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authorRémi Verschelde <rverschelde@gmail.com>2018-01-29 19:15:56 +0100
committerRémi Verschelde <rverschelde@gmail.com>2018-01-29 19:15:56 +0100
commit9bd402698cfa299b79b9144f8d7744c308a4e085 (patch)
treeab52116ea1cf68526219f4c6cda8b7e1411d9c8d /thirdparty/libtheora/encfrag.c
parent4caadae0f15d658d464d125829039a2e35c68124 (diff)
Bump version to 3.0-stable \o/
Congratulations to everyone in the Godot community for the tremendous work done on this release since 18 months, with hundreds of contributors pushing almost 7500 commits with more than 3000 PRs and closing over 2000 issues (and fixing even more than that, as many work-in-progress bugs were fixed before an issue could be filled). Godot 3.0 is definitely our biggest and boldest release so far, and we want to thank the whole community for their unswerving support during this long wait. From there on, there is a lot of work to do to strengthen the foundations that we built with 3.0, fixing the bugs that the many refactorings probably introduced, optimizing new features and enhancing the usability again... The 3.x era should be a fruitful one for Godot, and we hope that you will continue using it to create awesome 2D and 3D games and increase the notoriety of your favourite engine in the game development industry. And now, let's all start waiting for 3.1...
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