_count; i += 3) { -@@ -744,6 +776,9 @@ static void fillEdgeQuadrics(Quadric* vertex_quadrics, const unsigned int* indic +@@ -752,6 +784,9 @@ static void fillEdgeQuadrics(Quadric* vertex_quadrics, const unsigned int* indic quadricAdd(vertex_quadrics[remap[i0]], Q); quadricAdd(vertex_quadrics[remap[i1]], Q); @@ -92,7 +92,7 @@ index e384046ffe..ccc99edb1a 100644 } } } -@@ -848,7 +883,7 @@ static size_t pickEdgeCollapses(Collapse* collapses, const unsigned int* indices +@@ -856,7 +891,7 @@ static size_t pickEdgeCollapses(Collapse* collapses, const unsigned int* indices return collapse_count; } @@ -101,7 +101,7 @@ index e384046ffe..ccc99edb1a 100644 { for (size_t i = 0; i < collapse_count; ++i) { -@@ -868,10 +903,14 @@ static void rankEdgeCollapses(Collapse* collapses, size_t collapse_count, const +@@ -876,10 +911,14 @@ static void rankEdgeCollapses(Collapse* collapses, size_t collapse_count, const float ei = quadricError(qi, vertex_positions[i1]); float ej = quadricError(qj, vertex_positions[j1]); @@ -116,7 +116,7 @@ index e384046ffe..ccc99edb1a 100644 } } -@@ -968,7 +1007,7 @@ static void sortEdgeCollapses(unsigned int* sort_order, const Collapse* collapse +@@ -976,7 +1015,7 @@ static void sortEdgeCollapses(unsigned int* sort_order, const Collapse* collapse } } @@ -125,7 +125,7 @@ index e384046ffe..ccc99edb1a 100644 { size_t edge_collapses = 0; size_t triangle_collapses = 0; -@@ -1030,6 +1069,7 @@ static size_t performEdgeCollapses(unsigned int* collapse_remap, unsigned char* +@@ -1038,6 +1077,7 @@ static size_t performEdgeCollapses(unsigned int* collapse_remap, unsigned char* assert(collapse_remap[r1] == r1); quadricAdd(vertex_quadrics[r1], vertex_quadrics[r0]); @@ -133,7 +133,7 @@ index e384046ffe..ccc99edb1a 100644 if (vertex_kind[i0] == Kind_Complex) { -@@ -1067,7 +1107,7 @@ static size_t performEdgeCollapses(unsigned int* collapse_remap, unsigned char* +@@ -1075,7 +1115,7 @@ static size_t performEdgeCollapses(unsigned int* collapse_remap, unsigned char* triangle_collapses += (vertex_kind[i0] == Kind_Border) ? 1 : 2; edge_collapses++; @@ -142,7 +142,7 @@ index e384046ffe..ccc99edb1a 100644 } #if TRACE -@@ -1455,9 +1495,11 @@ size_t meshopt_simplifyWithAttributes(unsigned int* destination, const unsigned +@@ -1463,9 +1503,11 @@ size_t meshopt_simplifyWithAttributes(unsigned int* destination, const unsigned Quadric* vertex_quadrics = allocator.allocate<Quadric>(vertex_count); memset(vertex_quadrics, 0, vertex_count * sizeof(Quadric)); @@ -156,7 +156,7 @@ index e384046ffe..ccc99edb1a 100644 if (result != indices) memcpy(result, indices, index_count * sizeof(unsigned int)); -@@ -1488,7 +1530,7 @@ size_t meshopt_simplifyWithAttributes(unsigned int* destination, const unsigned +@@ -1496,7 +1538,7 @@ size_t meshopt_simplifyWithAttributes(unsigned int* destination, const unsigned if (edge_collapse_count == 0) break; @@ -165,7 +165,7 @@ index e384046ffe..ccc99edb1a 100644 #if TRACE > 1 dumpEdgeCollapses(edge_collapses, edge_collapse_count, vertex_kind); -@@ -1507,7 +1549,7 @@ size_t meshopt_simplifyWithAttributes(unsigned int* destination, const unsigned +@@ -1515,7 +1557,7 @@ size_t meshopt_simplifyWithAttributes(unsigned int* destination, const unsigned printf("pass %d: ", int(pass_count++)); #endif diff --git a/thirdparty/meshoptimizer/patches/attribute-aware-simplify.patch