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author | Rémi Verschelde <rverschelde@gmail.com> | 2016-10-09 23:36:17 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2016-10-15 11:50:39 +0200 |
commit | 5fef84a1358310304cb1114924525ec4df794b49 (patch) | |
tree | 0ccafa62380328af528d3f11fb144b4a3fd933f3 /thirdparty/jpeg-compressor | |
parent | 17f06202b7d5e00b6bf250e03b0ca994ee5dd298 (diff) |
png: Split library to thirdparty dir and allow unbundling
Uses the new structure agreed upon in #6157, but the thirdparty/ folder
does not behave following a logic similar to that of modules/ yet.
The png driver can't be moved to a module as discussed in #6157, as it's
required by core together with a few other ImageLoader implementations
(see drivers/register_driver_types.cpp:register_core_driver_types())
Dropped the possibility to disable PNG support, it's a core component
of Godot.
Diffstat (limited to 'thirdparty/jpeg-compressor')
0 files changed, 0 insertions, 0 deletions