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authorRémi Verschelde <rverschelde@gmail.com>2021-10-15 12:05:32 +0200
committerRémi Verschelde <rverschelde@gmail.com>2021-10-15 12:09:11 +0200
commitae74e78909ae0bc476112fb43b9580e969879dcd (patch)
tree49144c84e18719a7ca54a243effc319ea128ab70 /thirdparty/libvpx/vpx_ports/config.h
parente2bfb27efb858c4a1314d314386531cbcdfcf335 (diff)
Remove WebM support (and deps libvpx and opus)
We've had many issues with WebM support and specifically the libvpx library over the years, mostly due to its poor integration in Godot's buildsystem, but without anyone really interested in improving this state. With the new GDExtensions in Godot 4.0, we intend to move video decoding to first-party extensions, and this would likely be done using something like libvlc to expose more codecs. Removing the `webm` module means we can remove libsimplewebm, libvpx and opus, which we were only used for that purpose. Both libvpx and opus were fairly complex pieces of the buildsystem, so this is a nice cleanup. This also removes the compile-time dependency on `yasm`. Fixes lots of compilation or non-working WebM issues which will be linked in the PR.
Diffstat (limited to 'thirdparty/libvpx/vpx_ports/config.h')
-rw-r--r--thirdparty/libvpx/vpx_ports/config.h16
1 files changed, 0 insertions, 16 deletions
diff --git a/thirdparty/libvpx/vpx_ports/config.h b/thirdparty/libvpx/vpx_ports/config.h
deleted file mode 100644
index 3c1ab99f4a..0000000000
--- a/thirdparty/libvpx/vpx_ports/config.h
+++ /dev/null
@@ -1,16 +0,0 @@
-/*
- * Copyright (c) 2010 The WebM project authors. All Rights Reserved.
- *
- * Use of this source code is governed by a BSD-style license
- * that can be found in the LICENSE file in the root of the source
- * tree. An additional intellectual property rights grant can be found
- * in the file PATENTS. All contributing project authors may
- * be found in the AUTHORS file in the root of the source tree.
- */
-
-#ifndef VPX_PORTS_CONFIG_H_
-#define VPX_PORTS_CONFIG_H_
-
-#include "vpx_config.h"
-
-#endif // VPX_PORTS_CONFIG_H_