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author | Hein-Pieter van Braam <hp@tmm.cx> | 2018-11-03 00:26:30 +0100 |
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committer | Hein-Pieter van Braam <hp@tmm.cx> | 2018-11-06 22:31:35 +0100 |
commit | 0aad11a6a77d8ce3a8cf6096ad01cf25cb94553d (patch) | |
tree | 5ed105610dbcc990290bc589ab81d81585ae9f5a /thirdparty/libwebsockets/win32helpers | |
parent | f84893f70901dfca356d949ea1585a56154cb59f (diff) |
Set DRI_PRIME=1 by default on X11 if not already set
This mirrors behavior on Windows and MacOSX where Godot tries to default
to a dGPU if it exists. This doesn't work for Nvidia optimus yet but
this can maybe be added later.
Diffstat (limited to 'thirdparty/libwebsockets/win32helpers')
0 files changed, 0 insertions, 0 deletions