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authorRémi Verschelde <rverschelde@gmail.com>2016-10-11 23:35:58 +0200
committerRémi Verschelde <rverschelde@gmail.com>2016-10-15 11:50:39 +0200
commitee3cf211c6fd4d1e30617467cdbbe945798a68b3 (patch)
treed770150c48c806df4daca66770cde8d5b665a3ff /thirdparty/libwebp/enc/iterator.c
parentb1e8889d969f5f88539c47c2afac6c9ea2a2dc11 (diff)
webp: Make it a module and unbundle libwebp thirdparty files
Note that there are two Godot-specific changes made to libwebp for the javascript/HTML5 platform. They are documented in the README.md.
Diffstat (limited to 'thirdparty/libwebp/enc/iterator.c')
-rw-r--r--thirdparty/libwebp/enc/iterator.c456
1 files changed, 456 insertions, 0 deletions
diff --git a/thirdparty/libwebp/enc/iterator.c b/thirdparty/libwebp/enc/iterator.c
new file mode 100644
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+++ b/thirdparty/libwebp/enc/iterator.c
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+// Copyright 2011 Google Inc. All Rights Reserved.
+//
+// Use of this source code is governed by a BSD-style license
+// that can be found in the COPYING file in the root of the source
+// tree. An additional intellectual property rights grant can be found
+// in the file PATENTS. All contributing project authors may
+// be found in the AUTHORS file in the root of the source tree.
+// -----------------------------------------------------------------------------
+//
+// VP8Iterator: block iterator
+//
+// Author: Skal (pascal.massimino@gmail.com)
+
+#include <string.h>
+
+#include "./vp8enci.h"
+
+//------------------------------------------------------------------------------
+// VP8Iterator
+//------------------------------------------------------------------------------
+
+static void InitLeft(VP8EncIterator* const it) {
+ it->y_left_[-1] = it->u_left_[-1] = it->v_left_[-1] =
+ (it->y_ > 0) ? 129 : 127;
+ memset(it->y_left_, 129, 16);
+ memset(it->u_left_, 129, 8);
+ memset(it->v_left_, 129, 8);
+ it->left_nz_[8] = 0;
+}
+
+static void InitTop(VP8EncIterator* const it) {
+ const VP8Encoder* const enc = it->enc_;
+ const size_t top_size = enc->mb_w_ * 16;
+ memset(enc->y_top_, 127, 2 * top_size);
+ memset(enc->nz_, 0, enc->mb_w_ * sizeof(*enc->nz_));
+}
+
+void VP8IteratorSetRow(VP8EncIterator* const it, int y) {
+ VP8Encoder* const enc = it->enc_;
+ it->x_ = 0;
+ it->y_ = y;
+ it->bw_ = &enc->parts_[y & (enc->num_parts_ - 1)];
+ it->preds_ = enc->preds_ + y * 4 * enc->preds_w_;
+ it->nz_ = enc->nz_;
+ it->mb_ = enc->mb_info_ + y * enc->mb_w_;
+ it->y_top_ = enc->y_top_;
+ it->uv_top_ = enc->uv_top_;
+ InitLeft(it);
+}
+
+void VP8IteratorReset(VP8EncIterator* const it) {
+ VP8Encoder* const enc = it->enc_;
+ VP8IteratorSetRow(it, 0);
+ VP8IteratorSetCountDown(it, enc->mb_w_ * enc->mb_h_); // default
+ InitTop(it);
+ InitLeft(it);
+ memset(it->bit_count_, 0, sizeof(it->bit_count_));
+ it->do_trellis_ = 0;
+}
+
