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| author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-04-03 18:56:43 +0200 |
|---|---|---|
| committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-07-28 18:46:59 +0200 |
| commit | 4b42379c8fb89c28a8c38e79ac3573f5b34f8fb4 (patch) | |
| tree | 791d890cb434e4b67513518d3b6507e53b02065c /thirdparty/mbedtls/library/version.c | |
| parent | 2e05cc3314d0fd04f0e151ad0a827b34b28d8ece (diff) | |
Rename RenderingServer global shader uniform methods to be more explicit
The `global_shader_uniform` name is longer, but it makes it much
easier to find the methods when searching in the class reference.
Diffstat (limited to 'thirdparty/mbedtls/library/version.c')
0 files changed, 0 insertions, 0 deletions