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authorK. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>2020-12-27 16:54:21 -0800
committerK. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>2020-12-30 06:30:25 -0800
commit8b69f9c18aeba4ed6217559a0e4436568cbf565e (patch)
tree9edc2163df18e839e8728e4dd7dff8a968c425d0 /thirdparty/meshoptimizer
parent59b30e1d23d096f5faa36d2faaa07792eba4fd81 (diff)
Meshoptimizer update library
Diffstat (limited to 'thirdparty/meshoptimizer')
-rw-r--r--thirdparty/meshoptimizer/indexcodec.cpp78
-rw-r--r--thirdparty/meshoptimizer/meshoptimizer.h22
-rw-r--r--thirdparty/meshoptimizer/patches/simplifier_get_resulting_error.patch96
-rw-r--r--thirdparty/meshoptimizer/simplifier.cpp283
-rw-r--r--thirdparty/meshoptimizer/vertexcodec.cpp66
-rw-r--r--thirdparty/meshoptimizer/vertexfilter.cpp31
6 files changed, 220 insertions, 356 deletions
diff --git a/thirdparty/meshoptimizer/indexcodec.cpp b/thirdparty/meshoptimizer/indexcodec.cpp
index eeb541e5be..5c35eb43ae 100644
--- a/thirdparty/meshoptimizer/indexcodec.cpp
+++ b/thirdparty/meshoptimizer/indexcodec.cpp
@@ -4,14 +4,6 @@
#include <assert.h>
#include <string.h>
-#ifndef TRACE
-#define TRACE 0
-#endif
-
-#if TRACE
-#include <stdio.h>
-#endif
-
// This work is based on:
// Fabian Giesen. Simple lossless index buffer compression & follow-up. 2013
// Conor Stokes. Vertex Cache Optimised Index Buffer Compression. 2014
@@ -167,38 +159,6 @@ static void writeTriangle(void* destination, size_t offset, size_t index_size, u
}
}
-#if TRACE
-static size_t sortTop16(unsigned char dest[16], size_t stats[256])
-{
- size_t destsize = 0;
-
- for (size_t i = 0; i < 256; ++i)
- {
- size_t j = 0;
- for (; j < destsize; ++j)
- {
- if (stats[i] >= stats[dest[j]])
- {
- if (destsize < 16)
- destsize++;
-
- memmove(&dest[j + 1], &dest[j], destsize - 1 - j);
- dest[j] = (unsigned char)i;
- break;
- }
- }
-
- if (j == destsize && destsize < 16)
- {
- dest[destsize] = (unsigned char)i;
- destsize++;
- }
- }
-
- return destsize;
-}
-#endif
-
} // namespace meshopt
size_t meshopt_encodeIndexBuffer(unsigned char* buffer, size_t buffer_size, const unsigned int* indices, size_t index_count)
@@ -207,11 +167,6 @@ size_t meshopt_encodeIndexBuffer(unsigned char* buffer, size_t buffer_size, cons
assert(index_count % 3 == 0);
-#if TRACE
- size_t codestats[256] = {};
- size_t codeauxstats[256] = {};
-#endif
-
// the minimum valid encoding is header, 1 byte per triangle and a 16-byte codeaux table
if (buffer_size < 1 + index_count / 3 + 16)
return 0;
@@ -275,10 +230,6 @@ size_t meshopt_encodeIndexBuffer(unsigned char* buffer, size_t buffer_size, cons
*code++ = (unsigned char)((fe << 4) | fec);
-#if TRACE
- codestats[code[-1]]++;
-#endif
-
// note that we need to update the last index since free indices are delta-encoded
if (fec == 15)
encodeIndex(data, c, last), last = c;
@@ -334,11 +285,6 @@ size_t meshopt_encodeIndexBuffer(unsigned char* buffer, size_t buffer_size, cons
*data++ = codeaux;
}
-#if TRACE
- codestats[code[-1]]++;
- codeauxstats[codeaux]++;
-#endif
-
// note that we need to update the last index since free indices are delta-encoded
if (fea == 15)
encodeIndex(data, a, last), last = a;
@@ -387,30 +333,6 @@ size_t meshopt_encodeIndexBuffer(unsigned char* buffer, size_t buffer_size, cons
assert(data >= buffer + index_count / 3 + 16);
assert(data <= buffer + buffer_size);
-#if TRACE
- unsigned char codetop[16], codeauxtop[16];
- size_t codetopsize = sortTop16(codetop, codestats);
- size_t codeauxtopsize = sortTop16(codeauxtop, codeauxstats);
-
- size_t sumcode = 0, sumcodeaux = 0;
- for (size_t i = 0; i < 256; ++i)
- sumcode += codestats[i], sumcodeaux += codeauxstats[i];
-
- size_t acccode = 0, acccodeaux = 0;
-
- printf("code\t\t\t\t\tcodeaux\n");
-
- for (size_t i = 0; i < codetopsize && i < codeauxtopsize; ++i)
- {
- acccode += codestats[codetop[i]];
- acccodeaux += codeauxstats[codeauxtop[i]];
-
- printf("%2d: %02x = %d (%.1f%% ..%.1f%%)\t\t%2d: %02x = %d (%.1f%% ..%.1f%%)\n",
- int(i), codetop[i], int(codestats[codetop[i]]), double(codestats[codetop[i]]) / double(sumcode) * 100, double(acccode) / double(sumcode) * 100,
- int(i), codeauxtop[i], int(codeauxstats[codeauxtop[i]]), double(codeauxstats[codeauxtop[i]]) / double(sumcodeaux) * 100, double(acccodeaux) / double(sumcodeaux) * 100);
- }
-#endif
-
return data - buffer;
}
diff --git a/thirdparty/meshoptimizer/meshoptimizer.h b/thirdparty/meshoptimizer/meshoptimizer.h
index fde00f9c82..4071f0a371 100644
--- a/thirdparty/meshoptimizer/meshoptimizer.h
+++ b/thirdparty/meshoptimizer/meshoptimizer.h
@@ -239,7 +239,6 @@ MESHOPTIMIZER_API int meshopt_decodeVertexBuffer(void* destination, size_t verte
/**
* Vertex buffer filters
* These functions can be used to filter output of meshopt_decodeVertexBuffer in-place.
