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author | jfons <joan.fonssanchez@gmail.com> | 2021-02-06 21:39:08 +0100 |
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committer | jfons <joan.fonssanchez@gmail.com> | 2021-02-07 20:10:33 +0100 |
commit | 99e1ce0690b3281c5496fa0e5f4266a4d62c6824 (patch) | |
tree | f0c7bece59ee144a79fad3fe4522bb1ea440e4de /thirdparty/mbedtls/library/threading.c | |
parent | 7bb7a3c4a7d2fc8f3f75176d89989253faf0e361 (diff) |
Invert spotlight angle attenuation
Inverted the spotlight angle attenuation so a higher value results in
a dimmer light, this makes it more consistent with the distance
attenuation.
Also changed the way spotlighs are computed in SDFGI
and GIPorbes and GPU lightmapper, now it matches the falloff used in the scene rendering
code.
Diffstat (limited to 'thirdparty/mbedtls/library/threading.c')
0 files changed, 0 insertions, 0 deletions