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authorreduz <reduzio@gmail.com>2021-06-30 17:03:33 -0300
committerreduz <reduzio@gmail.com>2021-06-30 23:33:25 -0300
commit9ad0c6cde708ad4fb31da78fb1a450a219a610d6 (patch)
tree79fc5238de3eeaeee01cc7d17bf6f740b9ba3f82 /thirdparty/libvorbis/mdct.h
parent3530cb639aa6927b46babe031b5e25792d9076ab (diff)
Import mesh colors in 8BPP.
* Colors were imported as 16BPP (half float) * Far most common use cases only require 8BPP * If you need higher data precision, use a custom array, which are supported now. **WARNING**: 3D Scenes imported in 4.0 no longer compatible with this new format. You need to re-import them (erase them from .godot/import)
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