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author | Daniel Rakos <daniel.rakos@rastergrid.com> | 2019-03-22 11:09:23 +0100 |
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committer | Daniel Rakos <daniel.rakos@rastergrid.com> | 2019-03-26 17:48:22 +0100 |
commit | 849596c40c49a6d9b5437b60264261e4b1e97bcd (patch) | |
tree | d54bfcd3323dc145a8f2dcb7e3d236003886427f /thirdparty/libpng/pngwutil.c | |
parent | 81292665d5dcc991d3c9341245b269193329ee22 (diff) |
Fixed handling of depth texture so it's resolved and bound when needed
- Cleaned up and improved the code determining when we need to use a depth
prepass (previously it wasn't executed in certain cases even if it was
needed)
- Added code to prepare and bind the depth texture even when no depth prepass
or MRTs (more precisely effect buffers) are used
Fixes #25870, #25535, and #25387.
Diffstat (limited to 'thirdparty/libpng/pngwutil.c')
0 files changed, 0 insertions, 0 deletions