diff options
author | volzhs <volzhs@gmail.com> | 2017-12-12 02:11:11 +0900 |
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committer | volzhs <volzhs@gmail.com> | 2017-12-12 02:55:47 +0900 |
commit | 043103fe6a1168729abf74dd56b8982ce54eea43 (patch) | |
tree | f3311c0442fba0ff565d9de0ad9fee3f0002295e /thirdparty/libwebp/src/enc/backward_references_enc.c | |
parent | 64d104756c04f4d5c4e8140271d5e8049e5f8371 (diff) |
Update libwebp to 0.6.1
* lossless performance and compression improvements + a new 'cruncher' mode (-m 6 -q 100)
* ARM performance improvements with clang (15-20% w/ndk r15c)
* webp-js: emscripten/webassembly based javascript decoder
* miscellaneous bug & build fixes
Diffstat (limited to 'thirdparty/libwebp/src/enc/backward_references_enc.c')
-rw-r--r-- | thirdparty/libwebp/src/enc/backward_references_enc.c | 943 |
1 files changed, 943 insertions, 0 deletions
diff --git a/thirdparty/libwebp/src/enc/backward_references_enc.c b/thirdparty/libwebp/src/enc/backward_references_enc.c new file mode 100644 index 0000000000..39230188b9 --- /dev/null +++ b/thirdparty/libwebp/src/enc/backward_references_enc.c @@ -0,0 +1,943 @@ +// Copyright 2012 Google Inc. All Rights Reserved. +// +// Use of this source code is governed by a BSD-style license +// that can be found in the COPYING file in the root of the source +// tree. An additional intellectual property rights grant can be found +// in the file PATENTS. All contributing project authors may +// be found in the AUTHORS file in the root of the source tree. +// ----------------------------------------------------------------------------- +// +// Author: Jyrki Alakuijala (jyrki@google.com) +// + +#include <assert.h> +#include <math.h> + +#include "src/enc/backward_references_enc.h" +#include "src/enc/histogram_enc.h" +#include "src/dsp/lossless.h" +#include "src/dsp/lossless_common.h" +#include "src/dsp/dsp.h" +#include "src/utils/color_cache_utils.h" +#include "src/utils/utils.h" + +#define MIN_BLOCK_SIZE 256 // minimum block size for backward references + +#define MAX_ENTROPY (1e30f) + +// 1M window (4M bytes) minus 120 special codes for short distances. +#define WINDOW_SIZE ((1 << WINDOW_SIZE_BITS) - 120) + +// Minimum number of pixels for which it is cheaper to encode a +// distance + length instead of each pixel as a literal. +#define MIN_LENGTH 4 + +// ----------------------------------------------------------------------------- + +static const uint8_t plane_to_code_lut[128] = { + 96, 73, 55, 39, 23, 13, 5, 1, 255, 255, 255, 255, 255, 255, 255, 255, + 101, 78, 58, 42, 26, 16, 8, 2, 0, 3, 9, 17, 27, 43, 59, 79, + 102, 86, 62, 46, 32, 20, 10, 6, 4, 7, 11, 21, 33, 47, 63, 87, + 105, 90, 70, 52, 37, 28, 18, 14, 12, 15, 19, 29, 38, 53, 71, 91, + 110, 99, 82, 66, 48, 35, 30, 24, 22, 25, 31, 36, 49, 67, 83, 100, + 115, 108, 94, 76, 64, 50, 44, 40, 34, 41, 45, 51, 65, 77, 95, 109, + 118, 113, 103, 92, 80, 68, 60, 56, 54, 57, 61, 69, 81, 93, 104, 114, + 119, 116, 111, 106, 97, 88, 84, 74, 72, 75, 85, 89, 98, 107, 112, 117 +}; + +extern int VP8LDistanceToPlaneCode(int xsize, int dist); +int VP8LDistanceToPlaneCode(int xsize, int dist) { + const int yoffset = dist / xsize; + const int xoffset = dist - yoffset * xsize; + if (xoffset <= 8 && yoffset < 8) { + return plane_to_code_lut[yoffset * 16 + 8 - xoffset] + 1; + } else if (xoffset > xsize - 8 && yoffset < 7) { + return plane_to_code_lut[(yoffset + 1) * 16 + 8 + (xsize - xoffset)] + 1; + } + return dist + 120; +} + +// Returns the exact index where array1 and array2 are different. For an index +// inferior or equal to best_len_match, the return value just has to be strictly +// inferior to best_len_match. The current behavior is to return 0 if this index +// is best_len_match, and the index itself otherwise. +// If no two elements are the same, it returns max_limit. +static WEBP_INLINE int FindMatchLength(const uint32_t* const array1, + const uint32_t* const array2, + int best_len_match, int max_limit) { + // Before 'expensive' linear match, check if the two arrays match at the + // current best