+void VP8IteratorSetCountDown(VP8EncIterator* const it, int count_down) {
+ it->count_down_ = it->count_down0_ = count_down;
+}
+
+int VP8IteratorIsDone(const VP8EncIterator* const it) {
+ return (it->count_down_ <= 0);
+}
+
+void VP8IteratorInit(VP8Encoder* const enc, VP8EncIterator* const it) {
+ it->enc_ = enc;
+ it->y_stride_ = enc->pic_->y_stride;
+ it->uv_stride_ = enc->pic_->uv_stride;
+ it->yuv_in_ = (uint8_t*)WEBP_ALIGN(it->yuv_mem_);
+ it->yuv_out_ = it->yuv_in_ + YUV_SIZE_ENC;
+ it->yuv_out2_ = it->yuv_out_ + YUV_SIZE_ENC;
+ it->yuv_p_ = it->yuv_out2_ + YUV_SIZE_ENC;
+ it->lf_stats_ = enc->lf_stats_;
+ it->percent0_ = enc->percent_;
+ it->y_left_ = (uint8_t*)WEBP_ALIGN(it->yuv_left_mem_ + 1);
+ it->u_left_ = it->y_left_ + 16 + 16;
+ it->v_left_ = it->u_left_ + 16;
+ VP8IteratorReset(it);
+}
+
+int VP8IteratorProgress(const VP8EncIterator* const it, int delta) {
+ VP8Encoder* const enc = it->enc_;
+ if (delta && enc->pic_->progress_hook != NULL) {
+ const int done = it->count_down0_ - it->count_down_;
+ const int percent = (it->count_down0_ <= 0)
+ ? it->percent0_
+ : it->percent0_ + delta * done / it->count_down0_;
+ return WebPReportProgress(enc->pic_, percent, &enc->percent_);
+ }
+ return 1;
+}
+
+//------------------------------------------------------------------------------
+// Import the source samples into the cache. Takes care of replicating
+// boundary pixels if necessary.
+
+static WEBP_INLINE int MinSize(int a, int b) { return (a < b) ? a : b; }
+
+static void ImportBlock(const uint8_t* src, int src_stride,
+ uint8_t* dst, int w, int h, int size) {
+ int i;
+ for (i = 0; i < h; ++i) {
+ memcpy(dst, src, w);
+ if (w < size) {
+ memset(dst + w, dst[w - 1], size - w);
+ }
+ dst += BPS;
+ src += src_stride;
+ }
+ for (i = h; i < size; ++i) {
+ memcpy(dst, dst - BPS, size);
+ dst += BPS;
+ }
+}
+
+static void ImportLine(const uint8_t* src, int src_stride,
+ uint8_t* dst, int len, int total_len) {
+ int i;
+ for (i = 0; i < len; ++i, src += src_stride) dst[i] = *src;
+ for (; i < total_len; ++i) dst[i] = dst[len - 1];
+}
+
+void VP8IteratorImport(VP8EncIterator* const it, uint8_t* tmp_32) {
+ const VP8Encoder* const enc = it->enc_;
+ const int x = it->x_, y = it->y_;
+ const WebPPicture* const pic = enc->pic_;
+ const uint8_t* const ysrc = pic->y + (y * pic->y_stride + x) * 16;
+ const uint8_t* const usrc = pic->u + (y * pic->uv_stride + x) * 8;
+ const uint8_t* const vsrc = pic->v + (y * pic->uv_stride + x) * 8;
+ const int w = MinSize(pic->width - x * 16, 16);
+ const int h = MinSize(pic->height - y * 16, 16);
+ const int uv_w = (w + 1) >> 1;
+ const int uv_h = (h + 1) >> 1;
+
+ ImportBlock(ysrc, pic->y_stride, it->yuv_in_ + Y_OFF_ENC, w, h, 16);
+ ImportBlock(usrc, pic->uv_stride, it->yuv_in_ + U_OFF_ENC, uv_w, uv_h, 8);
+ ImportBlock(vsrc, pic->uv_stride, it->yuv_in_ + V_OFF_ENC, uv_w, uv_h, 8);
+
+ if (tmp_32 == NULL) return;
+
+ // Import source (uncompressed) samples into boundary.
