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authorK. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>2020-12-27 16:54:21 -0800
committerK. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>2020-12-30 06:30:25 -0800
commit8b69f9c18aeba4ed6217559a0e4436568cbf565e (patch)
tree9edc2163df18e839e8728e4dd7dff8a968c425d0 /thirdparty/meshoptimizer/patches
parent59b30e1d23d096f5faa36d2faaa07792eba4fd81 (diff)
Meshoptimizer update library
Diffstat (limited to 'thirdparty/meshoptimizer/patches')
-rw-r--r--thirdparty/meshoptimizer/patches/simplifier_get_resulting_error.patch96
1 files changed, 0 insertions, 96 deletions
diff --git a/thirdparty/meshoptimizer/patches/simplifier_get_resulting_error.patch b/thirdparty/meshoptimizer/patches/simplifier_get_resulting_error.patch
deleted file mode 100644
index 1be38e45d2..0000000000
--- a/thirdparty/meshoptimizer/patches/simplifier_get_resulting_error.patch
+++ /dev/null
@@ -1,96 +0,0 @@
-diff --git a/thirdparty/meshoptimizer/meshoptimizer.h b/thirdparty/meshoptimizer/meshoptimizer.h
-index a442d103c8..fde00f9c82 100644
---- a/thirdparty/meshoptimizer/meshoptimizer.h
-+++ b/thirdparty/meshoptimizer/meshoptimizer.h
-@@ -266,7 +266,10 @@ MESHOPTIMIZER_EXPERIMENTAL void meshopt_decodeFilterExp(void* buffer, size_t ver
- * destination must contain enough space for the *source* index buffer (since optimization is iterative, this means index_count elements - *not* target_index_count!)
- * vertex_positions should have float3 position in the first 12 bytes of each vertex - similar to glVertexPointer
- */
--MESHOPTIMIZER_EXPERIMENTAL size_t meshopt_simplify(unsigned int* destination, const unsigned int* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count, float target_error);
-+// -- GODOT start --
-+//MESHOPTIMIZER_EXPERIMENTAL size_t meshopt_simplify(unsigned int* destination, const unsigned int* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count, float target_error);
-+MESHOPTIMIZER_EXPERIMENTAL size_t meshopt_simplify(unsigned int *destination, const unsigned int *indices, size_t index_count, const float *vertex_positions, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count, float target_error, float *r_resulting_error);
-+// -- GODOT end --
-
- /**
- * Experimental: Mesh simplifier (sloppy)
-diff --git a/thirdparty/meshoptimizer/simplifier.cpp b/thirdparty/meshoptimizer/simplifier.cpp
-index bd523275ce..51cf634186 100644
---- a/thirdparty/meshoptimizer/simplifier.cpp
-+++ b/thirdparty/meshoptimizer/simplifier.cpp
-@@ -1143,7 +1143,10 @@ unsigned int* meshopt_simplifyDebugLoop = 0;
- unsigned int* meshopt_simplifyDebugLoopBack = 0;
- #endif
-
--size_t meshopt_simplify(unsigned int* destination, const unsigned int* indices, size_t index_count, const float* vertex_positions_data, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count, float target_error)
-+// -- GODOT start --
-+//size_t meshopt_simplify(unsigned int* destination, const unsigned int* indices, size_t index_count, const float* vertex_positions_data, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count, float target_error)
-+size_t meshopt_simplify(unsigned int *destination, const unsigned int *indices, size_t index_count, const float *vertex_positions_data, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count, float target_error, float *r_resulting_error)
-+// -- GODOT end --
- {
- using namespace meshopt;
-
-@@ -1198,10 +1201,13 @@ size_t meshopt_simplify(unsigned int* destination, const unsigned int* indices,
- if (result != indices)
- memcpy(result, indices, index_count * sizeof(unsigned int));
-
-+// -- GODOT start --
- #if TRACE
- size_t pass_count = 0;
-- float worst_error = 0;
-+ //float worst_error = 0;
- #endif
-+ float worst_error = 0;
-+// -- GODOT end --
-
- Collapse* edge_collapses = allocator.allocate<Collapse>(index_count);
- unsigned int* collapse_order = allocator.allocate<unsigned int>(index_count);
-@@ -1213,6 +1219,12 @@ size_t meshopt_simplify(unsigned int* destination, const unsigned int* indices,
- // target_error input is linear; we need to adjust it to match quadricError units
- float error_limit = target_error * target_error;
-
-+// -- GODOT start --
-+ if (r_resulting_error) {
-+ *r_resulting_error = 1.0;
-+ }
-+// -- GODOT end --
-+
- while (result_count > target_index_count)
- {
- size_t edge_collapse_count = pickEdgeCollapses(edge_collapses, result, result_count, remap, vertex_kind, loop);
-@@ -1257,7 +1269,8 @@ size_t meshopt_simplify(unsigned int* destination, const unsigned int* indices,
- size_t new_count = remapIndexBuffer(result, result_count, collapse_remap);
- assert(new_count < result_count);
-
--#if TRACE
-+// -- GODOT start --
-+//#if TRACE
- float pass_error = 0.f;
- for (size_t i = 0; i < edge_collapse_count; ++i)
- {
-@@ -1267,15 +1280,24 @@ size_t meshopt_simplify(unsigned int* destination, const unsigned int* indices,
- pass_error = c.error;
- }
-
-- pass_count++;
-+ //pass_count++;
- worst_error = (worst_error < pass_error) ? pass_error : worst_error;
-
-+#if TRACE
-+ pass_count++;
- printf("pass %d: triangles: %d -> %d, collapses: %d/%d (goal: %d), error: %e (limit %e goal %e)\n", int(pass_count), int(result_count / 3), int(new_count / 3), int(collapses), int(edge_collapse_count), int(edge_collapse_goal), pass_error, error_limit, error_goal);
- #endif
-+// -- GODOT end --
-
- result_count = new_count;
- }
-
-+// -- GODOT start --
-+ if (r_resulting_error) {
-+ *r_resulting_error = sqrt(worst_error);
-+ }
-+// -- GODOT end --
-+
- #if TRACE
- printf("passes: %d, worst error: %e\n", int(pass_count), worst_error);
- #endif