length index. + if (array1[best_len_match] != array2[best_len_match]) return 0; + + return VP8LVectorMismatch(array1, array2, max_limit); +} + +// ----------------------------------------------------------------------------- +// VP8LBackwardRefs + +struct PixOrCopyBlock { + PixOrCopyBlock* next_; // next block (or NULL) + PixOrCopy* start_; // data start + int size_; // currently used size +}; + +extern void VP8LClearBackwardRefs(VP8LBackwardRefs* const refs); +void VP8LClearBackwardRefs(VP8LBackwardRefs* const refs) { + assert(refs != NULL); + if (refs->tail_ != NULL) { + *refs->tail_ = refs->free_blocks_; // recycle all blocks at once + } + refs->free_blocks_ = refs->refs_; + refs->tail_ = &refs->refs_; + refs->last_block_ = NULL; + refs->refs_ = NULL; +} + +void VP8LBackwardRefsClear(VP8LBackwardRefs* const refs) { + assert(refs != NULL); + VP8LClearBackwardRefs(refs); + while (refs->free_blocks_ != NULL) { + PixOrCopyBlock* const next = refs->free_blocks_->next_; + WebPSafeFree(refs->free_blocks_); + refs->free_blocks_ = next; + } +} + +void VP8LBackwardRefsInit(VP8LBackwardRefs* const refs, int block_size) { + assert(refs != NULL); + memset(refs, 0, sizeof(*refs)); + refs->tail_ = &refs->refs_; + refs->block_size_ = + (block_size < MIN_BLOCK_SIZE) ? MIN_BLOCK_SIZE : block_size; +} + +VP8LRefsCursor VP8LRefsCursorInit(const VP8LBackwardRefs* const refs) { + VP8LRefsCursor c; + c.cur_block_ = refs->refs_; + if (refs->refs_ != NULL) { + c.cur_pos = c.cur_block_->start_; + c.last_pos_ = c.cur_pos + c.cur_block_->size_; + } else { + c.cur_pos = NULL; + c.last_pos_ = NULL; + } + return c; +} + +void VP8LRefsCursorNextBlock(VP8LRefsCursor* const c) { + PixOrCopyBlock* const b = c->cur_block_->next_; + c->cur_pos = (b == NULL) ? NULL : b->start_; + c->last_pos_ = (b == NULL) ? NULL : b->start_ + b->size_; + c->cur_block_ = b; +} + +// Create a new block, either from the free list or allocated +static PixOrCopyBlock* BackwardRefsNewBlock(VP8LBackwardRefs* const refs) { + PixOrCopyBlock* b = refs->free_blocks_; + if (b == NULL) { // allocate new memory chunk + const size_t total_size = + sizeof(*b) + refs->block_size_ * sizeof(*b->start_); + b = (PixOrCopyBlock*)WebPSafeMalloc(1ULL, total_size); + if (b == NULL) { + refs->error_ |= 1; + return NULL; + } + b->start_ = (PixOrCopy*)((uint8_t*)b + sizeof(*b)); // not always aligned + } else { // recycle from free-list + refs->free_blocks_ = b->next_; + } + *refs->tail_ = b; + refs->tail_ = &b->next_; + refs->last_block_ = b; + b->next_ = NULL; + b->size_ = 0; + return b; +} + +extern void VP8LBackwardRefsCursorAdd(VP8LBackwardRefs* const refs, + const PixOrCopy v); +void VP8LBackwardRefsCursorAdd(VP8LBackwardRefs* const refs, + const PixOrCopy v) { + PixOrCopyBlock* b = refs->last_block_; + if (b == NULL || b->size_ == refs->block_size_) { + b = BackwardRefsNewBlock(refs); + if (b == NULL) return; // refs->error_ is set + } + b->start_[b->size_++] = v; +} + +// ----------------------------------------------------------------------------- +// Hash chains + +int VP8LHashChainInit(VP8LHashChain* const p, int size) { + assert(p->size_ == 0); + assert(p->offset_length_ == NULL); + assert(size > 0); + p->offset_length_ = + (uint32_t*)WebPSafeMalloc(size, sizeof(*p->offset_length_)); + if (p->offset_length_ == NULL) return 0; + p->size_ = size; + + return 1; +} + +void VP8LHashChainClear(VP8LHashChain* const p) { + assert(p != NULL); + WebPSafeFree(p->offset_length_); + + p->size_ = 0; + p->offset_length_ = NULL; +} + +// ----------------------------------------------------------------------------- + +#define HASH_MULTIPLIER_HI (0xc6a4a793ULL) +#define HASH_MULTIPLIER_LO (0x5bd1e996ULL) + +static WEBP_INLINE uint32_t GetPixPairHash64(const uint32_t* const argb) { + uint32_t key; + key = (argb[1] * HASH_MULTIPLIER_HI) & 0xffffffffu; + key += (argb[0] * HASH_MULTIPLIER_LO) & 0xffffffffu; + key = key >> (32 - HASH_BITS); + return key; +} + +// Returns the maximum number of hash chain lookups to do for a +// given compression quality. Return value in range [8, 