- * count must be aligned by 4 and stride is fixed for each function to facilitate SIMD implementation.
*
* meshopt_decodeFilterOct decodes octahedral encoding of a unit vector with K-bit (K <= 16) signed X/Y as an input; Z must store 1.0f.
* Each component is stored as an 8-bit or 16-bit normalized integer; stride must be equal to 4 or 8. W is preserved as is.
@@ -265,11 +264,10 @@ MESHOPTIMIZER_EXPERIMENTAL void meshopt_decodeFilterExp(void* buffer, size_t ver
*
* destination must contain enough space for the *source* index buffer (since optimization is iterative, this means index_count elements - *not* target_index_count!)
* vertex_positions should have float3 position in the first 12 bytes of each vertex - similar to glVertexPointer
+ * target_error represents the error relative to mesh extents that can be tolerated, e.g. 0.01 = 1% deformation
+ * result_error can be NULL; when it's not NULL, it will contain the resulting (relative) error after simplification
*/
-// -- GODOT start --
-//MESHOPTIMIZER_EXPERIMENTAL size_t meshopt_simplify(unsigned int* destination, const unsigned int* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count, float target_error);
-MESHOPTIMIZER_EXPERIMENTAL size_t meshopt_simplify(unsigned int *destination, const unsigned int *indices, size_t index_count, const float *vertex_positions, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count, float target_error, float *r_resulting_error);
-// -- GODOT end --
+MESHOPTIMIZER_EXPERIMENTAL size_t meshopt_simplify(unsigned int* destination, const unsigned int* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count, float target_error, float* result_error);
/**
* Experimental: Mesh simplifier (sloppy)
@@ -297,6 +295,14 @@ MESHOPTIMIZER_EXPERIMENTAL size_t meshopt_simplifySloppy(unsigned int* destinati
MESHOPTIMIZER_EXPERIMENTAL size_t meshopt_simplifyPoints(unsigned int* destination, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride, size_t target_vertex_count);
/**
+ * Experimental: Returns the error scaling factor used by the simplifier to convert between absolute and relative extents
+ *
+ * Absolute error must be *divided* by the scaling factor before passing it to meshopt_simplify as target_error
+ * Relative error returned by meshopt_simplify via result_error must be *multiplied* by the scaling factor to get absolute error.
+ */
+MESHOPTIMIZER_EXPERIMENTAL float meshopt_simplifyScale(const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride);
+
+/**
* Mesh stripifier
* Converts a previously vertex cache optimized triangle list to triangle strip, stitching strips using restart index or degenerate triangles
* Returns the number of indices in the resulting strip, with destination containing new index data
@@ -525,7 +531,7 @@ inline size_t meshopt_encodeIndexSequence(unsigned char* buffer, size_t buffer_s
template <typename T>
inline int meshopt_decodeIndexSequence(T* destination, size_t index_count, const unsigned char* buffer, size_t buffer_size);
template <typename T>
-inline size_t meshopt_simplify(T* destination, const T* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count, float target_error);
+inline size_t meshopt_simplify(T* destination, const T* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count, float target_error, float* result_error = 0);
template <typename T>
inline size_t meshopt_simplifySloppy(T* destination, const T* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count);
template <typename T>
@@ -840,12 +846,12 @@ inline int meshopt_decodeIndexSequence(T* destination, size_t index_count, const
}
template <typename T>
-inline size_t meshopt_simplify(T* destination, const T* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count, float target_error)
+inline size_t meshopt_simplify(T* destination, const T* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count, float target_error, float* result_error)
{
meshopt_IndexAdapter<T> in(0, indices, index_count);
meshopt_IndexAdapter<T> out(destination, 0, index_count);
- return meshopt_simplify(out.data, in.data, index_count, vertex_positions, vertex_count, vertex_positions_stride, target_index_count, target_error);
+ return meshopt_simplify(out.data, in.data, index_count, vertex_positions, vertex_count, vertex_positions_stride, target_index_count, target_error, result_error);
}
template <typename T>
diff --git a/thirdparty/meshoptimizer/patches/simplifier_get_resulting_error.patch b/thirdparty/meshoptimizer/patches/simplifier_get_resulting_error.patch
deleted file mode 100644
index 1be38e45d2..0000000000
--- a/thirdparty/meshoptimizer/patches/simplifier_get_resulting_error.patch
+++ /dev/null
@@ -1,96 +0,0 @@
-diff --git a/thirdparty/meshoptimizer/meshoptimizer.h b/thirdparty/meshoptimizer/meshoptimizer.h
-index a442d103c8..fde00f9c82 100644
---- a/thirdparty/meshoptimizer/meshoptimizer.h
-+++ b/thirdparty/meshoptimizer/meshoptimizer.h
-@@ -266,7 +266,10 @@ MESHOPTIMIZER_EXPERIMENTAL void meshopt_decodeFilterExp(void* buffer, size_t ver
- * destination must contain enough space for the *source* index buffer (since optimization is iterative, this means index_count elements - *not* target_index_count!)
