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| author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-11-27 17:54:45 +0100 |
|---|---|---|
| committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-11-27 17:54:45 +0100 |
| commit | 989a7d92707456e5c9c889c7a1a1bb048b6b973d (patch) | |
| tree | ef62786a9d97ccac1ef63b4b24f4abfcaeddb4eb /thirdparty/libwebp/src/utils/bit_writer_utils.c | |
| parent | 52b7d5fa347fb88aa016e1e30414abd01e800381 (diff) | |
Allow disabling the depth prepass in the Vulkan Clustered backend
In scenes that have little to no overdraw, disabling the depth prepass
can give a small performance boost. Nonetheless, in most other scenarios,
the depth prepass should be left enabled as it improves performance
significantly.
Diffstat (limited to 'thirdparty/libwebp/src/utils/bit_writer_utils.c')
0 files changed, 0 insertions, 0 deletions