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author | Ignacio Roldán Etcheverry <ignalfonsore@gmail.com> | 2022-08-31 23:35:59 +0200 |
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committer | Ignacio Roldán Etcheverry <ignalfonsore@gmail.com> | 2022-08-31 23:43:28 +0200 |
commit | 0e63185651fd9a53f6b31def14d001d08857248d (patch) | |
tree | b289761272c01bf008d4ccec10f753f09604c4ad /thirdparty/libogg/bitwise.c | |
parent | 736632ee7ed00a3474448cfd227f696f82905ac7 (diff) |
C#: Fix Vector4 in godot_variant and missing marshaling
Vector4 and Vector4i were implemented incorrectly in godot_variant.
They were also missing their respective Variant conversion callbacks
(used for generic collections).
Took the chance to remove unnecessary native calls for creating
Variant from Vector4, as now it can be done from C# (which is faster).
Diffstat (limited to 'thirdparty/libogg/bitwise.c')
0 files changed, 0 insertions, 0 deletions