- * vertex_positions should have float3 position in the first 12 bytes of each vertex - similar to glVertexPointer
- */
--MESHOPTIMIZER_EXPERIMENTAL size_t meshopt_simplify(unsigned int* destination, const unsigned int* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count, float target_error);
-+// -- GODOT start --
-+//MESHOPTIMIZER_EXPERIMENTAL size_t meshopt_simplify(unsigned int* destination, const unsigned int* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count, float target_error);
-+MESHOPTIMIZER_EXPERIMENTAL size_t meshopt_simplify(unsigned int *destination, const unsigned int *indices, size_t index_count, const float *vertex_positions, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count, float target_error, float *r_resulting_error);
-+// -- GODOT end --
-
- /**
- * Experimental: Mesh simplifier (sloppy)
-diff --git a/thirdparty/meshoptimizer/simplifier.cpp b/thirdparty/meshoptimizer/simplifier.cpp
-index bd523275ce..51cf634186 100644
---- a/thirdparty/meshoptimizer/simplifier.cpp
-+++ b/thirdparty/meshoptimizer/simplifier.cpp
-@@ -1143,7 +1143,10 @@ unsigned int* meshopt_simplifyDebugLoop = 0;
- unsigned int* meshopt_simplifyDebugLoopBack = 0;
- #endif
-
--size_t meshopt_simplify(unsigned int* destination, const unsigned int* indices, size_t index_count, const float* vertex_positions_data, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count, float target_error)
-+// -- GODOT start --
-+//size_t meshopt_simplify(unsigned int* destination, const unsigned int* indices, size_t index_count, const float* vertex_positions_data, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count, float target_error)
-+size_t meshopt_simplify(unsigned int *destination, const unsigned int *indices, size_t index_count, const float *vertex_positions_data, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count, float target_error, float *r_resulting_error)
-+// -- GODOT end --
- {
- using namespace meshopt;
-
-@@ -1198,10 +1201,13 @@ size_t meshopt_simplify(unsigned int* destination, const unsigned int* indices,
- if (result != indices)
- memcpy(result, indices, index_count * sizeof(unsigned int));
-
-+// -- GODOT start --
- #if TRACE
- size_t pass_count = 0;
-- float worst_error = 0;
-+ //float worst_error = 0;
- #endif
-+ float worst_error = 0;
-+// -- GODOT end --
-
- Collapse* edge_collapses = allocator.allocate<Collapse>(index_count);
- unsigned int* collapse_order = allocator.allocate<unsigned int>(index_count);
-@@ -1213,6 +1219,12 @@ size_t meshopt_simplify(unsigned int* destination, const unsigned int* indices,
- // target_error input is linear; we need to adjust it to match quadricError units
- float error_limit = target_error * target_error;
-
-+// -- GODOT start --
-+ if (r_resulting_error) {
-+ *r_resulting_error = 1.0;
-+ }
-+// -- GODOT end --
-+
- while (result_count > target_index_count)
- {
- size_t edge_collapse_count = pickEdgeCollapses(edge_collapses, result, result_count, remap, vertex_kind, loop);
-@@ -1257,7 +1269,8 @@ size_t meshopt_simplify(unsigned int* destination, const unsigned int* indices,
- size_t new_count = remapIndexBuffer(result, result_count, collapse_remap);
- assert(new_count < result_count);
-
--#if TRACE
-+// -- GODOT start --
-+//#if TRACE
- float pass_error = 0.f;
- for (size_t i = 0; i < edge_collapse_count; ++i)
- {
-@@ -1267,15 +1280,24 @@ size_t meshopt_simplify(unsigned int* destination, const unsigned int* indices,
- pass_error = c.error;
- }
-
-- pass_count++;
-+ //pass_count++;
- worst_error = (worst_error < pass_error) ? pass_error : worst_error;
-
-+#if TRACE
-+ pass_count++;
- printf("pass %d: triangles: %d -> %d, collapses: %d/%d (goal: %d), error: %e (limit %e goal %e)\n", int(pass_count), int(result_count / 3), int(new_count / 3), int(collapses), int(edge_collapse_count), int(edge_collapse_goal), pass_error, error_limit, error_goal);
- #endif
-+// -- GODOT end --
-
- result_count = new_count;
- }
-
-+// -- GODOT start --
-+ if (r_resulting_error) {
-+ *r_resulting_error = sqrt(worst_error);
-+ }
-+// -- GODOT end --
-+
- #if TRACE
- printf("passes: %d, worst error: %e\n", int(pass_count), worst_error);
- #endif
diff --git a/thirdparty/meshoptimizer/simplifier.cpp b/thirdparty/meshoptimizer/simplifier.cpp
index b195a8cb5d..5205b01172 100644
--- a/thirdparty/meshoptimizer/simplifier.cpp
+++ b/thirdparty/meshoptimizer/simplifier.cpp
@@ -6,7 +6,6 @@
#include <math.h>
#include <string.h>
-
#ifndef TRACE
#define TRACE 0
#endif
@@ -15,6 +14,12 @@
#include <stdio.h>
#endif
+#if TRACE
+#define TRACESTATS(i) stats[i]++;
+#else
+#define TRACESTATS(i) (void)0
+#endif
+
// This work is based on:
// Michael Garland and Paul S. Heckbert. Surface simplification using quadric error metrics. 1997
// Michael Garland. Quadric-based polygonal surface simplification. 1999
@@ -26,28 +31,37 @@ namespace meshopt
struct EdgeAdjacency
{
+ struct Edge
+ {
+ unsigned int next;
+ unsigned int prev;
+ };
+
unsigned int* counts;
unsigned int* offsets;
- unsigned int* data;
+ Edge* data;
};
-static void buildEdgeAdjacency(EdgeAdjacency& adjacency, const unsigned int* indices, size_t index_count, size_t vertex_count, meshopt_Allocator& allocator)
+static void prepareEdgeAdjacency(EdgeAdjacency& adjacency, size_t index_count, size_t vertex_count, meshopt_Allocator& allocator)
{
- size_t face_count = index_count / 3;
-
- // allocate arrays
adjacency.counts = allocator.allocate<unsigned int>(vertex_count);
adjacency.offsets = allocator.allocate<unsigned int>(vertex_count);
- adjacency.data = allocator.allocate<unsigned int>(index_count);
