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authorRémi Verschelde <rverschelde@gmail.com>2016-10-09 23:36:17 +0200
committerRémi Verschelde <rverschelde@gmail.com>2016-10-15 11:50:39 +0200
commit5fef84a1358310304cb1114924525ec4df794b49 (patch)
tree0ccafa62380328af528d3f11fb144b4a3fd933f3 /thirdparty/jpeg-compressor
parent17f06202b7d5e00b6bf250e03b0ca994ee5dd298 (diff)
png: Split library to thirdparty dir and allow unbundling
Uses the new structure agreed upon in #6157, but the thirdparty/ folder does not behave following a logic similar to that of modules/ yet. The png driver can't be moved to a module as discussed in #6157, as it's required by core together with a few other ImageLoader implementations (see drivers/register_driver_types.cpp:register_core_driver_types()) Dropped the possibility to disable PNG support, it's a core component of Godot.
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