b/thirdparty/meshoptimizer/patches/attribute-aware-simplify.patch index 51a424765e..33a17fe9fa 100644 --- a/thirdparty/meshoptimizer/patches/attribute-aware-simplify.patch +++ b/thirdparty/meshoptimizer/patches/attribute-aware-simplify.patch @@ -15,7 +15,7 @@ index be4b765d97..463fad29da 100644 * Experimental: Mesh simplifier (sloppy) * Reduces the number of triangles in the mesh, sacrificing mesh appearance for simplification performance diff --git a/thirdparty/meshoptimizer/simplifier.cpp b/thirdparty/meshoptimizer/simplifier.cpp -index bf1431269d..e384046ffe 100644 +index a74b08a97d..5e92e2dc73 100644 --- a/thirdparty/meshoptimizer/simplifier.cpp +++ b/thirdparty/meshoptimizer/simplifier.cpp @@ -20,6 +20,8 @@ @@ -27,7 +27,7 @@ index bf1431269d..e384046ffe 100644 // This work is based on: // Michael Garland and Paul S. Heckbert. Surface simplification using quadric error metrics. 1997 // Michael Garland. Quadric-based polygonal surface simplification. 1999 -@@ -363,6 +365,10 @@ static void classifyVertices(unsigned char* result, unsigned int* loop, unsigned +@@ -371,6 +373,10 @@ static void classifyVertices(unsigned char* result, unsigned int* loop, unsigned struct Vector3 { float x, y, z; @@ -38,7 +38,7 @@ index bf1431269d..e384046ffe 100644 }; static float rescalePositions(Vector3* result, const float* vertex_positions_data, size_t vertex_count, size_t vertex_positions_stride) -@@ -419,6 +425,13 @@ struct Quadric +@@ -427,6 +433,13 @@ struct Quadric float a10, a20, a21; float b0, b1, b2, c; float w; @@ -52,7 +52,7 @@ index bf1431269d..e384046ffe 100644 }; struct Collapse -@@ -461,6 +474,16 @@ static void quadricAdd(Quadric& Q, const Quadric& R) +@@ -469,6 +482,16 @@ static void quadricAdd(Quadric& Q, const Quadric& R) Q.b2 += R.b2; Q.c += R.c; Q.w += R.w; @@ -69,7 +69,7 @@ index bf1431269d..e384046ffe 100644 } static float quadricError(const Quadric& Q, const Vector3& v) -@@ -486,6 +509,17 @@ static float quadricError(const Quadric& Q, const Vector3& v) +@@ -494,6 +517,17 @@ static float quadricError(const Quadric& Q, const Vector3& v) r += ry * v.y; r += rz * v.z; @@ -87,7 +87,7 @@ index bf1431269d..e384046ffe 100644 float s = Q.w == 0.f ? 0.f : 1.f / Q.w; return fabsf(r) * s; -@@ -509,6 +543,13 @@ static void quadricFromPlane(Quadric& Q, float a, float b, float c, float d, flo +@@ -517,6 +551,13 @@ static void quadricFromPlane(Quadric& Q, float a, float b, float c, float d, flo Q.b2 = c * dw; Q.c = d * dw; Q.w = w; @@ -101,7 +101,7 @@ index bf1431269d..e384046ffe 100644 } static void quadricFromPoint(Quadric& Q, float x, float y, float z, float w) -@@ -561,6 +602,84 @@ static void quadricFromTriangleEdge(Quadric& Q, const Vector3& p0, const Vector3 +@@ -569,6 +610,84 @@ static void quadricFromTriangleEdge(Quadric& Q, const Vector3& p0, const Vector3 quadricFromPlane(Q, normal.x, normal.y, normal.z, -distance, length * weight); } @@ -186,7 +186,7 @@ index bf1431269d..e384046ffe 100644 static void fillFaceQuadrics(Quadric* vertex_quadrics, const unsigned int* indices, size_t index_count, const Vector3* vertex_positions, const unsigned int* remap) { for (size_t i = 0; i < index_count; i += 3) -@@ -572,6 +691,9 @@ static void fillFaceQuadrics(Quadric* vertex_quadrics, const unsigned int* indic +@@ -580,6 +699,9 @@ static void fillFaceQuadrics(Quadric* vertex_quadrics, const unsigned int* indic Quadric Q; quadricFromTriangle(Q, vertex_positions[i0], vertex_positions[i1], vertex_positions[i2], 1.f); @@ -196,7 +196,7 @@ index bf1431269d..e384046ffe 100644 quadricAdd(vertex_quadrics[remap[i0]], Q); quadricAdd(vertex_quadrics[remap[i1]], Q); quadricAdd(vertex_quadrics[remap[i2]], Q); -@@ -1265,13 +1387,19 @@ MESHOPTIMIZER_API unsigned int* meshopt_simplifyDebugLoopBack = 0; +@@ -1273,13 +1395,19 @@ MESHOPTIMIZER_API unsigned int* meshopt_simplifyDebugLoopBack = 0; #endif size_t meshopt_simplify(unsigned int* destination, const unsigned int* indices, size_t index_count, const float* vertex_positions_data, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count, float target_error, float* out_result_error) @@ -218,7 +218,7 @@ index bf1431269d..e384046ffe 100644 meshopt_Allocator allocator; -@@ -1285,7 +1413,7 @@ size_t meshopt_simplify(unsigned int* destination, const unsigned int* indices, +@@ -1293,7 +1421,7 @@ size_t meshopt_simplify(unsigned int* destination, const unsigned int* indices, // build position remap that maps each vertex to the one with identical position unsigned int* remap = allocator.allocate<unsigned int>(vertex_count); unsigned int* wedge = allocator.allocate<unsigned int>(vertex_count); @@ -227,7 +227,7 @@ index bf1431269d..e384046ffe 100644 // classify vertices; vertex kind determines collapse rules, see kCanCollapse unsigned char* vertex_kind = allocator.allocate<unsigned char>(vertex_count); -@@ -1309,7 +1437,21 @@ size_t meshopt_simplify(unsigned int* destination, const unsigned int* indices, +@@ -1317,7 +1445,21 @@ size_t meshopt_simplify(unsigned int* destination, const unsigned int* indices, #endif Vector3* vertex_positions = allocator.allocate<Vector3>(vertex_count); @@ -250,7 +250,7 @@ index bf1431269d..e384046ffe 100644 Quadric* vertex_quadrics = allocator.allocate<Quadric>(vertex_count); memset(vertex_quadrics, 0, vertex_count * sizeof(Quadric)); -@@ -1401,7 +1543,9 @@ size_t meshopt_simplify(unsigned int* destination, const unsigned int* indices, +@@ -1409,7 +1551,9 @@ size_t meshopt_simplify(unsigned int* destination, const unsigned int* indices, // result_error is quadratic; we need to remap it back to linear if (out_result_error) diff --git a/thirdparty/meshoptimizer/simplifier.cpp b/thirdparty/meshoptimizer/simplifier.cpp index ccc99edb1a..e40c141e76 100644 --- a/thirdparty/meshoptimizer/simplifier.cpp +++ b/thirdparty/meshoptimizer/simplifier.cpp @@ -276,7 +276,15 @@ static void classifyVertices(unsigned char* result, unsigned int* loop, unsigned { unsigned int target = edges[j].next; - if (!hasEdge(adjacency, target, vertex)) + if (target == vertex) + { + // degenerate triangles have two distinct edges instead of three, and the self edge + // is bi-directional by definition; this can break border/seam classification by "closing" + // the open edge from another triangle and falsely marking the vertex as manifold + // instead we mark the vertex as having >1 open edges which turns it into locked/complex + openinc[vertex] = openout[vertex] = vertex; + } + else if (!hasEdge(adjacency, target, vertex)) { openinc[target] = (openinc[target] == ~0u) ? vertex : target; openout[vertex] = (openout[vertex] == ~0u) ? target : vertex; |