+ adjacency.data = allocator.allocate<EdgeAdjacency::Edge>(index_count);
+}
+
+static void updateEdgeAdjacency(EdgeAdjacency& adjacency, const unsigned int* indices, size_t index_count, size_t vertex_count, const unsigned int* remap)
+{
+ size_t face_count = index_count / 3;
// fill edge counts
memset(adjacency.counts, 0, vertex_count * sizeof(unsigned int));
for (size_t i = 0; i < index_count; ++i)
{
- assert(indices[i] < vertex_count);
+ unsigned int v = remap ? remap[indices[i]] : indices[i];
+ assert(v < vertex_count);
- adjacency.counts[indices[i]]++;
+ adjacency.counts[v]++;
}
// fill offset table
@@ -66,9 +80,24 @@ static void buildEdgeAdjacency(EdgeAdjacency& adjacency, const unsigned int* ind
{
unsigned int a = indices[i * 3 + 0], b = indices[i * 3 + 1], c = indices[i * 3 + 2];
- adjacency.data[adjacency.offsets[a]++] = b;
- adjacency.data[adjacency.offsets[b]++] = c;
- adjacency.data[adjacency.offsets[c]++] = a;
+ if (remap)
+ {
+ a = remap[a];
+ b = remap[b];
+ c = remap[c];
+ }
+
+ adjacency.data[adjacency.offsets[a]].next = b;
+ adjacency.data[adjacency.offsets[a]].prev = c;
+ adjacency.offsets[a]++;
+
+ adjacency.data[adjacency.offsets[b]].next = c;
+ adjacency.data[adjacency.offsets[b]].prev = a;
+ adjacency.offsets[b]++;
+
+ adjacency.data[adjacency.offsets[c]].next = a;
+ adjacency.data[adjacency.offsets[c]].prev = b;
+ adjacency.offsets[c]++;
}
// fix offsets that have been disturbed by the previous pass
@@ -209,10 +238,10 @@ const unsigned char kHasOpposite[Kind_Count][Kind_Count] = {
static bool hasEdge(const EdgeAdjacency& adjacency, unsigned int a, unsigned int b)
{
unsigned int count = adjacency.counts[a];
- const unsigned int* data = adjacency.data + adjacency.offsets[a];
+ const EdgeAdjacency::Edge* edges = adjacency.data + adjacency.offsets[a];
for (size_t i = 0; i < count; ++i)
- if (data[i] == b)
+ if (edges[i].next == b)
return true;
return false;
@@ -234,11 +263,11 @@ static void classifyVertices(unsigned char* result, unsigned int* loop, unsigned
unsigned int vertex = unsigned(i);
unsigned int count = adjacency.counts[vertex];
- const unsigned int* data = adjacency.data + adjacency.offsets[vertex];
+ const EdgeAdjacency::Edge* edges = adjacency.data + adjacency.offsets[vertex];
for (size_t j = 0; j < count; ++j)
{
- unsigned int target = data[j];
+ unsigned int target = edges[j].next;
if (!hasEdge(adjacency, target, vertex))
{
@@ -249,10 +278,7 @@ static void classifyVertices(unsigned char* result, unsigned int* loop, unsigned
}
#if TRACE
- size_t lockedstats[4] = {};
-#define TRACELOCKED(i) lockedstats[i]++;
-#else
-#define TRACELOCKED(i) (void)0
+ size_t stats[4] = {};
#endif
for (size_t i = 0; i < vertex_count; ++i)
@@ -278,7 +304,7 @@ static void classifyVertices(unsigned char* result, unsigned int* loop, unsigned
else
{
result[i] = Kind_Locked;
- TRACELOCKED(0);
+ TRACESTATS(0);
}
}
else if (wedge[wedge[i]] == i)
@@ -299,20 +325,20 @@ static void classifyVertices(unsigned char* result, unsigned int* loop, unsigned
else
{
result[i] = Kind_Locked;
- TRACELOCKED(1);
+ TRACESTATS(1);
}
}
else
{
result[i] = Kind_Locked;
- TRACELOCKED(2);
+ TRACESTATS(2);
}
}
else
{
// more than one vertex maps to this one; we don't have classification available
result[i] = Kind_Locked;
- TRACELOCKED(3);
+ TRACESTATS(3);
}
}
else
@@ -325,7 +351,7 @@ static void classifyVertices(unsigned char* result, unsigned int* loop, unsigned
#if TRACE
printf("locked: many open edges %d, disconnected seam %d, many seam edges %d, many wedges %d\n",
- int(lockedstats[0]), int(lockedstats[1]), int(lockedstats[2]), int(lockedstats[3]));
+ int(stats[0]), int(stats[1]), int(stats[2]), int(stats[3]));
#endif
}
@@ -333,11 +359,8 @@ struct Vector3
{
float x, y, z;
};
-// -- GODOT start --
-//static void rescalePositions(Vector3* result, const float* vertex_positions_data, size_t vertex_count, size_t vertex_positions_stride)
-static float rescalePositions(Vector3* result, const float* vertex_positions_data, size_t vertex_count, size_t vertex_positions_stride)
-// -- GODOT end --
+static float rescalePositions(Vector3* result, const float* vertex_positions_data, size_t vertex_count, size_t vertex_positions_stride)
{
size_t vertex_stride_float = vertex_positions_stride / sizeof(float);
@@ -348,9 +371,12 @@ static float rescalePositions(Vector3* result, const float* vertex_positions_dat
{
const float* v = vertex_positions_data + i * vertex_stride_float;
- result[i].x = v[0];
- result[i].y = v[1];
- result[i].z = v[2];
+ if (result)
+ {
+ result[i].x = v[0];
+ result[i].y = v[1];
+ result[i].z = v[2];
+ }
for (int j = 0; j < 3; ++j)
{
@@ -367,18 +393,19 @@ static float rescalePositions(Vector3* result, const float* vertex_positions_dat
extent = (maxv[1] - minv[1]) < extent ? extent : (maxv[1] - minv[1]);
extent = (maxv[2] - minv[2]) < extent ? extent : (maxv[2] - minv[2]);
- float scale = extent == 0 ? 0.f : 1.f / extent;
-
- for (size_t i = 0; i < vertex_count; ++i)
+ if (result)
{
- result[i].x = (result[i].x - minv[0]) * scale;
- result[i].y = (result[i].y - minv[1]) * scale;
- result[i].z = (result[i].z - minv[2]) * scale;
+ float scale = extent == 0 ? 0.f : 1.f / extent;
+
+ for (size_t i = 0; i < vertex_count; ++i)
+ {
+ result[i].x = (result[i].x - minv[0]) * scale;
+ result[i].y = (result[i].y - minv[1]) * scale;
+ result[i].z = (result[i].z - minv[2]) * scale;
+ }
}
-// -- GODOT start --
- return extent;
-// -- GODOT end --
+ return extent;
}
struct Quadric
@@ -594,6 +621,48 @@ static void fillEdgeQuadrics(Quadric* vertex_quadrics, const unsigned int* indic
}
}
+// does triangle ABC flip when C is replaced with D?