86]. +static int GetMaxItersForQuality(int quality) { + return 8 + (quality * quality) / 128; +} + +static int GetWindowSizeForHashChain(int quality, int xsize) { + const int max_window_size = (quality > 75) ? WINDOW_SIZE + : (quality > 50) ? (xsize << 8) + : (quality > 25) ? (xsize << 6) + : (xsize << 4); + assert(xsize > 0); + return (max_window_size > WINDOW_SIZE) ? WINDOW_SIZE : max_window_size; +} + +static WEBP_INLINE int MaxFindCopyLength(int len) { + return (len < MAX_LENGTH) ? len : MAX_LENGTH; +} + +int VP8LHashChainFill(VP8LHashChain* const p, int quality, + const uint32_t* const argb, int xsize, int ysize, + int low_effort) { + const int size = xsize * ysize; + const int iter_max = GetMaxItersForQuality(quality); + const uint32_t window_size = GetWindowSizeForHashChain(quality, xsize); + int pos; + int argb_comp; + uint32_t base_position; + int32_t* hash_to_first_index; + // Temporarily use the p->offset_length_ as a hash chain. + int32_t* chain = (int32_t*)p->offset_length_; + assert(size > 0); + assert(p->size_ != 0); + assert(p->offset_length_ != NULL); + + if (size <= 2) { + p->offset_length_[0] = p->offset_length_[size - 1] = 0; + return 1; + } + + hash_to_first_index = + (int32_t*)WebPSafeMalloc(HASH_SIZE, sizeof(*hash_to_first_index)); + if (hash_to_first_index == NULL) return 0; + + // Set the int32_t array to -1. + memset(hash_to_first_index, 0xff, HASH_SIZE * sizeof(*hash_to_first_index)); + // Fill the chain linking pixels with the same hash. + argb_comp = (argb[0] == argb[1]); + for (pos = 0; pos < size - 2;) { + uint32_t hash_code; + const int argb_comp_next = (argb[pos + 1] == argb[pos + 2]); + if (argb_comp && argb_comp_next) { + // Consecutive pixels with the same color will share the same hash. + // We therefore use a different hash: the color and its repetition + // length. + uint32_t tmp[2]; + uint32_t len = 1; + tmp[0] = argb[pos]; + // Figure out how far the pixels are the same. + // The last pixel has a different 64 bit hash, as its next pixel does + // not have the same color, so we just need to get to the last pixel equal + // to its follower. + while (pos + (int)len + 2 < size && argb[pos + len + 2] == argb[pos]) { + ++len; + } + if (len > MAX_LENGTH) { + // Skip the pixels that match for distance=1 and length>MAX_LENGTH + // because they are linked to their predecessor and we automatically + // check that in the main for loop below. Skipping means setting no + // predecessor in the chain, hence -1. + memset(chain + pos, 0xff, (len - MAX_LENGTH) * sizeof(*chain)); + pos += len - MAX_LENGTH; + len = MAX_LENGTH; + } + // Process the rest of the hash chain. + while (len) { + tmp[1] = len--; + hash_code = GetPixPairHash64(tmp); + chain[pos] = hash_to_first_index[hash_code]; + hash_to_first_index[hash_code] = pos++; + } + argb_comp = 0; + } else { + // Just move one pixel forward. + hash_code = GetPixPairHash64(argb + pos); + chain[pos] = hash_to_first_index[hash_code]; + hash_to_first_index[hash_code] = pos++; + argb_comp = argb_comp_next; + } + } + // Process the penultimate pixel. + chain[pos] = hash_to_first_index[GetPixPairHash64(argb + pos)]; + + WebPSafeFree(hash_to_first_index); + + // Find the best match interval at each pixel, defined by an offset to the + // pixel and a length. The right-most pixel cannot match anything to the right + // (hence a best length of 0) and the left-most pixel nothing to the left + // (hence an offset of 0). + assert(size > 2); + p->offset_length_[0] = p->offset_length_[size - 1] = 0; + for (base_position = size - 2; base_position > 0;) { + const int max_len = MaxFindCopyLength(size - 1 - base_position); + const uint32_t* const argb_start = argb + base_position; + int iter = iter_max; + int best_length = 0; + uint32_t best_distance = 0; + uint32_t best_argb; + const int min_pos = + (base_position > window_size) ? base_position - window_size : 0; + const int length_max = (max_len < 256) ? max_len : 256; + uint32_t max_base_position; + + pos = chain[base_position]; + if (!low_effort) { + int curr_length; + // Heuristic: use the comparison