+ if (x == 0) {
+ InitLeft(it);
+ } else {
+ if (y == 0) {
+ it->y_left_[-1] = it->u_left_[-1] = it->v_left_[-1] = 127;
+ } else {
+ it->y_left_[-1] = ysrc[- 1 - pic->y_stride];
+ it->u_left_[-1] = usrc[- 1 - pic->uv_stride];
+ it->v_left_[-1] = vsrc[- 1 - pic->uv_stride];
+ }
+ ImportLine(ysrc - 1, pic->y_stride, it->y_left_, h, 16);
+ ImportLine(usrc - 1, pic->uv_stride, it->u_left_, uv_h, 8);
+ ImportLine(vsrc - 1, pic->uv_stride, it->v_left_, uv_h, 8);
+ }
+
+ it->y_top_ = tmp_32 + 0;
+ it->uv_top_ = tmp_32 + 16;
+ if (y == 0) {
+ memset(tmp_32, 127, 32 * sizeof(*tmp_32));
+ } else {
+ ImportLine(ysrc - pic->y_stride, 1, tmp_32, w, 16);
+ ImportLine(usrc - pic->uv_stride, 1, tmp_32 + 16, uv_w, 8);
+ ImportLine(vsrc - pic->uv_stride, 1, tmp_32 + 16 + 8, uv_w, 8);
+ }
+}
+
+//------------------------------------------------------------------------------
+// Copy back the compressed samples into user space if requested.
+
+static void ExportBlock(const uint8_t* src, uint8_t* dst, int dst_stride,
+ int w, int h) {
+ while (h-- > 0) {
+ memcpy(dst, src, w);
+ dst += dst_stride;
+ src += BPS;
+ }
+}
+
+void VP8IteratorExport(const VP8EncIterator* const it) {
+ const VP8Encoder* const enc = it->enc_;
+ if (enc->config_->show_compressed) {
+ const int x = it->x_, y = it->y_;
+ const uint8_t* const ysrc = it->yuv_out_ + Y_OFF_ENC;
+ const uint8_t* const usrc = it->yuv_out_ + U_OFF_ENC;
+ const uint8_t* const vsrc = it->yuv_out_ + V_OFF_ENC;
+ const WebPPicture* const pic = enc->pic_;
+ uint8_t* const ydst = pic->y + (y * pic->y_stride + x) * 16;
+ uint8_t* const udst = pic->u + (y * pic->uv_stride + x) * 8;
+ uint8_t* const vdst = pic->v + (y * pic->uv_stride + x) * 8;
+ int w = (pic->width - x * 16);
+ int h = (pic->height - y * 16);
+
+ if (w > 16) w = 16;
+ if (h > 16) h = 16;
+
+ // Luma plane
+ ExportBlock(ysrc, ydst, pic->y_stride, w, h);
+
+ { // U/V planes
+ const int uv_w = (w + 1) >> 1;
+ const int uv_h = (h + 1) >> 1;
+ ExportBlock(usrc, udst, pic->uv_stride, uv_w, uv_h);
+ ExportBlock(vsrc, vdst, pic->uv_stride, uv_w, uv_h);
+ }
+ }
+}
+
+//------------------------------------------------------------------------------
+// Non-zero contexts setup/teardown
+
+// Nz bits:
+// 0 1 2 3 Y
+// 4 5 6 7
+// 8 9 10 11
+// 12 13 14 15
+// 16 17 U
+// 18 19
+// 20 21 V
+// 22 23
+// 24 DC-intra16
+
+// Convert packed context to byte array
+#define BIT(nz, n) (!!((nz) & (1 << (n))))
+
+void VP8IteratorNzToBytes(VP8EncIterator* const it) {
+ const int tnz = it->nz_[0], lnz = it->nz_[-1];
+ int* const top_nz = it->top_nz_;
+ int* const left_nz = it->left_nz_;
+
+ // Top-Y
+ top_nz[0] = BIT(tnz, 12);
+ top_nz[1] = BIT(tnz, 13);
+ top_nz[2] = BIT(tnz, 14);
+ top_nz[3] = BIT(tnz, 15);
+ // Top-U
+ top_nz[4] = BIT(tnz, 18);
+ top_nz[5] = BIT(tnz, 19);
+ // Top-V
+ top_nz[6] = BIT(tnz, 22);
+ top_nz[7] = BIT(tnz, 23);
+ // DC
+ top_nz[8] = BIT(tnz, 24);
+
+ // left-Y
+ left_nz[0] = BIT(lnz, 3);
+ left_nz[1] = BIT(lnz, 7);
+ left_nz[2] = BIT(lnz, 11);
+ left_nz[3] = BIT(lnz, 15);
+ // left-U
+ left_nz[4] = BIT(lnz, 17);
+ left_nz[5] = BIT(lnz, 19);
+ // left-V
+ left_nz[6] = BIT(lnz, 21);
+ left_nz[7] = BIT(lnz, 23);
+ // left-DC is special, iterated separately
+}
+
+void VP8IteratorBytesToNz(VP8EncIterator* const it) {
+ uint32_t nz = 0;
+ const int* const top_nz = it->top_nz_;
+ const int* const left_nz = it->left_nz_;
+ // top
+ nz |= (top_nz[0] << 12) | (top_nz[1] << 13);
+ nz |= (top_nz[2] << 14) | (top_nz[3] << 15);
+ nz |= (top_nz[4] << 18) | (top_nz[5] << 19);
+ nz |= (top_nz[6] << 22) | (top_nz[7] << 23);
+ nz |= (top_nz[8] << 24); // we propagate the _top_ bit, esp. for intra4
+ // left
+ nz |= (left_nz[0] << 3) | (left_nz[1] << 7);
+ nz |= (left_nz[2] << 11);
+ nz |= (left_nz[4] << 17) | (left_nz[6] << 21);
+
+ *it->nz_ = nz;
+}
+
+#undef BIT
+
+//------------------------------------------------------------------------------
+// Advance to the next position, doing the bookkeeping.