+static bool hasTriangleFlip(const Vector3& a, const Vector3& b, const Vector3& c, const Vector3& d)
+{
+ Vector3 eb = {b.x - a.x, b.y - a.y, b.z - a.z};
+ Vector3 ec = {c.x - a.x, c.y - a.y, c.z - a.z};
+ Vector3 ed = {d.x - a.x, d.y - a.y, d.z - a.z};
+
+ Vector3 nbc = {eb.y * ec.z - eb.z * ec.y, eb.z * ec.x - eb.x * ec.z, eb.x * ec.y - eb.y * ec.x};
+ Vector3 nbd = {eb.y * ed.z - eb.z * ed.y, eb.z * ed.x - eb.x * ed.z, eb.x * ed.y - eb.y * ed.x};
+
+ return nbc.x * nbd.x + nbc.y * nbd.y + nbc.z * nbd.z < 0;
+}
+
+static bool hasTriangleFlips(const EdgeAdjacency& adjacency, const Vector3* vertex_positions, const unsigned int* collapse_remap, unsigned int i0, unsigned int i1)
+{
+ assert(collapse_remap[i0] == i0);
+ assert(collapse_remap[i1] == i1);
+
+ const Vector3& v0 = vertex_positions[i0];
+ const Vector3& v1 = vertex_positions[i1];
+
+ const EdgeAdjacency::Edge* edges = &adjacency.data[adjacency.offsets[i0]];
+ size_t count = adjacency.counts[i0];
+
+ for (size_t i = 0; i < count; ++i)
+ {
+ unsigned int a = collapse_remap[edges[i].next];
+ unsigned int b = collapse_remap[edges[i].prev];
+
+ // skip triangles that get collapsed
+ // note: this is mathematically redundant as if either of these is true, the dot product in hasTriangleFlip should be 0
+ if (a == i1 || b == i1)
+ continue;
+
+ // early-out when at least one triangle flips due to a collapse
+ if (hasTriangleFlip(vertex_positions[a], vertex_positions[b], v0, v1))
+ return true;
+ }
+
+ return false;
+}
+
static size_t pickEdgeCollapses(Collapse* collapses, const unsigned int* indices, size_t index_count, const unsigned int* remap, const unsigned char* vertex_kind, const unsigned int* loop)
{
size_t collapse_count = 0;
@@ -704,7 +773,7 @@ static void dumpEdgeCollapses(const Collapse* collapses, size_t collapse_count,
for (int k0 = 0; k0 < Kind_Count; ++k0)
for (int k1 = 0; k1 < Kind_Count; ++k1)
if (ckinds[k0][k1])
- printf("collapses %d -> %d: %d, min error %e\n", k0, k1, int(ckinds[k0][k1]), cerrors[k0][k1]);
+ printf("collapses %d -> %d: %d, min error %e\n", k0, k1, int(ckinds[k0][k1]), ckinds[k0][k1] ? sqrtf(cerrors[k0][k1]) : 0.f);
}
static void dumpLockedCollapses(const unsigned int* indices, size_t index_count, const unsigned char* vertex_kind)
@@ -772,22 +841,38 @@ static void sortEdgeCollapses(unsigned int* sort_order, const Collapse* collapse
}
}
-static size_t performEdgeCollapses(unsigned int* collapse_remap, unsigned char* collapse_locked, Quadric* vertex_quadrics, const Collapse* collapses, size_t collapse_count, const unsigned int* collapse_order, const unsigned int* remap, const unsigned int* wedge, const unsigned char* vertex_kind, size_t triangle_collapse_goal, float error_goal, float error_limit)
+static size_t performEdgeCollapses(unsigned int* collapse_remap, unsigned char* collapse_locked, Quadric* vertex_quadrics, const Collapse* collapses, size_t collapse_count, const unsigned int* collapse_order, const unsigned int* remap, const unsigned int* wedge, const unsigned char* vertex_kind, const Vector3* vertex_positions, const EdgeAdjacency& adjacency, size_t triangle_collapse_goal, float error_limit, float& result_error)
{
size_t edge_collapses = 0;
size_t triangle_collapses = 0;
+ // most collapses remove 2 triangles; use this to establish a bound on the pass in terms of error limit
+ // note that edge_collapse_goal is an estimate; triangle_collapse_goal will be used to actually limit collapses
+ size_t edge_collapse_goal = triangle_collapse_goal / 2;
+
+#if TRACE
+ size_t stats[4] = {};
+#endif
+
for (size_t i = 0; i < collapse_count; ++i)
{
const Collapse& c = collapses[collapse_order[i]];
+ TRACESTATS(0);
+
if (c.error > error_limit)
break;
- if (c.error > error_goal && triangle_collapses > triangle_collapse_goal / 10)
+ if (triangle_collapses >= triangle_collapse_goal)
break;
- if (triangle_collapses >= triangle_collapse_goal)
+ // we limit the error in each pass based on the error of optimal last collapse; since many collapses will be locked
+ // as they will share vertices with other successfull collapses, we need to increase the acceptable error by some factor
+ float error_goal = edge_collapse_goal < collapse_count ? 1.5f * collapses[collapse_order[edge_collapse_goal]].error : FLT_MAX;
+
+ // on average, each collapse is expected to lock 6 other collapses; to avoid degenerate passes on meshes with odd
+ // topology, we only abort if we got over 1/6 collapses accordingly.