with the above line as an initialization. + if (base_position >= (uint32_t)xsize) { + curr_length = FindMatchLength(argb_start - xsize, argb_start, + best_length, max_len); + if (curr_length > best_length) { + best_length = curr_length; + best_distance = xsize; + } + --iter; + } + // Heuristic: compare to the previous pixel. + curr_length = + FindMatchLength(argb_start - 1, argb_start, best_length, max_len); + if (curr_length > best_length) { + best_length = curr_length; + best_distance = 1; + } + --iter; + // Skip the for loop if we already have the maximum. + if (best_length == MAX_LENGTH) pos = min_pos - 1; + } + best_argb = argb_start[best_length]; + + for (; pos >= min_pos && --iter; pos = chain[pos]) { + int curr_length; + assert(base_position > (uint32_t)pos); + + if (argb[pos + best_length] != best_argb) continue; + + curr_length = VP8LVectorMismatch(argb + pos, argb_start, max_len); + if (best_length < curr_length) { + best_length = curr_length; + best_distance = base_position - pos; + best_argb = argb_start[best_length]; + // Stop if we have reached a good enough length. + if (best_length >= length_max) break; + } + } + // We have the best match but in case the two intervals continue matching + // to the left, we have the best matches for the left-extended pixels. + max_base_position = base_position; + while (1) { + assert(best_length <= MAX_LENGTH); + assert(best_distance <= WINDOW_SIZE); + p->offset_length_[base_position] = + (best_distance << MAX_LENGTH_BITS) | (uint32_t)best_length; + --base_position; + // Stop if we don't have a match or if we are out of bounds. + if (best_distance == 0 || base_position == 0) break; + // Stop if we cannot extend the matching intervals to the left. + if (base_position < best_distance || + argb[base_position - best_distance] != argb[base_position]) { + break; + } + // Stop if we are matching at its limit because there could be a closer + // matching interval with the same maximum length. Then again, if the + // matching interval is as close as possible (best_distance == 1), we will + // never find anything better so let's continue. + if (best_length == MAX_LENGTH && best_distance != 1 && + base_position + MAX_LENGTH < max_base_position) { + break; + } + if (best_length < MAX_LENGTH) { + ++best_length; + max_base_position = base_position; + } + } + } + return 1; +} + +static WEBP_INLINE void AddSingleLiteral(uint32_t pixel, int use_color_cache, + VP8LColorCache* const hashers, + VP8LBackwardRefs* const refs) { + PixOrCopy v; + if (use_color_cache) { + const uint32_t key = VP8LColorCacheGetIndex(hashers, pixel); + if (VP8LColorCacheLookup(hashers, key) == pixel) { + v = PixOrCopyCreateCacheIdx(key); + } else { + v = PixOrCopyCreateLiteral(pixel); + VP8LColorCacheSet(hashers, key, pixel); + } + } else { + v = PixOrCopyCreateLiteral(pixel); + } + VP8LBackwardRefsCursorAdd(refs, v); +} + +static int BackwardReferencesRle(int xsize, int ysize, + const uint32_t* const argb, + int cache_bits, VP8LBackwardRefs* const refs) { + const int pix_count = xsize * ysize; + int i, k; + const int use_color_cache = (cache_bits > 0); + VP8LColorCache hashers; + + if (use_color_cache && !VP8LColorCacheInit(&hashers, cache_bits)) { + return 0; + } + VP8LClearBackwardRefs(refs); + // Add first pixel as literal. + AddSingleLiteral(argb[0], use_color_cache, &hashers, refs); + i = 1; + while (i < pix_count) { + const int max_len = MaxFindCopyLength(pix_count - i); + const int rle_len = FindMatchLength(argb + i, argb + i - 1, 0, max_len); + const int prev_row_len = (i < xsize) ? 