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authorRémi Verschelde <rverschelde@gmail.com>2022-09-15 01:47:27 +0200
committerRémi Verschelde <rverschelde@gmail.com>2022-09-15 01:47:27 +0200
commit20d6672846b3fd1537603ac080116dcc914c10e3 (patch)
treef2e181f1ad21e8ff3e13c2a85ca7cabd212eee28 /thirdparty/icu4c/common/lsr.cpp
parent51082d6e4788ba3282ef1ea67ba42e4cc631a740 (diff)
Bump version to 4.0-beta \o/
At long last! We're now pretty much feature complete (with a few exceptions which might still make their way to future betas) and ready to move on to the consolidation and bugfixing beta phase. The API is more or less settled for 4.0, though we still reserve the right to do changes if we see that it's really for the better - but from here on we'll do our best to ensure that early adopters of 4.0 beta have an easy upgrade path to future beta and eventually stable releases. A million of thanks to all contributors who worked so hard on shaping Godot 4.0 over the past 3 years! Git counts nearly a thousand of you authoring close to 11,000 unique commits (excluding merge commits). You're all breathtaking! <3
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