summaryrefslogtreecommitdiff
path: root/thirdparty/mbedtls/library/chacha20.c
diff options
context:
space:
mode:
authorHugo Locurcio <hugo.locurcio@hugo.pro>2020-03-07 00:36:55 +0100
committerHugo Locurcio <hugo.locurcio@hugo.pro>2021-06-19 04:47:19 +0200
commit50187eb272cc097b2529ff0c0440ca49c4b765f8 (patch)
treee99c75357f9cc546ab1fd976c3beea966ce57a67 /thirdparty/mbedtls/library/chacha20.c
parenta9c53fa5994db8badb4ec14581bd8422fb340f41 (diff)
Use the `keep` stretch aspect by default
This makes Godot avoid distortion when resizing the window to an aspect ratio that doesn't match the project's base aspect ratio. Since this setting has no effect when the stretch mode is `disabled` (the default), this won't impact projects not using the `canvas_items` or `viewport` stretch modes.
Diffstat (limited to 'thirdparty/mbedtls/library/chacha20.c')
0 files changed, 0 insertions, 0 deletions