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authorderammo <817160+derammo@users.noreply.github.com>2022-05-08 19:25:49 -0400
committerderammo <817160+derammo@users.noreply.github.com>2022-05-11 16:12:40 -0400
commit96c21bc7493f9fee78db6887ee3da6ff7f8562fa (patch)
tree3629e88b6ad766528d8c7b869f55be8de6fd87ee /thirdparty/meshoptimizer/overdrawoptimizer.cpp
parent943b50995292d98d9bc2e45ff04eaf0a716cea28 (diff)
opengl3 driver now works on windows including multi window
fixed and simplified gl_manager_windows swap buffers now called for all windows fixed missing pixel format setting in additional windows this makes them work in OpenGL contexts changed verbose error printing to write once this error message happens very frequently while opengl3 is not finished removed dead code no longer needed after changes fixed comments that were misinformation window messages during window creation now handled these were previously discarded messages now tunnel the required context changed failure to create opengl3 window on windows to be more fatal marked a problem with pen code conditional compilation of vulkan and opengl3 on windows fixed windows debug builds now show messages on debug console also rendering driver selection box now shows only compiled drivers marked some problematic code thanks to akien-mga for patiently rewriting my style mistakes
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