0 : + FindMatchLength(argb + i, argb + i - xsize, 0, max_len); + if (rle_len >= prev_row_len && rle_len >= MIN_LENGTH) { + VP8LBackwardRefsCursorAdd(refs, PixOrCopyCreateCopy(1, rle_len)); + // We don't need to update the color cache here since it is always the + // same pixel being copied, and that does not change the color cache + // state. + i += rle_len; + } else if (prev_row_len >= MIN_LENGTH) { + VP8LBackwardRefsCursorAdd(refs, PixOrCopyCreateCopy(xsize, prev_row_len)); + if (use_color_cache) { + for (k = 0; k < prev_row_len; ++k) { + VP8LColorCacheInsert(&hashers, argb[i + k]); + } + } + i += prev_row_len; + } else { + AddSingleLiteral(argb[i], use_color_cache, &hashers, refs); + i++; + } + } + if (use_color_cache) VP8LColorCacheClear(&hashers); + return !refs->error_; +} + +static int BackwardReferencesLz77(int xsize, int ysize, + const uint32_t* const argb, int cache_bits, + const VP8LHashChain* const hash_chain, + VP8LBackwardRefs* const refs) { + int i; + int i_last_check = -1; + int ok = 0; + int cc_init = 0; + const int use_color_cache = (cache_bits > 0); + const int pix_count = xsize * ysize; + VP8LColorCache hashers; + + if (use_color_cache) { + cc_init = VP8LColorCacheInit(&hashers, cache_bits); + if (!cc_init) goto Error; + } + VP8LClearBackwardRefs(refs); + for (i = 0; i < pix_count;) { + // Alternative#1: Code the pixels starting at 'i' using backward reference. + int offset = 0; + int len = 0; + int j; + VP8LHashChainFindCopy(hash_chain, i, &offset, &len); + if (len >= MIN_LENGTH) { + const int len_ini = len; + int max_reach = 0; + const int j_max = + (i + len_ini >= pix_count) ? pix_count - 1 : i + len_ini; + // Only start from what we have not checked already. + i_last_check = (i > i_last_check) ? i : i_last_check; + // We know the best match for the current pixel but we try to find the + // best matches for the current pixel AND the next one combined. + // The naive method would use the intervals: + // [i,i+len) + [i+len, length of best match at i+len) + // while we check if we can use: + // [i,j) (where j<=i+len) + [j, length of best match at j) + for (j = i_last_check + 1; j <= j_max; ++j) { + const int len_j = VP8LHashChainFindLength(hash_chain, j); + const int reach = + j + (len_j >= MIN_LENGTH ? len_j : 1); // 1 for single literal. + if (reach > max_reach) { + len = j - i; + max_reach = reach; + if (max_reach >= pix_count) break; + } + } + } else { + len = 1; + } + // Go with literal or backward reference. + assert(len > 0); + if (len == 1) { + AddSingleLiteral(argb[i], use_color_cache, &hashers, refs); + } else { + VP8LBackwardRefsCursorAdd(refs, PixOrCopyCreateCopy(offset, len)); + if (use_color_cache) { + for (j = i; j < i + len; ++j) VP8LColorCacheInsert(&hashers, argb[j]); + } + } + i += len; + } + + ok = !refs->error_; + Error: + if (cc_init) VP8LColorCacheClear(&hashers); + return ok; +} + +// Compute an LZ77 by forcing matches to happen within a given distance cost. +// We therefore limit the algorithm to the lowest 32 values in the PlaneCode +// definition. +#define WINDOW_OFFSETS_SIZE_MAX 32 +static int BackwardReferencesLz77Box(int xsize, int ysize, + const uint32_t* const argb, int cache_bits, + const VP8LHashChain* const hash_chain_best, + VP8LHashChain* hash_chain, + VP8LBackwardRefs* const refs) { + int i; + const int pix_count = xsize * ysize; + uint16_t* counts; + int window_offsets[WINDOW_OFFSETS_SIZE_MAX] = {0}; + int window_offsets_new[WINDOW_OFFSETS_SIZE_MAX] = {0}; + int window_offsets_size = 0; + int window_offsets_new_size = 0; + uint16_t* const counts_ini = + (uint16_t*)WebPSafeMalloc(xsize * ysize, sizeof(*counts_ini)); + int best_offset_prev = -1, best_length_prev = -1; + if (counts_ini == NULL) return 0; + + // counts[i] counts how many times a pixel is repeated starting at position i. + i = pix_count - 2; + counts = counts_ini + i; + counts[1] = 1; + for (; i >= 0; --i, --counts) { + if (argb[i] == argb[i + 1]) { + // Max out the counts to MAX_LENGTH. + counts[0] = counts[1] + (counts[1] != MAX_LENGTH); + } else { + counts[0] = 1; + } + } + + // Figure out the window offsets around a pixel. They are stored in a + // spiraling order around the pixel as defined by VP8LDistanceToPlaneCode. + { + int x, y; + for (y = 0; y <= 6; ++y) { + for (x = -6; x <= 6; ++x) { + const int offset = y * xsize + x; + int plane_code; + // Ignore offsets that bring us after the pixel. + if (offset <= 0) continue; + plane_code = VP8LDistanceToPlaneCode(xsize, offset) - 1; + if (plane_code >= WINDOW_OFFSETS_SIZE_MAX) continue; + window_offsets[plane_code] = offset; + } + } + // For