+
+void VP8IteratorSaveBoundary(VP8EncIterator* const it) {
+ VP8Encoder* const enc = it->enc_;
+ const int x = it->x_, y = it->y_;
+ const uint8_t* const ysrc = it->yuv_out_ + Y_OFF_ENC;
+ const uint8_t* const uvsrc = it->yuv_out_ + U_OFF_ENC;
+ if (x < enc->mb_w_ - 1) { // left
+ int i;
+ for (i = 0; i < 16; ++i) {
+ it->y_left_[i] = ysrc[15 + i * BPS];
+ }
+ for (i = 0; i < 8; ++i) {
+ it->u_left_[i] = uvsrc[7 + i * BPS];
+ it->v_left_[i] = uvsrc[15 + i * BPS];
+ }
+ // top-left (before 'top'!)
+ it->y_left_[-1] = it->y_top_[15];
+ it->u_left_[-1] = it->uv_top_[0 + 7];
+ it->v_left_[-1] = it->uv_top_[8 + 7];
+ }
+ if (y < enc->mb_h_ - 1) { // top
+ memcpy(it->y_top_, ysrc + 15 * BPS, 16);
+ memcpy(it->uv_top_, uvsrc + 7 * BPS, 8 + 8);
+ }
+}
+
+int VP8IteratorNext(VP8EncIterator* const it) {
+ it->preds_ += 4;
+ it->mb_ += 1;
+ it->nz_ += 1;
+ it->y_top_ += 16;
+ it->uv_top_ += 16;
+ it->x_ += 1;
+ if (it->x_ == it->enc_->mb_w_) {
+ VP8IteratorSetRow(it, ++it->y_);
+ }
+ return (0 < --it->count_down_);
+}
+
+//------------------------------------------------------------------------------
+// Helper function to set mode properties
+
+void VP8SetIntra16Mode(const VP8EncIterator* const it, int mode) {
+ uint8_t* preds = it->preds_;
+ int y;
+ for (y = 0; y < 4; ++y) {
+ memset(preds, mode, 4);
+ preds += it->enc_->preds_w_;
+ }
+ it->mb_->type_ = 1;
+}
+
+void VP8SetIntra4Mode(const VP8EncIterator* const it, const uint8_t* modes) {
+ uint8_t* preds = it->preds_;
+ int y;
+ for (y = 4; y > 0; --y) {
+ memcpy(preds, modes, 4 * sizeof(*modes));
+ preds += it->enc_->preds_w_;
+ modes += 4;
+ }
+ it->mb_->type_ = 0;
+}
+
+void VP8SetIntraUVMode(const VP8EncIterator* const it, int mode) {
+ it->mb_->uv_mode_ = mode;
+}
+
+void VP8SetSkip(const VP8EncIterator* const it, int skip) {
+ it->mb_->skip_ = skip;
+}
+
+void VP8SetSegment(const VP8EncIterator* const it, int segment) {
+ it->mb_->segment_ = segment;
+}
+
+//------------------------------------------------------------------------------
+// Intra4x4 sub-blocks iteration
+//
+// We store and update the boundary samples into an array of 37 pixels. They
+// are updated as we iterate and reconstructs each intra4x4 blocks in turn.
