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author | K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com> | 2019-04-03 10:24:00 -0700 |
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committer | K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com> | 2019-04-05 07:17:52 -0700 |
commit | e3ef7f214afd004a741bd7876731c44294541794 (patch) | |
tree | 2d5d4d1ca2c7ae9b5eef1806aa74005655cd7ca5 /thirdparty/libtheora/encint.h | |
parent | 793b0de1970db3e4e36dab249c6f42feb3b47656 (diff) |
Add Open Asset Import Library to Godot.
FBX support and MMD (pmx) support.
Normals, Albedo, Metallic, and Roughness through Arnold 5 Materials for Maya FBX.
Maya FBX Stingray PBS support.
Importing FBX static meshes work.
Importing FBX animations is a work in progress.
Supports FBX 4 bone influence animations.
Supports FBX blend shapes.
MMDs do not have an associated animation import yet.
Sponsored by IMVU Inc.
Diffstat (limited to 'thirdparty/libtheora/encint.h')
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