+ if (c.error > error_goal && triangle_collapses > triangle_collapse_goal / 6)
break;
unsigned int i0 = c.v0;
@@ -800,7 +885,19 @@ static size_t performEdgeCollapses(unsigned int* collapse_remap, unsigned char*
// it's important to not move the vertices twice since it complicates the tracking/remapping logic
// it's important to not move other vertices towards a moved vertex to preserve error since we don't re-rank collapses mid-pass
if (collapse_locked[r0] | collapse_locked[r1])
+ {
+ TRACESTATS(1);
+ continue;
+ }
+
+ if (hasTriangleFlips(adjacency, vertex_positions, collapse_remap, r0, r1))
+ {
+ // adjust collapse goal since this collapse is invalid and shouldn't factor into error goal
+ edge_collapse_goal++;
+
+ TRACESTATS(2);
continue;
+ }
assert(collapse_remap[r0] == r0);
assert(collapse_remap[r1] == r1);
@@ -842,8 +939,18 @@ static size_t performEdgeCollapses(unsigned int* collapse_remap, unsigned char*
// border edges collapse 1 triangle, other edges collapse 2 or more
triangle_collapses += (vertex_kind[i0] == Kind_Border) ? 1 : 2;
edge_collapses++;
+
+ result_error = result_error < c.error ? c.error : result_error;
}
+#if TRACE
+ float error_goal_perfect = edge_collapse_goal < collapse_count ? collapses[collapse_order[edge_collapse_goal]].error : 0.f;
+
+ printf("removed %d triangles, error %e (goal %e); evaluated %d/%d collapses (done %d, skipped %d, invalid %d)\n",
+ int(triangle_collapses), sqrtf(result_error), sqrtf(error_goal_perfect),
+ int(stats[0]), int(collapse_count), int(edge_collapses), int(stats[1]), int(stats[2]));
+#endif
+
return edge_collapses;
}
@@ -1151,10 +1258,7 @@ unsigned int* meshopt_simplifyDebugLoop = 0;
unsigned int* meshopt_simplifyDebugLoopBack = 0;
#endif
-// -- GODOT start --
-//size_t meshopt_simplify(unsigned int* destination, const unsigned int* indices, size_t index_count, const float* vertex_positions_data, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count, float target_error)
-size_t meshopt_simplify(unsigned int *destination, const unsigned int *indices, size_t index_count, const float *vertex_positions_data, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count, float target_error, float *r_resulting_error)
-// -- GODOT end --
+size_t meshopt_simplify(unsigned int* destination, const unsigned int* indices, size_t index_count, const float* vertex_positions_data, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count, float target_error, float* out_result_error)
{
using namespace meshopt;
@@ -1169,7 +1273,8 @@ size_t meshopt_simplify(unsigned int *destination, const unsigned int *indices,
// build adjacency information
EdgeAdjacency adjacency = {};
- buildEdgeAdjacency(adjacency, indices, index_count, vertex_count, allocator);
+ prepareEdgeAdjacency(adjacency, index_count, vertex_count, allocator);
+ updateEdgeAdjacency(adjacency, indices, index_count, vertex_count, NULL);
// build position remap that maps each vertex to the one with identical position
unsigned int* remap = allocator.allocate<unsigned int>(vertex_count);
@@ -1198,10 +1303,7 @@ size_t meshopt_simplify(unsigned int *destination, const unsigned int *indices,
#endif
Vector3* vertex_positions = allocator.allocate<Vector3>(vertex_count);
-// -- GODOT start --
- //rescalePositions(vertex_positions, vertex_positions_data, vertex_count, vertex_positions_stride);
- float extent = rescalePositions(vertex_positions, vertex_positions_data, vertex_count, vertex_positions_stride);
-// -- GODOT end --
+ rescalePositions(vertex_positions, vertex_positions_data, vertex_count, vertex_positions_stride);
Quadric* vertex_quadrics = allocator.allocate<Quadric>(vertex_count);
memset(vertex_quadrics, 0, vertex_count * sizeof(Quadric));
@@ -1212,13 +1314,9 @@ size_t meshopt_simplify(unsigned int *destination, const unsigned int *indices,
if (result != indices)
memcpy(result, indices, index_count * sizeof(unsigned int));
-// -- GODOT start --
#if TRACE
size_t pass_count = 0;
- //float worst_error = 0;
#endif
- float worst_error = 0;
-// -- GODOT end --
Collapse* edge_collapses = allocator.allocate<Collapse>(index_count);
unsigned int* collapse_order = allocator.allocate<unsigned int>(index_count);
@@ -1226,18 +1324,16 @@ size_t meshopt_simplify(unsigned int *destination, const unsigned int *indices,
unsigned char* collapse_locked = allocator.allocate<unsigned char>(vertex_count);
size_t result_count = index_count;
+ float result_error = 0;
// target_error input is linear; we need to adjust it to match quadricError units
float error_limit = target_error * target_error;
-// -- GODOT start --
- if (r_resulting_error) {
- *r_resulting_error = 1.0;
- }
-// -- GODOT end --
-
while (result_count > target_index_count)
{
+ // note: throughout the simplification process adjacency structure reflects welded topology for result-in-progress
+ updateEdgeAdjacency(adjacency, result, result_count, vertex_count, remap);
+