narrow images, not all plane codes are reached, so remove those. + for (i = 0; i < WINDOW_OFFSETS_SIZE_MAX; ++i) { + if (window_offsets[i] == 0) continue; + window_offsets[window_offsets_size++] = window_offsets[i]; + } + // Given a pixel P, find the offsets that reach pixels unreachable from P-1 + // with any of the offsets in window_offsets[]. + for (i = 0; i < window_offsets_size; ++i) { + int j; + int is_reachable = 0; + for (j = 0; j < window_offsets_size && !is_reachable; ++j) { + is_reachable |= (window_offsets[i] == window_offsets[j] + 1); + } + if (!is_reachable) { + window_offsets_new[window_offsets_new_size] = window_offsets[i]; + ++window_offsets_new_size; + } + } + } + + hash_chain->offset_length_[0] = 0; + for (i = 1; i < pix_count; ++i) { + int ind; + int best_length = VP8LHashChainFindLength(hash_chain_best, i); + int best_offset; + int do_compute = 1; + + if (best_length >= MAX_LENGTH) { + // Do not recompute the best match if we already have a maximal one in the + // window. + best_offset = VP8LHashChainFindOffset(hash_chain_best, i); + for (ind = 0; ind < window_offsets_size; ++ind) { + if (best_offset == window_offsets[ind]) { + do_compute = 0; + break; + } + } + } + if (do_compute) { + // Figure out if we should use the offset/length from the previous pixel + // as an initial guess and therefore only inspect the offsets in + // window_offsets_new[]. + const int use_prev = + (best_length_prev > 1) && (best_length_prev < MAX_LENGTH); + const int num_ind = + use_prev ? window_offsets_new_size : window_offsets_size; + best_length = use_prev ? best_length_prev - 1 : 0; + best_offset = use_prev ? best_offset_prev : 0; + // Find the longest match in a window around the pixel. + for (ind = 0; ind < num_ind; ++ind) { + int curr_length = 0; + int j = i; + int j_offset = + use_prev ? i - window_offsets_new[ind] : i - window_offsets[ind]; + if (j_offset < 0 || argb[j_offset] != argb[i]) continue; + // The longest match is the sum of how many times each pixel is + // repeated. + do { + const int counts_j_offset = counts_ini[j_offset]; + const int counts_j = counts_ini[j]; + if (counts_j_offset != counts_j) { + curr_length += + (counts_j_offset < counts_j) ? counts_j_offset : counts_j; + break; + } + // The same color is repeated counts_pos times at j_offset and j. + curr_length += counts_j_offset; + j_offset += counts_j_offset; + j += counts_j_offset; + } while (curr_length <= MAX_LENGTH && j < pix_count && + argb[j_offset] == argb[j]); + if (best_length < curr_length) { + best_offset = + use_prev ? window_offsets_new[ind] : window_offsets[ind]; + if (curr_length >= MAX_LENGTH) { + best_length = MAX_LENGTH; + break; + } else { + best_length = curr_length; + } + } + } + } + + assert(i + best_length <= pix_count); + assert(best_length <= MAX_LENGTH); + if (best_length <= MIN_LENGTH) { + hash_chain->offset_length_[i] = 0; + best_offset_prev = 0; + best_length_prev = 0; + } else { + hash_chain->offset_length_[i] = + (best_offset << MAX_LENGTH_BITS) | (uint32_t)best_length; + best_offset_prev = best_offset; + best_length_prev = best_length; + } + } + hash_chain->offset_length_[0] = 0; + WebPSafeFree(counts_ini); + + return BackwardReferencesLz77(xsize, ysize, argb, cache_bits, hash_chain, + refs); +} + +// ----------------------------------------------------------------------------- + +static void BackwardReferences2DLocality(int xsize, + const VP8LBackwardRefs* const refs) { + VP8LRefsCursor c = VP8LRefsCursorInit(refs); + while (VP8LRefsCursorOk(&c)) { + if (PixOrCopyIsCopy(c.cur_pos)) { + const int dist = c.cur_pos->argb_or_distance; + const int transformed_dist = VP8LDistanceToPlaneCode(xsize, dist); + c.cur_pos->argb_or_distance = transformed_dist; + } + VP8LRefsCursorNext(&c); + } +} + +// Evaluate optimal cache bits for the local color cache. +// The input *best_cache_bits sets the maximum cache bits to use (passing 0 +// implies disabling the local color cache). The local color cache is also +// disabled for the lower (<= 25) quality. +// Returns 0 in case of memory error. +static int CalculateBestCacheSize(const uint32_t* argb, int quality, + const VP8LBackwardRefs* const refs, + int* const best_cache_bits) { + int i; + const int cache_bits_max = (quality <= 25) ? 