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| author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-06-10 11:09:17 +0200 |
|---|---|---|
| committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-06-10 11:14:04 +0200 |
| commit | 5d9e996f682e4d6c54c0cdce06d68abb2fb4193f (patch) | |
| tree | f4e77be1a36c53e8e006efe714323dea69079370 /thirdparty/meshoptimizer/vfetchoptimizer.cpp | |
| parent | efcf0d88e47f6c0dc18746da46bba70b3bfa1f2c (diff) | |
Use opaque rendering pipeline for alpha hash materials
This has several benefits:
- Transparency sorting issues inherent to alpha blending no longer occur.
- Alpha hash materials can now cast shadows (also works with
GeometryInstance3D Transparency's property for alpha hash materials).
- Higher performance.
Diffstat (limited to 'thirdparty/meshoptimizer/vfetchoptimizer.cpp')
0 files changed, 0 insertions, 0 deletions