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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-02-06 15:01:25 +0100 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-02-06 15:01:25 +0100 |
commit | b9cfc74f292484a30ebb57c16f1a6a05a97a5134 (patch) | |
tree | ce610494b1a07dfb9c1a12e85299ed77b350011f /thirdparty/mbedtls/library/ecp_curves.c | |
parent | fd0d2dcabf5b7418691b693cd01baecbb69fdeb9 (diff) |
Decrease the default number of SDFGI cascades to 4
This improves rendering performance noticeably, especially when the
camera moves fast.
On a medium-sized test scene on a GTX 1080 in 2560×1440, going
from 6 to cascades saves 0.5 ms of frame time while looking visually
identical (as most of the scene fits within the 4 cascades).
Diffstat (limited to 'thirdparty/mbedtls/library/ecp_curves.c')
0 files changed, 0 insertions, 0 deletions