0 : *best_cache_bits; + double entropy_min = MAX_ENTROPY; + int cc_init[MAX_COLOR_CACHE_BITS + 1] = { 0 }; + VP8LColorCache hashers[MAX_COLOR_CACHE_BITS + 1]; + VP8LRefsCursor c = VP8LRefsCursorInit(refs); + VP8LHistogram* histos[MAX_COLOR_CACHE_BITS + 1] = { NULL }; + int ok = 0; + + assert(cache_bits_max >= 0 && cache_bits_max <= MAX_COLOR_CACHE_BITS); + + if (cache_bits_max == 0) { + *best_cache_bits = 0; + // Local color cache is disabled. + return 1; + } + + // Allocate data. + for (i = 0; i <= cache_bits_max; ++i) { + histos[i] = VP8LAllocateHistogram(i); + if (histos[i] == NULL) goto Error; + if (i == 0) continue; + cc_init[i] = VP8LColorCacheInit(&hashers[i], i); + if (!cc_init[i]) goto Error; + } + + // Find the cache_bits giving the lowest entropy. The search is done in a + // brute-force way as the function (entropy w.r.t cache_bits) can be + // anything in practice. + while (VP8LRefsCursorOk(&c)) { + const PixOrCopy* const v = c.cur_pos; + if (PixOrCopyIsLiteral(v)) { + const uint32_t pix = *argb++; + const uint32_t a = (pix >> 24) & 0xff; + const uint32_t r = (pix >> 16) & 0xff; + const uint32_t g = (pix >> 8) & 0xff; + const uint32_t b = (pix >> 0) & 0xff; + // The keys of the caches can be derived from the longest one. + int key = VP8LHashPix(pix, 32 - cache_bits_max); + // Do not use the color cache for cache_bits = 0. + ++histos[0]->blue_[b]; + ++histos[0]->literal_[g]; + ++histos[0]->red_[r]; + ++histos[0]->alpha_[a]; + // Deal with cache_bits > 0. + for (i = cache_bits_max; i >= 1; --i, key >>= 1) { + if (VP8LColorCacheLookup(&hashers[i], key) == pix) { + ++histos[i]->literal_[NUM_LITERAL_CODES + NUM_LENGTH_CODES + key]; + } else { + VP8LColorCacheSet(&hashers[i], key, pix); + ++histos[i]->blue_[b]; + ++histos[i]->literal_[g]; + ++histos[i]->red_[r]; + ++histos[i]->alpha_[a]; + } + } + } else { + // We should compute the contribution of the (distance,length) + // histograms but those are the same independently from the cache size. + // As those constant contributions are in the end added to the other + // histogram contributions, we can safely ignore them. + int len = PixOrCopyLength(v); + uint32_t argb_prev = *argb ^ 0xffffffffu; + // Update the color caches. + do { + if (*argb != argb_prev) { + // Efficiency: insert only if the color changes. + int key = VP8LHashPix(*argb, 32 - cache_bits_max); + for (i = cache_bits_max; i >= 1; --i, key >>= 1) { + hashers[i].colors_[key] = *argb; + } + argb_prev = *argb; + } + argb++; + } while (--len != 0); + } + VP8LRefsCursorNext(&c); + } + + for (i = 0; i <= cache_bits_max; ++i) { + const double entropy = VP8LHistogramEstimateBits(histos[i]); + if (i == 0 || entropy < entropy_min) { + entropy_min = entropy; + *best_cache_bits = i; + } + } + ok = 1; +Error: + for (i = 0; i <= cache_bits_max; ++i) { + if (cc_init[i]) VP8LColorCacheClear(&hashers[i]); + VP8LFreeHistogram(histos[i]); + } + return ok; +} + +// Update (in-place) backward references for specified cache_bits. +static int BackwardRefsWithLocalCache(const uint32_t* const argb, + int cache_bits, + VP8LBackwardRefs* const refs) { + int pixel_index = 0; + VP8LColorCache hashers; + VP8LRefsCursor c = VP8LRefsCursorInit(refs); + if (!VP8LColorCacheInit(&hashers, cache_bits)) return 0; + + while (VP8LRefsCursorOk(&c)) { + PixOrCopy* const v = c.cur_pos; + if (PixOrCopyIsLiteral(v)) { + const uint32_t argb_literal = v->argb_or_distance; + const int ix = VP8LColorCacheContains(&hashers, argb_literal); + if (ix >= 0) { + // hashers contains argb_literal + *v = PixOrCopyCreateCacheIdx(ix); + } else { + VP8LColorCacheInsert(&hashers, argb_literal); + } + ++pixel_index; + } else { + // refs was created without local cache, so it can not have cache indexes. + int k; + assert(PixOrCopyIsCopy(v)); + for (k = 0; k < v->len; ++k) { + VP8LColorCacheInsert(&hashers, argb[pixel_index++]); + } + } + VP8LRefsCursorNext(&c); + } + VP8LColorCacheClear(&hashers); + return 