+// The position of the samples has the following snake pattern:
+//
+// 16|17 18 19 20|21 22 23 24|25 26 27 28|29 30 31 32|33 34 35 36 <- Top-right
+// --+-----------+-----------+-----------+-----------+
+// 15| 19| 23| 27| 31|
+// 14| 18| 22| 26| 30|
+// 13| 17| 21| 25| 29|
+// 12|13 14 15 16|17 18 19 20|21 22 23 24|25 26 27 28|
+// --+-----------+-----------+-----------+-----------+
+// 11| 15| 19| 23| 27|
+// 10| 14| 18| 22| 26|
+// 9| 13| 17| 21| 25|
+// 8| 9 10 11 12|13 14 15 16|17 18 19 20|21 22 23 24|
+// --+-----------+-----------+-----------+-----------+
+// 7| 11| 15| 19| 23|
+// 6| 10| 14| 18| 22|
+// 5| 9| 13| 17| 21|
+// 4| 5 6 7 8| 9 10 11 12|13 14 15 16|17 18 19 20|
+// --+-----------+-----------+-----------+-----------+
+// 3| 7| 11| 15| 19|
+// 2| 6| 10| 14| 18|
+// 1| 5| 9| 13| 17|
+// 0| 1 2 3 4| 5 6 7 8| 9 10 11 12|13 14 15 16|
+// --+-----------+-----------+-----------+-----------+
+
+// Array to record the position of the top sample to pass to the prediction
+// functions in dsp.c.
+static const uint8_t VP8TopLeftI4[16] = {
+ 17, 21, 25, 29,
+ 13, 17, 21, 25,
+ 9, 13, 17, 21,
+ 5, 9, 13, 17
+};
+
+void VP8IteratorStartI4(VP8EncIterator* const it) {
+ const VP8Encoder* const enc = it->enc_;
+ int i;
+
+ it->i4_ = 0; // first 4x4 sub-block
+ it->i4_top_ = it->i4_boundary_ + VP8TopLeftI4[0];
+
+ // Import the boundary samples
+ for (i = 0; i < 17; ++i) { // left
+ it->i4_boundary_[i] = it->y_left_[15 - i];
+ }
+ for (i = 0; i < 16; ++i) { // top
+ it->i4_boundary_[17 + i] = it->y_top_[i];
+ }
+ // top-right samples have a special case on the far right of the picture
+ if (it->x_ < enc->mb_w_ - 1) {
+ for (i = 16; i < 16 + 4; ++i) {
+ it->i4_boundary_[17 + i] = it->y_top_[i];
+ }
+ } else { // else, replicate the last valid pixel four times
+ for (i = 16; i < 16 + 4; ++i) {
+ it->i4_boundary_[17 + i] = it->i4_boundary_[17 + 15];
+ }
+ }
+ VP8IteratorNzToBytes(it); // import the non-zero context
+}
+
+int VP8IteratorRotateI4(VP8EncIterator* const it,
+ const uint8_t* const yuv_out) {
+ const uint8_t* const blk = yuv_out + VP8Scan[it->i4_];
+ uint8_t* const top = it->i4_top_;
+ int i;
+
+ // Update the cache with 7 fresh samples
+ for (i = 0; i <= 3; ++i) {
+ top[-4 + i] = blk[i + 3 * BPS]; // store future top samples
+ }
+ if ((it->i4_ & 3) != 3) { // if not on the right sub-blocks #3, #7, #11, #15
+ for (i = 0; i <= 2; ++i) { // store future left samples
+ top[i] = blk[3 + (2 - i) * BPS];
+ }
+ } else { // else replicate top-right samples, as says the specs.
+ for (i = 0; i <= 3; ++i) {
+ top[i] = top[i + 4];
+ }
+ }
+ // move pointers to next sub-block
+ ++it->i4_;
+ if (it->i4_ == 16) { // we're done
+ return 0;
+ }
+
+ it->i4_top_ = it->i4_boundary_ + VP8TopLeftI4[it->i4_];
+ return 1;
+}
+
+//------------------------------------------------------------------------------
+