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| author | Jakub Grzesik <kubecz3k@gmail.com> | 2022-08-01 12:13:44 +0200 |
|---|---|---|
| committer | Jakub Grzesik <kubecz3k@gmail.com> | 2022-08-01 12:38:07 +0200 |
| commit | 3c55637459ee2939d67ac9fb87e0749b9caa7467 (patch) | |
| tree | b2e5ba4178e086c79c3134e280b86a701264aa9d /thirdparty/mbedtls/library/ecdsa.c | |
| parent | d29e95687e60409235c2b53915cc42d7ab60834c (diff) | |
fix for headless collision shape generation
this commit implements just enough of dummy mesh_storage so collision shapes are still generated in the headless mode
implementation was inspired by rasterizer_dummy.h from Godot3
Diffstat (limited to 'thirdparty/mbedtls/library/ecdsa.c')
0 files changed, 0 insertions, 0 deletions