size_t edge_collapse_count = pickEdgeCollapses(edge_collapses, result, result_count, remap, vertex_kind, loop);
// no edges can be collapsed any more due to topology restrictions
@@ -1252,23 +1348,18 @@ size_t meshopt_simplify(unsigned int *destination, const unsigned int *indices,
sortEdgeCollapses(collapse_order, edge_collapses, edge_collapse_count);
- // most collapses remove 2 triangles; use this to establish a bound on the pass in terms of error limit
- // note that edge_collapse_goal is an estimate; triangle_collapse_goal will be used to actually limit collapses
size_t triangle_collapse_goal = (result_count - target_index_count) / 3;
- size_t edge_collapse_goal = triangle_collapse_goal / 2;
-
- // we limit the error in each pass based on the error of optimal last collapse; since many collapses will be locked
- // as they will share vertices with other successfull collapses, we need to increase the acceptable error by this factor
- const float kPassErrorBound = 1.5f;
-
- float error_goal = edge_collapse_goal < edge_collapse_count ? edge_collapses[collapse_order[edge_collapse_goal]].error * kPassErrorBound : FLT_MAX;
for (size_t i = 0; i < vertex_count; ++i)
collapse_remap[i] = unsigned(i);
memset(collapse_locked, 0, vertex_count);
- size_t collapses = performEdgeCollapses(collapse_remap, collapse_locked, vertex_quadrics, edge_collapses, edge_collapse_count, collapse_order, remap, wedge, vertex_kind, triangle_collapse_goal, error_goal, error_limit);
+#if TRACE
+ printf("pass %d: ", int(pass_count++));
+#endif
+
+ size_t collapses = performEdgeCollapses(collapse_remap, collapse_locked, vertex_quadrics, edge_collapses, edge_collapse_count, collapse_order, remap, wedge, vertex_kind, vertex_positions, adjacency, triangle_collapse_goal, error_limit, result_error);
// no edges can be collapsed any more due to hitting the error limit or triangle collapse limit
if (collapses == 0)
@@ -1280,37 +1371,11 @@ size_t meshopt_simplify(unsigned int *destination, const unsigned int *indices,
size_t new_count = remapIndexBuffer(result, result_count, collapse_remap);
assert(new_count < result_count);
-// -- GODOT start --
-//#if TRACE
- float pass_error = 0.f;
- for (size_t i = 0; i < edge_collapse_count; ++i)
- {
- Collapse& c = edge_collapses[collapse_order[i]];
-
- if (collapse_remap[c.v0] == c.v1)
- pass_error = c.error;
- }
-
- //pass_count++;
- worst_error = (worst_error < pass_error) ? pass_error : worst_error;
-
-#if TRACE
- pass_count++;
- printf("pass %d: triangles: %d -> %d, collapses: %d/%d (goal: %d), error: %e (limit %e goal %e)\n", int(pass_count), int(result_count / 3), int(new_count / 3), int(collapses), int(edge_collapse_count), int(edge_collapse_goal), pass_error, error_limit, error_goal);
-#endif
-// -- GODOT end --
-
result_count = new_count;
}
-// -- GODOT start --
- if (r_resulting_error) {
- *r_resulting_error = sqrt(worst_error) * extent;
- }
-// -- GODOT end --
-
#if TRACE
- printf("passes: %d, worst error: %e\n", int(pass_count), worst_error);
+ printf("result: %d triangles, error: %e; total %d passes\n", int(result_count), sqrtf(result_error), int(pass_count));
#endif
#if TRACE > 1
@@ -1328,6 +1393,10 @@ size_t meshopt_simplify(unsigned int *destination, const unsigned int *indices,
memcpy(meshopt_simplifyDebugLoopBack, loopback, vertex_count * sizeof(unsigned int));
#endif
+ // result_error is quadratic; we need to remap it back to linear
+ if (out_result_error)
+ *out_result_error = sqrtf(result_error);
+
return result_count;
}
@@ -1560,3 +1629,15 @@ size_t meshopt_simplifyPoints(unsigned int* destination, const float* vertex_pos
return cell_count;
}
+
+float meshopt_simplifyScale(const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride)
+{
+ using namespace meshopt;
+
+ assert(vertex_positions_stride > 0 && vertex_positions_stride <= 256);
+ assert(vertex_positions_stride % sizeof(float) == 0);
+
+ float extent = rescalePositions(NULL, vertex_positions, vertex_count, vertex_positions_stride);
+
+ return extent;
+}
diff --git a/thirdparty/meshoptimizer/vertexcodec.cpp b/thirdparty/meshoptimizer/vertexcodec.cpp
index 784c9a13db..2cbfaac367 100644
--- a/thirdparty/meshoptimizer/vertexcodec.cpp
+++ b/thirdparty/meshoptimizer/vertexcodec.cpp
@@ -80,14 +80,6 @@
#include <wasm_simd128.h>
#endif
-#ifndef TRACE
-#define TRACE 0
-#endif
-
-#if TRACE
-#include <stdio.h>
-#endif
-
#ifdef SIMD_WASM
#define wasmx_splat_v32x4(v, i) wasm_v32x4_shuffle(v, v, i, i, i, i)
#define wasmx_unpacklo_v8x16(a, b) wasm_v8x16_shuffle(a, b, 0, 16, 1, 17, 2, 18, 3, 19, 4, 20, 5, 21, 6, 22, 7, 23)
@@ -133,19 +125,6 @@ inline unsigned char unzigzag8(unsigned char v)
return -(v & 1) ^ (v >> 1);
}
-#if TRACE
-struct Stats
-{
- size_t size;
- size_t header;
- size_t bitg[4];
- size_t bitb[4];
-};
-
-Stats* bytestats;
-Stats vertexstats[256];
-#endif
-
static bool encodeBytesGroupZero(const unsigned char* buffer)
{
for (size_t i = 0; i < kByteGroupSize; ++i)
@@ -267,17 +246,8 @@ static unsigned char* encodeBytes(unsigned char* data, unsigned char* data_end,