1; +} + +static VP8LBackwardRefs* GetBackwardReferencesLowEffort( + int width, int height, const uint32_t* const argb, + int* const cache_bits, const VP8LHashChain* const hash_chain, + VP8LBackwardRefs* const refs_lz77) { + *cache_bits = 0; + if (!BackwardReferencesLz77(width, height, argb, 0, hash_chain, refs_lz77)) { + return NULL; + } + BackwardReferences2DLocality(width, refs_lz77); + return refs_lz77; +} + +extern int VP8LBackwardReferencesTraceBackwards( + int xsize, int ysize, const uint32_t* const argb, int cache_bits, + const VP8LHashChain* const hash_chain, + const VP8LBackwardRefs* const refs_src, VP8LBackwardRefs* const refs_dst); +static VP8LBackwardRefs* GetBackwardReferences( + int width, int height, const uint32_t* const argb, int quality, + int lz77_types_to_try, int* const cache_bits, + const VP8LHashChain* const hash_chain, VP8LBackwardRefs* best, + VP8LBackwardRefs* worst) { + const int cache_bits_initial = *cache_bits; + double bit_cost_best = -1; + VP8LHistogram* histo = NULL; + int lz77_type, lz77_type_best = 0; + VP8LHashChain hash_chain_box; + memset(&hash_chain_box, 0, sizeof(hash_chain_box)); + + histo = VP8LAllocateHistogram(MAX_COLOR_CACHE_BITS); + if (histo == NULL) goto Error; + + for (lz77_type = 1; lz77_types_to_try; + lz77_types_to_try &= ~lz77_type, lz77_type <<= 1) { + int res = 0; + double bit_cost; + int cache_bits_tmp = cache_bits_initial; + if ((lz77_types_to_try & lz77_type) == 0) continue; + switch (lz77_type) { + case kLZ77RLE: + res = BackwardReferencesRle(width, height, argb, 0, worst); + break; + case kLZ77Standard: + // Compute LZ77 with no cache (0 bits), as the ideal LZ77 with a color + // cache is not that different in practice. + res = BackwardReferencesLz77(width, height, argb, 0, hash_chain, worst); + break; + case kLZ77Box: + if (!VP8LHashChainInit(&hash_chain_box, width * height)) goto Error; + res = BackwardReferencesLz77Box(width, height, argb, 0, hash_chain, + &hash_chain_box, worst); + break; + default: + assert(0); + } + if (!res) goto Error; + + // Next, try with a color cache and update the references. + if (!CalculateBestCacheSize(argb, quality, worst, &cache_bits_tmp)) { + goto Error; + } + if (cache_bits_tmp > 0) { + if (!BackwardRefsWithLocalCache(argb, cache_bits_tmp, worst)) { + goto Error; + } + } + + // Keep the best backward references. + VP8LHistogramCreate(histo, worst, cache_bits_tmp); + bit_cost = VP8LHistogramEstimateBits(histo); + if (lz77_type_best == 0 || bit_cost < bit_cost_best) { + VP8LBackwardRefs* const tmp = worst; + worst = best; + best = tmp; + bit_cost_best = bit_cost; + *cache_bits = cache_bits_tmp; + lz77_type_best = lz77_type; + } + } + assert(lz77_type_best > 0); + + // Improve on simple LZ77 but only for high quality (TraceBackwards is + // costly). + if ((lz77_type_best == kLZ77Standard || lz77_type_best == kLZ77Box) && + quality >= 25) { + const VP8LHashChain* const hash_chain_tmp = + (lz77_type_best == kLZ77Standard) ? hash_chain : &hash_chain_box; + if (VP8LBackwardReferencesTraceBackwards(width, height, argb, *cache_bits, + hash_chain_tmp, best, worst)) { + double bit_cost_trace; + VP8LHistogramCreate(histo, worst, *cache_bits); + bit_cost_trace = VP8LHistogramEstimateBits(histo); + if (bit_cost_trace < bit_cost_best) best = worst; + } + } + + BackwardReferences2DLocality(width, best); + +Error: + VP8LHashChainClear(&hash_chain_box); + VP8LFreeHistogram(histo); + return best; +} + +VP8LBackwardRefs* VP8LGetBackwardReferences( + int width, int height, const uint32_t* const argb, int quality, + int low_effort, int lz77_types_to_try, int* const cache_bits, + const VP8LHashChain* const hash_chain, VP8LBackwardRefs* const refs_tmp1, + VP8LBackwardRefs* const refs_tmp2) { + if (low_effort) { + return GetBackwardReferencesLowEffort(width, height, argb, cache_bits, + hash_chain, refs_tmp1); + } else { + return GetBackwardReferences(width, height, argb, quality, + lz77_types_to_try, cache_bits, hash_chain, + refs_tmp1, refs_tmp2); + } +} |