assert(data + best_size == next);
data = next;
-
-#if TRACE > 1
- bytestats->bitg[bitslog2]++;
- bytestats->bitb[bitslog2] += best_size;
-#endif
}
-#if TRACE > 1
- bytestats->header += header_size;
-#endif
-
return data;
}
@@ -306,19 +276,9 @@ static unsigned char* encodeVertexBlock(unsigned char* data, unsigned char* data
vertex_offset += vertex_size;
}
-#if TRACE
- const unsigned char* olddata = data;
- bytestats = &vertexstats[k];
-#endif
-
data = encodeBytes(data, data_end, buffer, (vertex_count + kByteGroupSize - 1) & ~(kByteGroupSize - 1));
if (!data)
return 0;
-
-#if TRACE
- bytestats = 0;
- vertexstats[k].size += data - olddata;
-#endif
}
memcpy(last_vertex, &vertex_data[vertex_size * (vertex_count - 1)], vertex_size);
@@ -1086,10 +1046,6 @@ size_t meshopt_encodeVertexBuffer(unsigned char* buffer, size_t buffer_size, con
assert(vertex_size > 0 && vertex_size <= 256);
assert(vertex_size % 4 == 0);
-#if TRACE
- memset(vertexstats, 0, sizeof(vertexstats));
-#endif
-
const unsigned char* vertex_data = static_cast<const unsigned char*>(vertices);
unsigned char* data = buffer;
@@ -1142,28 +1098,6 @@ size_t meshopt_encodeVertexBuffer(unsigned char* buffer, size_t buffer_size, con
assert(data >= buffer + tail_size);
assert(data <= buffer + buffer_size);
-#if TRACE
- size_t total_size = data - buffer;
-
- for (size_t k = 0; k < vertex_size; ++k)
- {
- const Stats& vsk = vertexstats[k];
-
- printf("%2d: %d bytes\t%.1f%%\t%.1f bpv", int(k), int(vsk.size), double(vsk.size) / double(total_size) * 100, double(vsk.size) / double(vertex_count) * 8);
-
-#if TRACE > 1
- printf("\t\thdr %d bytes\tbit0 %d (%d bytes)\tbit1 %d (%d bytes)\tbit2 %d (%d bytes)\tbit3 %d (%d bytes)",
- int(vsk.header),
- int(vsk.bitg[0]), int(vsk.bitb[0]),
- int(vsk.bitg[1]), int(vsk.bitb[1]),
- int(vsk.bitg[2]), int(vsk.bitb[2]),
- int(vsk.bitg[3]), int(vsk.bitb[3]));
-#endif
-
- printf("\n");
- }
-#endif
-
return data - buffer;
}
diff --git a/thirdparty/meshoptimizer/vertexfilter.cpp b/thirdparty/meshoptimizer/vertexfilter.cpp
index e7ad2c9d39..39946f46ed 100644
--- a/thirdparty/meshoptimizer/vertexfilter.cpp
+++ b/thirdparty/meshoptimizer/vertexfilter.cpp
@@ -2,6 +2,7 @@
#include "meshoptimizer.h"
#include <math.h>
+#include <string.h>
// The block below auto-detects SIMD ISA that can be used on the target platform
#ifndef MESHOPTIMIZER_NO_SIMD
@@ -159,6 +160,25 @@ static void decodeFilterExp(unsigned int* data, size_t count)
#endif
#if defined(SIMD_SSE) || defined(SIMD_NEON) || defined(SIMD_WASM)
+template <typename T> static void dispatchSimd(void (*process)(T*, size_t), T* data, size_t count, size_t stride)
+{
+ assert(stride <= 4);
+
+ size_t count4 = count & ~size_t(3);
+ process(data, count4);
+
+ if (count4 < count)
+ {
+ T tail[4 * 4] = {}; // max stride 4, max count 4
+ size_t tail_size = (count - count4) * stride * sizeof(T);
+ assert(tail_size <= sizeof(tail));
+
+ memcpy(tail, data + count4 * stride, tail_size);
+ process(tail, count - count4);
+ memcpy(data + count4 * stride, tail, tail_size);
+ }
+}
+
inline uint64_t rotateleft64(uint64_t v, int x)
{
#if defined(_MSC_VER) && !defined(__clang__)
@@ -775,14 +795,13 @@ void meshopt_decodeFilterOct(void* buffer, size_t vertex_count, size_t vertex_si
{
using namespace meshopt;
- assert(vertex_count % 4 == 0);
assert(vertex_size == 4 || vertex_size == 8);
#if defined(SIMD_SSE) || defined(SIMD_NEON) || defined(SIMD_WASM)
if (vertex_size == 4)
- decodeFilterOctSimd(static_cast<signed char*>(buffer), vertex_count);
+ dispatchSimd(decodeFilterOctSimd, static_cast<signed char*>(buffer), vertex_count, 4);
else
- decodeFilterOctSimd(static_cast<short*>(buffer), vertex_count);
+ dispatchSimd(decodeFilterOctSimd, static_cast<short*>(buffer), vertex_count, 4);
#else
if (vertex_size == 4)
decodeFilterOct(static_cast<signed char*>(buffer), vertex_count);
@@ -795,12 +814,11 @@ void meshopt_decodeFilterQuat(void* buffer, size_t vertex_count, size_t vertex_s
{
using namespace meshopt;
- assert(vertex_count % 4 == 0);
assert(vertex_size == 8);
(void)vertex_size;
#if defined(SIMD_SSE) || defined(SIMD_NEON) || defined(SIMD_WASM)
- decodeFilterQuatSimd(static_cast<short*>(buffer), vertex_count);
+ dispatchSimd(decodeFilterQuatSimd, static_cast<short*>(buffer), vertex_count, 4);
#else
decodeFilterQuat(static_cast<short*>(buffer), vertex_count);
#endif
@@ -810,11 +828,10 @@ void meshopt_decodeFilterExp(void* buffer, size_t vertex_count, size_t vertex_si
{
using namespace meshopt;
- assert(vertex_count % 4 == 0);
assert(vertex_size % 4 == 0);
#if defined(SIMD_SSE) || defined(SIMD_NEON) || defined(SIMD_WASM)
- decodeFilterExpSimd(static_cast<unsigned int*>(buffer), vertex_count * (vertex_size / 4));
+ dispatchSimd(decodeFilterExpSimd, static_cast<unsigned int*>(buffer), vertex_count * (vertex_size / 4), 1);
#else
decodeFilterExp(static_cast<unsigned int*>(buffer), vertex_count * (vertex_size / 4));
#endif